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Messages - Yo-Yo-Master
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11
Pixel Art / Re: WIP guy with hammer
« on: October 15, 2008, 07:33:19 pm »
I'm too late...and too lazy.
Since it seems like the character may need some reworking, ignore the body shape.  Since I didn't want to work too hard on this, ignore the shitty rotation/shape change/lack of arm and body movement on most slides.  That slew of wrongs aside, here's what I think is a more swishy version of that hammer swing.  Since this looks to be used in a game, you want the reaction time to be fairly responsive, even if it is a heavy weapon and takes time to get going.  I saw you wrote combo and my brain went *dingding* and I decided to show you a swooshy, classic swing combo in context.


12
Pixel Art / Robot...flower.
« on: October 09, 2008, 11:29:09 pm »
I realize this sucks to the infinity...
and I seek guidance.  I realize there's no hue shifting and there should be since its boring to have one hue of gray...but I wanted to focus on volumes, which I have no idea how to execute.

He's round...and I didn't work on the hands/legs/arms/flower, since I wanted to get assistance with what I had so far before going further into fail-land.

13
Pixel Art / Re: WIP guy with hammer
« on: October 09, 2008, 11:23:29 pm »
Seeing as this looks like a side scroller, I have a (personal preferenced) suggestion.  In my opinion, the hammer shouldn't cut into the platform on which he's standing. 
Anyway, here's how I might have done it:
  Excuse the hair/messy rotation/fact that the handle moves up and down as well as tilting.
Even if you disregard my first point, I still think the hammer shouldn't shift forwards an backwards as much as it should tilt back and forth a bit.  Its heavy, so he wouldn't move it a lot if he's just idle.

14
Pixel Art / Re: [WIP] Canine Private Eye
« on: September 26, 2008, 10:35:26 am »
This is looking pretty tank already.  My suggestion is to not have him stick the bone i back in his jacket so quickly.  If he's gotta reach in there to grab it, chances are that he won't be able to quickly shove it back in there in a flash.

15
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 24, 2008, 01:57:52 am »
That's the neat thing about moves like these...or maybe just animation in general.  There are so many different ways to portray an action.  The most widely recognized example would probably be the walk cycle, which depending on how it is done can convey a very distinct character/personality.  But really anything has several different takes..that's what I like so much about forums, since you get to see what other people have for input. 
Hope this isn't too off topic.   :-X

16
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 23, 2008, 11:42:30 pm »
I sit corrected, Sir Wexxls.  I guess I couldn't get away from the notion that an attack with such an enormous, seemingly heavy weapon would be more dramatic. 
My question is how the player will know this attack is to be used, and will they have time to respond?

17
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 21, 2008, 04:15:55 pm »
Yeah, the reason I didn't fix the outline is 'cause it was just an edit.  It wasn't supposed to be any sort of  final product, but more of a suggestion to show what weight can add to that type of attack. 
As for the axe outline, you still could clean it up a bit, something in this direction:


18
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 21, 2008, 01:57:10 am »
Sure thing.  I have some questions out of curiosity/perhaps to give further critique. 
Does he (it?) have some sort of theme like most Megaman bosses?  Right now I see...pointy things, energy bolts, fire, lasers, and dark physical.  That's a lot.   :crazy:
What purpose does the roll have if he can fly?  His stationary idle is in the air, correct?
What is that a^/aerial a^ attack?  He turns into some kind of tiger pharaoh spaceship?   :P

19
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 21, 2008, 01:12:11 am »
Here's my suggestion for a change on that axe attack.  The dust clouds and ground shaking at the end are just my little preference, ignore if you don't care for them.  Please ignore the white junk on the axe; it is there due to my craptastic rotation tool!  :D

Imo, the axe needs more weight.  He should have to swing it back further to get that much of a swing, even if he is super powerful...

Also, in yours he sort of jumps forward and then is suddenly back a few feet when he smashes.  Maybe make him jump forward more?  I know in my edit, he kind of floats up (but hey, he can fly..), but keep in mind that the player will need a bit of time to register that he is using that attack, so they can get out of the way!

20
General Discussion / Re: Official Off-Topic Thread
« on: August 24, 2008, 03:10:58 am »
Its on off topic thread, so I can go off topic.  :P
I've been having problems with Firefox on here.  I love the ability to click and zoom and such, but Firefox has been trying to "improve" the picture by blurring it whenever I enlarge something.  I think with some more updates it now blurs all pixel images.  Is there some option on settings that prevents this? 
Or is my monitor just dying?  :ouch:

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