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Messages - Antago
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21
Pixel Art / Re: Water-mill [WIP]
« on: July 05, 2008, 04:40:54 am »
Quote
Saimo, you could try editing it yourself and posting it instead of continually criticizing it.

No, he can continually criticize it to his heart's content. This is what this board is here for. If an edit is possible great, but words will do fine. This isn't a 'omg stfu unless you can do better yourself' kind of place, so check that attitude.
Check your own attitude, drama-monger. You think you're so tough blowing things out of proportion and looking for any reason to start a fight on the Internet. If you're life is so hard you should go to counseling rather than trying to give it.

22
Pixel Art / Re: Rainbow World entrance
« on: July 04, 2008, 09:53:36 pm »
Here's some progress thanks for the help!


23
Pixel Art / Re: Rainbow World entrance
« on: July 04, 2008, 07:59:50 pm »
ugh...this is a mess of conflicting perspectives and styles. it is true your first critique was WAY agressive and that reasonably puts you in a defensive state, but right now you're just making excuse after excuse for every single bad choice in this mockup, and it's got deep issues that just dont let any of it come together.

I dont even know where to start critiquing, try to limit your style a little...dont draw an incredibly smoothed out pile of...whatever that is, and put it next to a doorway that has no trace of even any AA whatsoever, that is flat out wrong and no matter how beautiful any of the single pieces of your game is, nobody will apreciate it's graphics if you keep this up.

I say size down, do one basic floor/wall texture right and remove all that noise you have in there, you clearly cant handle showing that many diferent elements.
Well I actually said in my first post that I am changing this piece a lot, which is why I asked specific questions. I still enjoy learning about the stuff; it's fun. As for my "excuses" I feel they were all valid or I wouldn't have said them. I did a good job of not being very defensive and I think everyone should drop the subject.

I have begun work on my floor tiles because I agree they look too flat, and this is something I was thinking about a while ago.
The "pile" was really just a mild experiment to fill the fact that I have not yet made any building tiles. I am not so good with creating "piles" anyway lol, I am offering $50 for some great cliff tiles, by the way.

I got a vision this morning for the building so I've begun work on it since you people seem to be whipping me in that direction now anyway. I will post this soon

24
Pixel Art / Re: Water-mill [WIP]
« on: July 04, 2008, 07:55:14 pm »
Saimo, you could try editing it yourself and posting it instead of continually criticizing it.
I have to also say that the color edit is much better; the harsh disgusting green truly put me in a bad mood. I would NEVER play a game that is so monotonely boring. Although your artist skills are great and superior to many, unless you make the whole overall tone much more pleasant, I think anyone would quickly get bored. It's hard to focus on anything in a picture when most of it has the same yellow tint to it. I can focus on Ar's version a lot easier, being able to appreciate the beauty of all the different aspects because they stand out in their own unique way.

25
Pixel Art / Re: Rainbow World entrance
« on: July 04, 2008, 04:36:01 am »
haha I love your ghetto tree. Sadly I am jealous of it :( it has the reflection of the sky. you understand what I am going for

26
Pixel Art / Re: Rainbow World entrance
« on: July 04, 2008, 12:30:08 am »
The world is not coated entirely in metal, you can see gigantic pile protruding from an empty crevace underneath the surface tiling. I think it's logical to assume the garden bed itself, if nothing else (and especially if something else) must at least be filled with dirt. :)

I am very thankful that you like my grass. I practiced a lot on creating grass, studying the Mana games years ago. I am absolutely thrilled that you really think it's high quality!! And I thank you very much.

I do have a technique for drawing grass, I think it work pretty well. I'd like to know more about making roots penetrate the ground, how would you go about depicting that? I was going to eventually just put some more grass blades over the roots before I finish the level, but if you have a better technique please show me. Particularly where they penetrate the DIRT, I was wondering how I was going to go about doing that

27
Pixel Art / Re: Rainbow World entrance
« on: July 04, 2008, 12:11:50 am »
I'm thinking of turning the pile into a structure of some sort. Any suggestions?

28
Pixel Art / Re: Rainbow World entrance
« on: July 04, 2008, 12:09:51 am »
Well I did make the grass and thanks for your valid points. As for the sky, it works, and sometimes cheating is healthy

The tree falling will work out the more I work on this level, you will see. There will be more trees and plants, things falling, vines, etc.

29
Pixel Art / Re: Rainbow World entrance
« on: July 03, 2008, 11:57:39 pm »
Ok I actually updated the clouds so that they are mostly mine for now

30
Pixel Art / Re: Rainbow World entrance
« on: July 03, 2008, 11:20:42 pm »
hahaha.
First of all, so sorry. Alkaline did make these clouds and I am actually not going to use these in the final version. He seems okay with me using them as inspiration, I talked to him.

Second of all I think your attitude really sucks. I am unsure as to why you have issues with a gradiented sky, I don't appreciate having my graphics compared to rabbit feces when I anyone can see that that is very unlikely a choice especially in the context of a beautiful rainbow world. Finally the tree is falling off the platform merely because it is and nature does indeed do weird things.

You can find this out if you'd do a little adventuring in nature yourself and if that is impossible where you live then you can study some photography books. Sometimes seeds fall near the edges of things and yet they still grow

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