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Messages - CyberDain
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1
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: January 23, 2019, 03:41:03 pm »
project is dead?

very sad :(

2
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: June 08, 2018, 12:44:10 pm »
Howard Day, may be you can upload your current progress to github?

3
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: February 21, 2018, 03:23:07 pm »
any updates ?

4
Pixel Art / Re: Hue Shifting / Color Choice [opinions requested]
« on: September 12, 2017, 11:52:47 am »
Games do use light sources, both for aesthetics, and in order to help the viewer's mind to correctly interpret what he's seeing.
For example these tiles:
https://opengameart.org/sites/default/files/iso-64x64-building_2.png
wow 11 shades
now try same with db32 lol

5
pixel size of monitors became smaller and smaller
so pixel art on 4k monitor looks not same as on 1080p

p.s. sry bad english

6
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: August 13, 2017, 12:36:33 pm »
no source code ?
looks like you correcting mesh edges based on eye angle in shader

7
2D & 3D / Re: 3d isometric pixel perfect voxels in unity
« on: June 22, 2017, 08:19:15 am »
declined.
This is NOT art. This is realtime 3d rendering with lights and shadows.
I need no other techniques, bcuz i choiced 1 voxel = 1 pixel! who did this before ?
also I wrote my own light shader (light and shadows) that matching my palette. So actual colors available for "art" reduced. In example above truck cabin actually filled with 1 blue color, but light and shadow give 2 shades of blue.

8
2D & 3D / 3d isometric pixel perfect voxels in unity
« on: June 22, 2017, 05:04:36 am »


problem is too many tris, 2.1millions in this scene



so completely unusable for mobile games :(

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