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Messages - Anarkhya
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31
Pixel Art / Re: [WIP] Tileset and some things.
« on: July 16, 2013, 12:25:03 am »
This quick edit shows what I meant with clashing values, let's call them jaggies as it's a more convenient term in this case:




And this one is for the volume, though you can bring in much more volume than what I've done. To help materializing volume in your pixels, you can also think of how the weight of each of your rocks will affect surrounding rocks in terms of light and shadow.


32
Pixel Art / Re: [WIP] Tileset and some things.
« on: July 15, 2013, 11:00:02 pm »
Hello,
Maybe you should post a mockup with the tileset, because a tileset alone can be a bit too abstract and refrain people from submitting ideas or feelings about the drawing. That being said, you may have some ongoing clashing lines (it clearly relates to your AA, sorry ;)), especially when you draw highlights very close to shadows, in this case I think AA is needed, though it's less noticeable in your blue set because the reduced contrast helps diminishing those clashing values effect.

On the shaping topic, I think those rocks look a bit flat, you could spice up things adding more volume to your rocks and boulders, I know it's not easy but when you grasp this "shape instead of pattern" concept, things tends to get better, even if there will always be this gap between the drawing in your head and the one on screen, thinking volume/3D/shape helps to reduce the gap.


33
General Discussion / Re: A skin appears!
« on: September 23, 2010, 08:04:06 am »
Hi there!

To be honest, one of my first feelings was: Ouch! Why green vs yellow?
So you can count me in the I-want-theme-selector crowd!
Besides, SMF admin panel let you know how many members uses a particular theme, and this is a valuable info IMO.

The previous theme was, among all SMF I have visited, a true "coup de coeur" because It used a combination of colors, saturation, visuals and readability that I found really blowing and unusual, even in 2010. Now I'm not strongly opposed to this new theme, but I'm not really fond of, mainly because of the palette and some of the minimalistic icons. The C0BC90 + A9B293 combo placed here and then hurts me, for instance. Also the topic icons seem not understandable-at-first-glance enough to me. I won't name some sections in particulars because this is a general feeling I have.

Now, since I'm also currently in the middle of CSS-ing a SMF forum I know that it's a difficult task, and that kicking the habits don't please everyone, especially when "everyone" means 4.000 members ;)

Anyway, Good luck with this new theme!

34
Pixel Art / Re: First Steps on Pixel Art
« on: July 04, 2010, 02:43:11 pm »
Quote from: Helm
I do not see the need for Pixelation to endorse a value-judgment based system of belief because it is not a person. It is a forum and a forum is built around communal interests. To the degree that Pixelation endorses some practices and not others it is only in what ways Pixelation can help pixel artists with their art.

@ALL: OK. I've edited all my posts and corrected my thoughts translation in this thread to be clearer. I don't want to represent pixel art or pixelation, I just want to discuss/share/debate.

Quote from: The 7th Sin
Allow me to address your first point concerning Eboy's art.
It is difficult for me to imagine their work as anything other than art, I mean their works are color and lines in an aesthetically pleasing fashion.
I think this fits the basic premise of a two dimensional work of art.
(I would really like to hear what you think makes their works not art, so I could elaborate in a more specified manner.

ok. after re-examining the situation, I have to correct things and thoughts to explain where I came from. My reaction is connected with the eboy (and their long list of copiers) extreme popularity among the general audience thus making them so-called pixel art gods (at least this is my conclusion when using web search engines to look for pictures with keyword pixel art). So what I'm saying is that eboy, sadly, are engaged into a form of pixel art monopoly leading, among other consequences, people to think that pixel art is by nature isometric.

They also have chosen a set in stone way to represent pixelling: oversimplified shapes and shading, huge and non-homogeneous palettes, stationary style, mass produced art (this last point makes me think that they are skilled blue-collar workers more than artists). For these reasons, I find harmful that the equation pixel + art = eboy is considered valid in the public eyes.

Quote from: The 7th Sin
Personally I carry an extremely broad definition of the word art, I include everything from film, music, sculpture, paintings, graffiti, sidewalk chalk drawings done by a three year old on the pavement, screen printing on t-shirts, idle doodles in the margins of notes, album covers. I could go on and on, but I think you get the point.

Now, for the "art" definition, yours seems to be more a list of examples than a definition so I want to hear your deeper views on that. Regarding the "art or not" matter here is my present location on the road to understanding, I consider that an artwork implies at least:
A human aesthetical intent (aware of being an intent and aware of being aesthetically pleasant or unpleasant) to translate an invisible idea into visible reality in order to provoke/deliver an emotional response to the spectator.

But please note that my definition is a temporary one (mainly because so far I don't fully understand what is aesthetic, I thought I did but I realized I don't) and is built on moving foundations.

Quote from: The 7th Sin
However, let me pose this question to you.
What if the watercolor artist had painted a mural of a building on a hilltop, then scanned the image and "pixelled" the building.
Leaving a final image of watercolor style hill and a pixel art building.
Can he still come here for critique on the pixel portion of his painting? Or must we completely disregard his artwork because it follows some but not all of the requirements here?

I have to skip this right now because I'm running out of time, but I will transmit my answer later ;)

Quote
One additional question for you, Anarkhya, do you think architects are artists?

Well...Let me think about it... Thinking of them as artists would force me to look at their creation as artworks, and the move is not natural to me but well I have to admit that the vision of some buildings affected me, however, was I affected because I felt beauty or because I admired the skill? This is difficult, I think you're leading me to the "craftsmen or artists" question...

