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Messages - Tobe
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Pixel Art / Re: Interactive piece (W.I.P)
« on: November 26, 2008, 02:21:18 pm »
The thread has been down for quite a while, but I manage to come up with some characters. Well... you can see the environment might be too small for some bigger character... guess I'll have to fix that somehow.

Commercial Critique / Re: The CC suggestion thread.
« on: November 24, 2008, 08:18:59 pm »
I'd love to see "Star Ocean: Blue Sphere" as Conceit recommended. I've never played a single game from the series, but the game looks so promising. Check out the video too

One of the thing I love about pixel art is how the restriction made the development process a lot more fun then CG or anything else. In this case, the Star Ocean from Gameboy Color (I assume) clearly has a lot to talk about.

Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: November 23, 2008, 10:50:16 pm »
Geez... it's Arne! Like QuickSilva, I'm a fan of your work. Glad you like my version of MM too. It bring tears to my eyes :'(

Pixel Art / Re: Remaking Flashback...
« on: November 19, 2008, 07:46:57 pm »
I don't quite get it.

Is Flashback kinda art very hard to produce?
I was working on a game design of a similar genre, though it didn't occur to me that it's any more difficult to produce than other genre.

Pixel Art / Re: Interactive piece (W.I.P)
« on: September 16, 2008, 07:16:18 pm »
Well, the thread is probably dead by now, but I still take a peek once in a while. Hoping someone will dig it out and drop some comments. Anyway, I finally have some updates to push it up again. Here they are.

(next 2 image was meant to be side by side, but I cut it up as it was too long)

As you can see, most of the stuff are actually recycled materials. The wedding draws near and I got my work on the other hand, it's a shame I have to do some adjustment to the schedule. I hope it didn't compromise that much.

Pixel Art / Re: [WIP] 9/13 Adventure RPG sprites
« on: September 16, 2008, 07:01:59 pm »
I really impress by the sprite quality! The color theme have a very "Legend of Zelda" feel to it too.

My only complain will be the toning on links clothes. It made them look kinda dirty in comparison. I'd try to go for a much cleaner look, like what you have for the top down sprite.

The portrait suffers a little from the dirty look too.

Pixel Art / Re: [WIP] (Nudity) Female character base 3/4 top down view
« on: September 16, 2008, 06:54:31 pm »
Geez, I'm learning a lot reading all the stuff here. I hope those that drop by don't just skip, seeing the long read ;)
Ryona, Froli and Helm edit look so fantastic and readable. I can even see the whole knee structure and how she's clenching the fist.

Anyway, hope you guys don't mind me jumping into the discussion. I think some of the possible reason for aborting the 3/4 look is because having a flat sprites means more space for their expressions. When you see everything top down, most actions becomes a lot more subtle. And also, viewers often recognize/focus characters from their head and face ( I have a feeling it's also why super deform characters were used in RPG back then). Going 3/4 top down, player are going to be staring at their hair. Top view will also means that character's proportions will be distorted and harder for viewer to recognize.

As an illustrator myself, I rather go for things that looks nice instead of things don't, but just "correct" in real life ;)

Pixel Art / Re: [WIP] dog monster!
« on: September 16, 2008, 06:25:24 pm »
Hi there, salvage ; ) I'm not sure if this info came in too late, but I thought the leg were too slim and long for such a chunky body shape, it's hurting the characteristic a little.

Anyway, I really love the visual and even more so for the veins. Such nice touches.
The little spots that Helm added works really well too! I don't know why, but it makes me wanna work on a vector art version of him ; )

Pixel Art / Re: Pixel dump + Intro
« on: September 16, 2008, 06:17:54 pm »
Hi there, snowfly!

Love the fighting game mock, and even more so for the scenery.
The choice of colors and how the visual theme tie so tightly together... I have huge problem with such stuff, sigh.

Btw, sharprm , the other hind leg is there. It's just not shown until specific frame. Not so sure if this is the best move though ; )

Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 13, 2008, 03:47:21 pm »
I'm still pretty much stuck to this thread. There's just so much fun in this.

Anyway, I've redesign some of the boss character designed by fellow forum members just for the fun.
Let me know if this is too far off the topic though.

They are warpwoman, moleman, axeman, snowwoman, sharkman and of course, sneak man.
I gave all bosses white eye so viewer can recognize them as the antagonist. Then again, warp woman looked more like a "forte" or "protoman" kinda character, so I gave her the black eye anyway. I also added the hair and heels since I was having problem making her "right"

Anyway, I've been spending too much time in this, I guess this is the last post ;)

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