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Messages - Tobe
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91
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 11, 2008, 10:27:09 am »
Hey guys, thanks for liking them. I always welcome critics, but it always brings me extra joy when someone points out what they like about the work, and all the little things you did to make your design slightly more interesting.

Btw, PypeBros - thanks for redefining the NES restrictions. I guess they were detail enough, but kinda technical for me- I have a much clear picture now. In fact, now that I know that pixel art on NES can be so detail, I'm thinking of a "Character redesign challenge thread" with the NES restriction. Anyone interested? We can redesign all the classic character in all the NES glory ;) It should be fun.

We're all free to start a challenge... right?

92
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 09, 2008, 12:24:39 pm »
I added a few more characters and a actual mock-up of the stage...

It looks horrible. Btw, can anyone explain further regarding the NES restriction?
Is there a limited different color for each tile? Or is there a something like only how many colors can appear on the screen at a time?

Airman + Quickman + Zero and "that water guy from MM4"



93
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 08, 2008, 05:46:43 pm »
I thought I needed some pixel warm up before I get started on my own project -> http://www.wayofthepixel.net/pixelation/index.php?topic=6436.0

To my surprise, the warm up lasted over hours... and it's finally time to turn in.

Man, this thread is really addictive- I can't stop! Now all I can think about is Rockman and more Rockman!
Anyway, here's what I have done so far, mainly re-designing the characters from Rockman series, especially rockman 4, my favorite on the NES.

I tried my best following what I thought was the restriction, mainly working on NES colors palate. As for the 8 x 8 grid, I ain't too sure either. I just try to not make them bigger then the original.

A few things you might be interested is, "Bass and protoman"- in the game, they're mainly duplicates of rockman, but here, I tried to give them more expression from the way they stand. Protoman is folding his arm, while Bass is more of in a Kungfu Stance. Wireman is someone I came up with. Since my favourite moves was the wire ability, which allows rockman to gain access to all the weird areas, I thought I might as well work on an actual boss that holds the ability.

Lastly, I'm typing all this with a fever and tons of drowsy medication... so please pardon me if everything looks messed up.




94
Pixel Art / Re: Interactive piece (W.I.P)
« on: July 13, 2008, 06:12:15 pm »
A brief update on a new scene WIP....


It's 90% complete, but I guess it still needs some grass, flowers, trees and fine-tuning.
I've also edited the previous, but I guess I'll just show it when it's ready ; )

95
Pixel Art / Re: Interactive piece (W.I.P)
« on: July 10, 2008, 03:11:39 pm »
Thanks for the help again.
Especially Kitty who even when on to make an edit!
Well, unfortunately the colors of the characters are not to be changed. I know, it's not my color favourite colors either.
The thing is that this 2 characters symbolize my brother and his wife, so the colors are prefix by them, a year or two back.

As for the roof and all... lol, yea, mistake on my part. Gotta fix that tonight.

96
Pixel Art / Re: [WIP] Vanthia - making MMO via www
« on: July 10, 2008, 02:58:51 pm »
Hey : )
Welcome, I'm a new guy too. lol
And coincidentally, I'm working on some game stuff too myself.

Anyway, I like how chunky things look too. Especially for stuff like the steps and rocks.
But right now, I think the it's lacking of colors. Perhaps this is due to game restriction, but still... thought it's good to point out

97
Pixel Art / Re: Tabletennis
« on: July 10, 2008, 02:53:09 pm »
wao~

I'm definitely impress by the tiles and the shading details.
My concern is more towards the fact that everything is so green. Like the guy, his hair, to the table and floor.
The details are beautiful.

O, and 1 more - the table right now looks very detail. Beautiful, but at the same time it looks kinda like a alien ping-pong table if you get what I mean.

98
Pixel Art / Re: Interactive piece (W.I.P)
« on: July 07, 2008, 05:24:23 pm »
Once again, thanks for the comments.
Unfortunately, the interactive piece is going to be a huge one and many more scenes needs to be done fast.

As for now, I guess I can fix the well roof, add in the shadow of the fence, bush and well, then move on.
Come back soon for more updates guys >:D

99
Well, it's really 5am here, so I apologize not giving in anything constructive, but I just want to say - Super WALL•E!!! Sweet~

100
Pixel Art / Re: Large Iso Robot Logo [WIP]
« on: July 06, 2008, 08:42:22 pm »
No doubt there's problems where Evileye pointed out.
But I just wanna say how impress I am- the original version is no match for the pixel art!
Loving it

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