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Messages - Talos
Pages: 1 [2] 3 4 ... 6

11
Pixel Art / Re: Water-mill [WIP]
« on: July 02, 2008, 10:35:35 pm »
Some small trace amounts of water should be picked up by the wheel and dropped high on the other side. and the wheel wouldn't even be turning with this type of water movement, it needs a good flow, not a simple semi-stillness. the water should have a few more changes.

12
Pixel Art / {WIP} Stuff for a game (House, program)
« on: July 02, 2008, 09:52:02 pm »
My plan of doing a tactics game was cut short because I definately want that one in flash and I didn't get a summer job yet, so I'm going to make one that doesn't need to be in flash. Here's a house:

Heh, I was inspired by kenneth fejer's new isocity house. I need a program to make it in (Hopefully one that works with layers). The game isn't going to have a battle system or anything. The character will be an archeologist in another world much like ours. his world will be filled with dinosaurs that are soon to die out. he must capture (not sure how yet, especially for the big suckers) as much as he can within 100 "days. (twenty minute intervals)" there'll be no jump feature, but he can hop down small ledges and climb up and down some surfaces. there will be a dash feature that will only last a short while. And collectible items. Well the games features are still wip, so is that house up there, so if you have suggestions for either, or a program to use, please tell me. Thanks for reading through all that.

13
Archived Activities / Re: Isometric Collaboration IV - IT IS UPON US!
« on: June 22, 2008, 03:36:42 pm »
Making mine a little more interesting:

14
Pixel Art / Re: Look there, it's a DRAGON ! (how original !)
« on: June 22, 2008, 02:46:24 pm »
I think your flame looks wierd, so I did an edit:

Don't know if its much better.

EDIT:
@smiker
a matter of opinion. to some they have skin, to some scales. In pixelart scales can get lookin' pretty ugly. This dragon could be either with skin or with really small scales.

15
Pixel Art / Re: [WIP]Iso Tiles for possible game
« on: June 09, 2008, 02:41:45 pm »
I was planning on changing the palette anyway. But first I wanna get shape. would it help if I put a new palette in first?

16
Pixel Art / Re: [WIP]Iso Tiles for possible game
« on: June 08, 2008, 05:17:26 am »
BUMPDATE


Some rocks I'm gonna tile when I'm done with. Right now I need C+C on 'em. Don't heed white residue that's leftovers I'll clean up later.

17
Pixel Art / Re: Crocodingus in Cube Island
« on: June 08, 2008, 05:12:24 am »
if keeping the pineapples give outline and more contrast to character and enemies. otherwise reduce the contrast and outline of the pineapples, so style stays consistent.

18
Pixel Art / Re: Water-mill [WIP]
« on: June 08, 2008, 04:23:39 am »
Sokota, if you're looking for a good program that's free I suggest Paint.NET.

19
Pixel Art / Re: Three WIPs
« on: June 08, 2008, 03:27:26 am »
now that I saw this on a proper monitor it looks fine. Damn Mac. :ouch:

20
I can't really think of anything to add to mine. Any help?

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