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Messages - sonic_reaper
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Job offers / Re: [PAID] Badass Pixel Artist for Top-Down RPG
« on: January 13, 2012, 12:09:37 am »
I was led here by kindred spirits.  :p

I appreciate the recognition and am flattered you contacted me, but unfortunately at the moment I am really too backed up with multiple commissions.  I wish you the best with your project.

Pixel Art Feature Chest / Re: Still Image Summon
« on: June 24, 2011, 12:56:37 am »
Seriously?  Those were painted on after.  Michaelangelo had them all nude.

Pixel Art Feature Chest / Re: Still Image Summon
« on: June 22, 2011, 01:53:13 am »
I don't like that pose either though.  To be honest, I'm done with it.  I'll need a new approach, something from the ground up.  But thank you all for the criticisms.  I agree it's kind of a mess.  Good example of building something off a poor foundation.

Pixel Art Feature Chest / Re: Dwarf Fortress Platformer Mockup
« on: June 21, 2011, 07:12:57 pm »
I think it looks great.  My only crit would be that the characters with the black hair (?) are really black, to the point where it jumps out completely from the rest of the image (the two among the three at the bottom left for example).  That and some readability issues.  I agree with what has been said.  I would separate the sprites more from the background.

Job offers / Re: [PAID] Artist needed for Castlevania style game
« on: June 21, 2011, 06:08:58 pm »
Hi I emailed you back with a rate but never got a response ... ?

Pixel Art Feature Chest / Re: Still Image Summon
« on: June 21, 2011, 04:59:18 pm »
Argh, now I'm in that frustrated limbo state when it comes to this sprite.  The pose is far too catatonic for her to come on screen and perform some powerful universe destroying attack.  So the best it could be is a healing/bless type spell.  Another option would be for the image to appear in the center of the screen as a type of symbol, with the chaos and havoc occurring in the background.

Fixed the proportions a bit more.   But now it looks like her legs are twisting one way and the body another.   :yell:

Another periodic update ...

Pixel Art Feature Chest / Re: Still Image Summon
« on: June 21, 2011, 06:01:30 am »
Okay no offence to you guys, cause I know and respect Helm's work.  But your edits just "look" wrong to me.  I am familiar with anatomical rules, the amount of heads tall a person should be, proportions of limbs, etc etc etc but I can't seriously look at those edits and say they "look" any better.  Call it a stylistic choice or what have you, but it just looks wrong to me.  Perhaps part of the issue is that I am still in the refining phase and things will change between now and when it is finished.  I am taking all comments into consideration, but know that the changes I make may not be as drastic as the edits have been so far.  I hope that is fair.

edit:  I may secretly have a fetish with gigantic legs.

Pixel Art Feature Chest / Re: Still Image Summon
« on: June 21, 2011, 03:01:08 am »
There are some rotation and angle issues, yes.  And adding a neck helps as well.  Thank you for spotting those.  However, your edit makes her ridiculously short.  No love for full figured women?  As for the body language, yes I was struggling with that.  But you guessed right.

But here's another approach (still a rough edit) ...

Periodic update;

Pixel Art Feature Chest / Re: Still Image Summon
« on: June 20, 2011, 09:56:54 pm »
Update.  Changed some of the colors, added more details.  The image didn't feel "contained" (there wasn't a dark enough color of any of the available), so added intermittent outline.

Didn't even notice the eyebrow thing.  Still working at it.  The olive is still maybe too puke colored.  And the wrap/cloak/thing around her doesn't make sense in certain parts/areas.

Pixel Art Feature Chest / GR#055 - Still Image Summon - Anatomy, Pose
« on: June 20, 2011, 09:33:21 pm »
This was inspired by Amano's illustrations they used and converter to monsters/summons in FFV and FFVI.  It's not meant to replicate the style, but I've always been taken by his illustration ability.  But anywho, a sketchy start ...

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