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Messages - Caliber9
Pages: [1] 2

1
Pixel Art / Re: {wip} exploration platformer graphics
« on: January 12, 2009, 12:42:13 am »
thanks for all the replies they have been very helpful  :).  I dont think i want the characters to be much bigger because that means more time animating, but i can try some variations of slightly larger characters.  I was planning on leaving the background as is, but I can try to add some more detail.  Ill post up my progress on that tree hopefully within the next day.  Here's another tile set I've been working on.

as well as an animation of the small enemy breathing fire.

2
Pixel Art / {wip} exploration platformer graphics
« on: January 10, 2009, 07:47:22 pm »
Currently, I'm the artist on a team working on an exploration platformer but I need some critique on the artwork.  I thought I would post a mock-up level with some of the characters.


I'd appreciate anybody's input.  Im especially concerned about the characters being cohesive.  I began using a much lower color count on some of the characters but i quickly moved to more colors and detail and i am unsure if this contrast is unsettling.

3
Pixel Art / Re: Lizard thing..
« on: May 31, 2008, 06:17:17 pm »
Your "lizard thing" has no depth it looks very flat right now.  Use your colors to show thickness in the body instead of trying to use it to color the skin.  While the arm anatomy is not right it still has a much nicer form than the legs.  Right now it looks like you got tired and threw the legs on real quick.  Take out all of the dark green lines and highlights that are used like lines and draw in the forms and give them shape before you move on to anything else.  It seems you started doing it on the abs now you need to continue that on the rest of the body. Pick your light source and start giving highlights to points close to your light and then dark shades to the areas hidden from the light.  Check out some references on anatomy and it will help it look more coherent, there are some links in the resources thread in the general section.

4
Pixel Art / Re: New/Old Forum-goer and some fresh-baked pixels
« on: May 30, 2008, 01:10:39 pm »
I think that the problem is that the hips aren't round enough, female's hips are very round and end up a lot higher on the body. I try to think of the curve of the hips extending the whole way down to the knee.  Her hips are too straight so that gives her a more manly look.  I did an edit hopefully it helps its not perfect by any means and I don't claim to be a master in anatomy or anything but I think it helps give her a more feminine look. 


5
Pixel Art / Re: [WIP]Street Environment
« on: May 28, 2008, 10:22:20 pm »

  There is the character I fixed him up a bit and tried to make him less noisy.  If you cannot tell he is a dog type character with a hood over his face only his snout is sticking out.  I'm working on fixing the perspective issue.  I can kind of see what you mean but it doesn't look to incredible harsh to me.  Ill post up a new version of the street with the perspective issue fixed.  Thanks for the compliment about the colors Saimo.

6
Pixel Art / Re: [WIP]Street Environment
« on: May 27, 2008, 05:52:41 pm »


Increased the characters Brightness and added detail to the sidewalk.  What color do you think the side walk should be?

7
Pixel Art / Re: [WIP]Street Environment
« on: May 26, 2008, 12:49:34 am »

TrevoriuS:  That is a really nice color palette, I like that edit a lot.  Is there a program that I can use to easily change the color palette of my piece without having to go in and use the dump tool ( in other words, have an option to change every pixel that is a certain color all to a different color, so I don't have to go in and use the dump tool and manually change each pixel.)
The ground is untouched I do plan on adding detail. Thanks for all the feedback so far everyone.

8
Pixel Art / Re: [WIP]Street Environment
« on: May 24, 2008, 08:46:57 pm »
Gunne:   Thanks for the edit.  I'm glad at least one person could understand it, I saw that it was confusing but I didn't think it was that confusing.
Joseph:   Actually the lizard is a dog character with a hood on.  He blends into the background too much.

Hopefully this one will be a bit easier to understand.  I had been drawing this at 500 zoom and unzoomed it is very hard to understand and messy.  I cleaned up the bricks and got rid of some of the mess.  I still kind of want a more blue color for the wall.  Joseph,

9
Pixel Art / Re: [WIP]Street Environment
« on: May 24, 2008, 07:06:46 pm »


The image isn't compressed wrong. I think that it's just too dark to see on some monitors. I looked at it on another monitor and it is way too dark. I tried brightening it up here.  I'm having troubling getting it to look like it's night time while still being able to see.

10
Pixel Art / [WIP]Street Environment
« on: May 24, 2008, 06:41:17 pm »
Heres a street I'm working on.  I'm not sure if I should make some areas brighter and I'm afraid right now that it is a little difficult to read especially on a monitor that is not very bright.  I'm really looking forward to seeing what you guys suggest on how to improve this.

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