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Messages - facecrime
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11
Pixel Art / SciFi Environment Tiles
« on: September 24, 2017, 01:40:22 pm »
Hi,

Sound appreciate some input on these mockups.

Having trouble to find the right brightness, these look just right on my laptop Bug real dark on other devices.







12
Unpaid Work / Collaboration for Shooter Project
« on: July 19, 2017, 11:32:12 am »
Twin-stick sci-fi shooter looking for art support!

The Project:
I have been extensively prototyping a game that I'm hoping to take to steam with the support of talented and dedicated artists.

Here's an early build to give you an idea:
Crater Hounds v0.2 Protoype on scirra.com


The Team:
I'm a games professional with a track record of over a decade, albeit this being my first attempt at releasing a game on my own.
I'd love to find some talented individuals to team up with me and create something to be proud of.

Payment:
I'm willing to discuss a revenue share based on the contribution of each team member.

Time frame:
We should figure out the quickest route to release. The exact scope of this project is not set in stone yet, we will break down the plans against the available resources and everyone's estimates. Idea is to create (short) single player campaign with a tight set of maps and characters. The top priority should be to get it done while everybody is still excited about it.

Style:
I'm inspired by titles like Chaos Engine, Raptor: Call of Shadows or Alien Breed. Some experiments and concepts in cooperation with other artists are available, but there's lots of room for contributions and visual style decisions . As mentioned, a priority is that we set productive and achievable goals.

To Apply
Send a portfolio, a quick resume and your conditions to facecrime@gmx.de

13
Pixel Art / [C+C] Shooter Project - Enemy & Mech Designs
« on: July 14, 2017, 10:18:05 pm »
Hi,

I started working on graphics for my shooter project. Looking for feedback as I'm quite new to pixel graphics.
I'm still very early on in the graphics process

Some concepts, done low res to get used to working with little detail:

The simple alien gunner grunt and an advanced version with more firepower and more challenging behaviors

The actual game sprites for the above grunt, omitting the backpack stuff.

Struggling to get these animated atm, not sure I'm doing myself a favor with this style.

And some more Concepts for some of the mechs the player will get to control

A bit more star wars-y than I would like, not sure I'll keep those.

Could also use some tips how to approach coloring these, which is even less of a strong suit of mine.



Edit: While we're on it, here's a link to a not too old build, for your testing pleasure:
https://www.scirra.com/arcade/shooting-games/crater-hounds-v-02-17020
Not featuring any of the above graphics yet

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