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Messages - Feron
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1091
Pixel Art / Re: stranded (mild nudity)
« on: July 07, 2006, 12:05:37 am »
@AHW - yeah i know it fits the branch, but it just doesnt look right.

1092
Pixel Art / Re: stranded (mild nudity)
« on: July 06, 2006, 10:56:31 pm »
IMO i think these are great.  Quite artistsic.  Pixel creatures lost in "the real world" could have a lot of philosophical meaning.  As far as the pixel skills go, they are great, though I'd lose the white around the bear in the latter.

1093
Pixel Art / Re: A bin
« on: July 06, 2006, 10:53:26 pm »
True, but unfortunatley i dont have more time, it was only quick one to show my idea.

1094
Pixel Art / Re: A bin
« on: July 06, 2006, 08:02:39 pm »
Smoke generally doesnt blend from dark to light, that just seems like a giant gradient coming out of the bin.  Smoke has form, with dark and light patches.  I made a quick edit to show an idea for the smoke:


1095
General Discussion / Re: Pixelartist salary?
« on: July 05, 2006, 01:00:07 am »
New comers cant expect to work for 20$+ perhour because they wont have the experience or skills.  However its unlikely they will get hired at all, when theres so many other talented pixel artists out there, all looking for work.  I think it would be great to work as a freelance designer - if you dont like your boss, you find another one  :P.  The pay may not be that of a brain surgeon, but anyone with a love of designing would probably rather work as a designer than something with a higher salary.  And with freelancing, its a lot more "free" and less pressurised.  The work will always be different and interesting.  The work may also be hard but if your happy it shouldnt really matter.

1096
General Discussion / Re: Portfolio ...
« on: July 04, 2006, 11:45:13 pm »
A pixeljoint account is basically a portfolio.  Got a gallery, bio, contact details, and NO ADDS.

1097
General Discussion / Re: The Future Of Pixel Art
« on: July 04, 2006, 01:41:41 pm »
As long as computer screens use pixels we will all be here for years to come.

1098
Challenges & Activities / Re: Palette Workshop Challenge
« on: July 03, 2006, 11:26:52 am »

1099
Pixel Art / Re: Pocket Fighter stlye
« on: July 03, 2006, 11:01:31 am »
I don't think its a problem.  IRL people are different sizes, why should all the characters be the same height.  Variance keeps things interesting.  Great job so far :D

1100
General Discussion / Re: Pixelartist salary?
« on: July 03, 2006, 10:57:25 am »
Well there are some folk who are highly paid and can live of freelance, I believe Nvision is a freelance designer full time.  However i doubt many people could survive, sometimes there will be a lack of work.  You can however get employed by big companies such as gameloft, who are sometimes looking for in-house artists.  They would guaratee you a fixed salary, however you must be quite talented and able to relocate.  When i do freelance work i normally work for about 20/25$ per hour, or i try and agree a fixed price for all the graphics within a project.  The rate you charge is very personal and will come down to the following:
1. How fast you work
2. Your experience
3. The quality of your work
4. How much the employer is willing to pay.

So in all its very much down to you to decide how much to charge, and only the extremely talented artists can freelance for a living.

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