35
General Discussion / Re: Pixel art terminology/glossary
« on: July 03, 2010, 01:28:22 pm »
I'm pretty wary of suggesting Pixelation adopts terminology I use to describe my own experiences with pixels. If something like this happens, it'll happen organically. I see no reason 'cluster' can't be called 'group' or 'shape' or whatever. If anything I only have to offer banding.

I understand you don't want to "govern" the stuffs. But on the other hand I think we have a strong need for vulgarizing/popularizing in order to speak the same language and prevent the blasting of this damn Tower of Babel.


36
General Discussion / Re: Pixel art terminology/glossary
« on: July 03, 2010, 12:21:29 pm »
This thread is trying to do this, I guess after the clean up we'll have some solid stuffs to refers to: Ramblethread! A brainstorm approaches!

37
Pixel Art / Re: First Steps on Pixel Art
« on: July 02, 2010, 11:33:03 pm »
give a look at the mermaid. yes, it's made of small, coloured tiles, and there is even some dithering here and there, but nothing forces the artist to place his tiles on a grid, and he's massively exploiting this when doing curves. If anything, I'd say cross-stitching might be the analog discipline that is the closest to pixel art, but there again, analogies and similarities is all I'd dare to draw.

I agree on similarities, but these similarities are not solid enough IMO. Saying that pixel art exists as a modern form of mosaic art appears to me as an accurate shortcut, mostly because mosaic isn't supposed to be made on a pixel made monitor. This computer device leads to computer specifics work and output: thus no electronic pixels, no animation, no RGB colors relating to each other...

"no electronic pixels, no animation, no RGB colors"
Not every pixel art pieces are animated, right ? and some of them simply used restricted palettes (Like cross-stitching has to work with a restricted amount of tints). Given how pixels on CRT look different from pixels on PAL from pixels on our modern LCD grids, I wouldn't be too much picky about "electronic pixels", personally.

Well, not all pixel art pieces are animated but all are potientially animated, mosaic can't do this. the electronic pixel is a kind of unsatisfying/approaching word to describe my thoughts, the exact word should be something like computerized pixels maybe... well, you get the idea, I guess I don't have the sufficient ease at english to find the most appropriated word.


Quote
but to say eboy's work isn't a form of art seems absolutely ridiculous.
I understand that artists don't like to see their art form commercialized, but eboy clearly utilizes the pixel medium in an efficient and artistic way.

Efficient and artistic? Ok. Why not? But give me more of your thoughts about this, just go deeper to express/illustrate your views.
I'll really enjoy to continue this discussion but just saying efficient and artistic is not enough... You need to explain your statements.

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You should keep in mind that design is just art being practically applied to the world.

Ouch! Please define "art" right now... I want to hear you on that point.

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I think we need to try and be accommodating to new blends and forms of mediums, even if that means that they don't fully meet the "standard" we, personally, look for in our art.

I'm requiring assistance on this very topic because I feel I won't speak alone in the name of pixelation. Anyone willing to submit thoughts about backing up the pixel art definition ?

Quote
I don't mean to seem offensive to anyone with this post, especially Anarkhya, even though I know I have kind of targeted your comments

You have targeted my comments, yes, and this is not a problem for me, because these are only ideas/concepts/thoughts and I like to play with them, they are not my property and they can live/evolve/die. As long as you explain your thoughts.

38
Pixel Art / Re: First Steps on Pixel Art
« on: July 02, 2010, 02:49:40 pm »
No, no, you won't fool me with this trick ;)

I classify Mosaic in a different topic relating with other tools and restrictions because
Quote
... because there is no computerized pixels, no animation, no RGB colors relating to each other that can be viewed or created

39
Pixel Art / Re: First Steps on Pixel Art
« on: July 02, 2010, 11:58:28 am »
From a distance, "pixel style is a trendy and useless way of making things look somehow interesting from and to some people who haven't got a clue about where this all came from."
From a distance, "pixel art is only some highly developed handcrafted but nerdy way of illustrating some random manga characters, aliens and rpg/fantasy stuff over and over again without a deeper meaning to form, statement or concept behind. "

Well, IMHO, pixel style can't be anything else than a trend. Because I think that only the output (and I suspect there is a clear populist intent behind this) is desired. If ,suddenly, the "wow it looks like an oil painting" became a fashion, most of graphic designers (and their not so educated clients) would try to reproduce the same effect within digital field. But, would it be oil painting?
Don't know if my example is the best one but I think you'll catch the idea.

The bounderies are fluid, there are probably no strict bounderies in art and design at all as long as you are not stuck to a tool/handheld/screen/whatever that gives you the restrictions we are talking about. It's all just a matter of where your main focus is by creating something.

But I see pixel art as a medium stuck to computer rendering... because there is no electronic pixels, no animation, no RGB colors relating to each other that can be viewed or created outside of our monitors... don't you think?




40
Pixel Art / Re: First Steps on Pixel Art
« on: July 01, 2010, 01:14:48 pm »
Quote
There were and are some pixel art influences on the graphic design scene. But that somehow often seems to me to be a more playfull and free way to work with that pixel style. To me it seems this here maybe is more about the handcraft of pixel art, old school style.

This is also a thing I wanted to emphasize, I make a difference between pixel style (eboy and co.) which appears to me as a graphical trend/fashion treating pixels in a lousy/unmistakable/stationary way in order to run a business, on the other hand I see pixel art as a medium/disicipline trying to evolve and assert its existence outside of ephemeral trends.

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