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Messages - mozzy
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1
Pixel Art / Re: 3 Combo Hammer Hit
« on: December 26, 2012, 07:28:44 am »
Here's the "final" version. The real completed version has a lot of the fixes you're probably going to point out such as his head facing the opposite direction (looks bizarre now that I look at it) I just don't have time to make another GIF for it since I had to split the hammer and the character into two seperate sprites for the game.


But thanks a ton, PixelPileDriver, you really helped me out big time!

2
Pixel Art / Re: 3 Combo Hammer Hit
« on: December 22, 2012, 12:02:08 am »
HOLY SHI-

And here I was thinking this thread died. Thank you so much PixelPiledriver!!  I never would've thought of slowing it down where you did, which that was definitely the trick to it. Lots of really insightful, useful details here. brb, going to rework it.

3
Pixel Art / Re: 3 Combo Hammer Hit
« on: December 18, 2012, 05:04:22 pm »
Ahhh I see. Im doing a move similar to that for when he attacks in the air so for this, I'm leaving out a spin.  Is this any better? I decided to take out the upswing as a part of the attack and instead, replaced it with a hammer jab. So it goes swing downwards, swing left, then jab forward. Then the brings the hammer back up to restart the cycle.


4
Pixel Art / Re: 3 Combo Hammer Hit
« on: December 18, 2012, 03:10:06 pm »
I think I see what you mean but an example would be great. I have no idea why i'm having so much trouble with this, I've animated far more complicated things before ):

5
Pixel Art / Re: 3 Combo Hammer Hit
« on: December 18, 2012, 02:53:04 am »
I had him swing upwards because the attack needs to end in that pose because that's of what the idle looks like. The style of the game is very fast paced so the attack needs to move fast.

I tried to change it up. Made the hammer bigger in a failed attempt to make it look stronger and added more range to the attack.  Though I added an extra frame of after each swing to give it sort of weight. But I just don't get it, its not clicking in my head or something.



Frames: (The first frame is the idle pose, not a part of the attack animation)


6
Pixel Art / Re: 3 Combo Hammer Hit
« on: December 17, 2012, 11:44:52 pm »
but the upswing is a part of the attack so it needs to be quick. I definitely see what you mean I just don't know how to make it look right :x

7
Pixel Art / 3 Combo Hammer Hit
« on: December 17, 2012, 03:45:38 pm »
Wow it's been forever since I last posted something here! I miss this place...

Anyway, I started up work on an old game and things are a little rusty. I could use some critique on this little animation. Its guy swinging a hammer. Its supposed to be a fast and powerful 3 hit combo, but I just can't seem to get that weighty feeling. The range of the attacks seem small now that I look at it.
 
Comments? Suggestions? Feel free to edit and/or rip it apart.

Animated:

Frames:

8
Pixel Art / Re: Title Screen Art
« on: January 08, 2012, 08:37:29 pm »
Can you point out spots where the banding is a problem and how I can fix it? I'd like to keep a consistent line thickness.

9
Pixel Art / Re: Title Screen Art
« on: January 06, 2012, 01:12:14 am »
I decided to try one pixel outlines, and I kind of like it. Defined the monsters more and fixed random issues here and there. Thoughts?

10
Pixel Art / Re: Title Screen Art
« on: January 04, 2012, 06:03:39 pm »
Bump. Sorry, I know bumps are annoying, but its been a few days..

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