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Messages - brod
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61
Pixel Art / Re: Crocodingus in Cube Island
« on: June 10, 2008, 01:41:17 pm »
What are the bar things in the middle of the monkeys supposed to be?  ???

BTW, I'd like to help you make this game, I have 3 years of Game Making experiance, and can make this pretty easily. :P
So if you're interested, send me a PM/E-Mail. :)

62
Pixel Art / Re: Crocodingus in Cube Island
« on: June 08, 2008, 01:14:09 am »
The Palm Tree's leaves look really weird, the top one kinda looks like it's about to fall off it. Maybe you should move it more towards the center of the wood?

63
Pixel Art / Re: Boy with ball.. some C&C?
« on: June 07, 2008, 11:55:43 am »
Yeah I just like the look of a highlight around the globe. I re did it anyways :D
I'll work on adding more detail, thanks for the help :)

Anyways, I made another update.


I tried to brighten her hair and maker he seem a bit more.. sulky. :(

64
Pixel Art / Boy with ball.. some C&C?
« on: May 31, 2008, 06:18:35 pm »
Hello all. :)

Lately I've been bored, so I tried to work on a piece to work on my texturing and color conservation. This is what I've done thus far.

--

^ Updates

65
Pixel Art / Re: A tileset..
« on: May 27, 2008, 10:18:54 pm »
I've updated the tileset. Mainly the tree texture, but it still seems wrong to me. Help greatly appreciated with that tree.
problem #1 with your tree is that your texture has a strong "vertical" look. E.g. things are highly vertically-aligned in the texture pattern, which is fair for the trunk, but do not fit roots and branches.
#2, your transition between non-shaded and shaded part of the tree is very straight, and (again) follows a vertical line, reinforcing the feeling that the tree must have a sharp, vertical edge there.
#3, roots and branches are usually shapes of their own (cylinder-likes) and thus have their own highlight and shadows.

So far, my best suggestion for you would be to re-start a new tree shape without texture (add it later), with 3 or 4 colours and focussing only on shaded and highlighted areas. I once collected trees of various video-games on my blog, maybe it could be helpful for you ...

Alright, thanks! That blog is actually pretty damn helpful, I think I have some new inspiration for a tree.


yes, and your character's hair is really bright compared to everything else in this game.  and he looks awful cliche.

Alright, I'll lower the sat. And I'm not too worried about that, you're talking about his hair, right? I think he looks fine, I wouldn't have him any other way.

66
Pixel Art / Re: A tileset..
« on: May 26, 2008, 12:51:03 pm »
Hmm, I'll see what I can do. Until then, I've made a few updates.

First of all, here's a new screen of the game.

I scrapped the circular green things with a Kingdom Heart's styled HP Bar system. (Fully functional)

Second..

I've updated the tileset. Mainly the tree texture, but it still seems wrong to me. Help greatly appreciated with that tree.

Lastly..

I've updated the character. This is now the main character of the game. His left hand (our right) is where he holds his weapon.



C&C greatly appreciated.

67
Pixel Art / Re: Hello :)
« on: May 26, 2008, 10:05:00 am »
You really shouldn't dither cones or spheres, since they're both genreally smooth surfaces, and dithering usually represents rough surfaces. I wouldn't use white lines as the corners for that cube and pyramid. The other colors are so much darker, you should probably just use a brighter shade of red.

Other than that, there isn't too much else to comment on.

68
Pixel Art / Re: My first attempt.
« on: May 23, 2008, 09:56:55 pm »
..what are they? I can kinda make out the second (a ninja right?) but the first one has me stumped.

69
Pixel Art / Re: my first pixel art!
« on: May 21, 2008, 08:38:06 pm »
That's fine. Now work on your piece and we'll see where it goes from there.

70
Pixel Art / Re: A tileset..
« on: May 20, 2008, 05:10:22 pm »
the walking animation should involve more of the legs, imho -- and maybe the lowest part of the torso as well.
Not quite sure what you mean, think you can explain it again more clearly?

actually, for the walking. i thought it was his idle pose, but he is walking on an angle, once hes moving straight across it will look strange. and one more thing, in moving the head up and down your extending his waist, not his legs. but apart from that it looks good
Yeah, it's just that I'd rather work with slight angles than totally left or totally right sprites, they allow more detail and a better prespective of the sprites. I don't know what you mean by extending his waist. The waist doesn't change, it's just that when someone walks, their torso doesn't stay in an exact position, it goes down-stationary-up-stationary and so on, which is what I tried to apply.

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