Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Antago
Pages: 1 ... 3 4 [5]

Pixel Art / Re: TMNT (Ninja Turtles) RPG [WIP]
« on: June 29, 2008, 06:15:49 pm »
I agree, if Ben would let you just go with the colors he chose. They pop far superiorly and make me happy :)

Pixel Art / Re: Skeletroids dump
« on: June 29, 2008, 06:12:31 pm »
I really love the red ambient lighting. Instead of pretending it's stupid, why not put him in a level where there are red lights on the floor? It completely fits the setting.

Moreover, I really like your blue HUD, and as a graduate in Video Game Design, do not listen to these nay-sayers and nit-pickers. Go with your gut instinct. The blue is fantastic and who is anyone else to tell you what style you should go for? It's yours and you know what's best

Pixel Art / Re: Sabertooth tiger running animation
« on: June 27, 2008, 08:33:44 pm »
Hey Alex! What's up? We used to talk on AIM! It's funny because I was just thinking of you yesterday and wanted to send you a message, and strangely enough I register here today and you reply to my thread!

Okay, so I revised the head and here's what it looks like:

Pixel Art / Re: Skeletroids dump
« on: June 27, 2008, 07:06:17 pm »
First of all, the skull edit from Souly is truly superior as it looks far more realistic. Still, he only did an edit and I love your original to death. This whole game looks really amazing. I actually really enjoy your HUD, I think it's very futuristic and beautiful. It is a little large. I don't think it's unreadable as someone said, maybe for colored-blind people and that needs to be taken into consideration. For me it stands out perfect.

I'd like to see your original HUD fade (turn semi-transparent) when it is inactive, and when something changes have it fade opaque real quickly and then do some sort of buzz lighting effect to show what has changed (for instance, a number glows orange real quick then turns blue again to catch your attention on that number).
I'd like to see the center squares (for whatever they represent?) be a neon glowing orange (or green) of some sort. Give the HUD some contrast and breakup its monotony

This is an extreme mod and the colors are much different than your original. But to freshen some things up and give you ideas on alternative colors:

excellent! Great job on legs poses! any chance that "sword" could be equipped with a device that allows throwing and catching it like a deathly boomerang (e.g. in "fury" mode) ? Just out of curiousity, are you still using the same kind of animating technique you presented in last augustus ?

e.g. --> --> --> --> ?
That's great! You should create a character for his game :) this character is clearly quite large, so I'd like to see it as a giant mystical character in the game. Consider animating the cape with the wind

Pixel Art / Sabertooth tiger running animation
« on: June 27, 2008, 07:04:00 pm »
I'm working on my game and I don't have a whole lot of time to do my graphics myself anymore, but I figure I'll start here when it comes to updating/improving them:

I think the running animation is decent, I'd like to see it better. The tail looks a little stiff to me. Moreover the tiger itself could use a little more depth. Any help?

Pages: 1 ... 3 4 [5]