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Messages - megane
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11
Pixel Art / Re: Cave Story for unrealisticly underpowered platforms
« on: May 27, 2008, 10:18:50 pm »
Atari 8-bit mockup?: )
Like so?  I'm not sure of the restrictions on backgrounds for the Atari -- the Wikipedia article is immensely vague -- but here're some hackish sprites.

Balrog's two sprites wide, of course.  HUZZAH!

12
Pixel Art / Re: Biker Bob vs Suburbian Zombies (updated)
« on: May 26, 2008, 12:46:07 pm »
You could have two bat attacks, a quick little smack for tapping the button and that big overhead smash for holding it down.  Think, uhhh... Knuckle Joe in Kirby All-Stars :D

Bob's nuclear cowlick is pretty much the best thing ever.

13
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: May 26, 2008, 09:16:29 am »
 ???

14
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: May 23, 2008, 08:57:11 pm »
I second the vote for number 2, and for Joseph's shading edit.  I tried a little edit of the facade, since it looked kinda squished, and because the PC is a really important building -- it should stick out significantly from normal houses.



I heartily endorse a total graphics conversion mod of Pokemon.   :D

Edit: ah, frickin wrong button.  Sorry.  If a mod wishes, please delete the above DP.

15
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: May 23, 2008, 08:55:13 pm »
(oops)

16
Challenges & Activities / Re: Hixel it!
« on: May 23, 2008, 04:01:27 pm »

That big area of green is bothering me, but i don't really know what to do with it; I might have to add in another shade of green, since neither of the ones currently adjacent to it seem subtle enough to shade it without looking garish and drawing attention away from the beam.  Or I could, like, add in some features or somethin'.  :wah:

Hixels make my head feel funny.

17
Pixel Art / Re: New Pirate game mockup
« on: May 23, 2008, 03:50:34 pm »
One way to look at it, IMO: imagine playing this game.  Where are you going to be looking during action sequences?  At your character, of course.  Now, looking at your image, and focusing my eyes on the character, your whole HUD -- now something like 5 inches from my area of focus -- dissolves into a homogeneous purple blob, which is a Bad Thing.  On the other hand, if I perform the same exercise with ben2's edit I can clearly tell the number of hearts without so much as a glance in their direction.

Consider the Zelda games, which have, over time, gotten larger and larger health meters, and at some point began massively enlarging the "current" heart; HUD information needs to be readable even using only ones peripheral vision, and thus it should be almost too clear and obvious when looking directly at it, if you see what I mean.

18
Challenges & Activities / Re: Hixel it!
« on: May 21, 2008, 11:22:23 pm »
Hmm, premature thread death?

My neck hurts now.

19
Pixel Art / Re: Windsong Sprite Revamp
« on: May 10, 2008, 10:50:41 am »
They're in the Era of Myths (which is on the campaign server), but no, I haven't animated 'em.  Gameplay-wise, they're essentially complete; it's just the art that's lacking, due to my being hopelessly slow and sucky.

20
Pixel Art / Re: Windsong Sprite Revamp
« on: May 09, 2008, 09:32:54 am »
 D: That much light's a bit overwhelming for me...
This one looks terrible, but I have to post it eventually or I'll be fiddling with it until Sunday.

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