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Pixel Art / Re: WIP guy with hammer
« on: October 15, 2008, 07:33:19 pm »
I'm too late...and too lazy.
Since it seems like the character may need some reworking, ignore the body shape. Since I didn't want to work too hard on this, ignore the shitty rotation/shape change/lack of arm and body movement on most slides. That slew of wrongs aside, here's what I think is a more swishy version of that hammer swing. Since this looks to be used in a game, you want the reaction time to be fairly responsive, even if it is a heavy weapon and takes time to get going. I saw you wrote combo and my brain went *dingding* and I decided to show you a swooshy, classic swing combo in context.
Since it seems like the character may need some reworking, ignore the body shape. Since I didn't want to work too hard on this, ignore the shitty rotation/shape change/lack of arm and body movement on most slides. That slew of wrongs aside, here's what I think is a more swishy version of that hammer swing. Since this looks to be used in a game, you want the reaction time to be fairly responsive, even if it is a heavy weapon and takes time to get going. I saw you wrote combo and my brain went *dingding* and I decided to show you a swooshy, classic swing combo in context.