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Messages - DarkFalzX
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Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 16, 2012, 11:14:11 pm »
I think you should only worry about lawyers if the game turns out to be an Angrybirds type of homerun hit.
True. But this also makes it kind of publisher poison - so my dream of putting this on eShop is pretty much fucked.

Still, even if that happened, Lorna's design pretty much boils down to blonde bombshell+pink onepiece+Laser guns. The onepiece part isnt even consistant she sometimes has sleeves.

Lorna is just blonde bombshell, all you really have to do is give her something more than that to indentify her and she's already a differeant character than Lorna, a single identifying accesory is enough.  You already know I think that something should be something wacky to fit the atmosphere of bouncing chomping heads and guns.
One thing I wanted to give her was either a scarf or one of those tall, wide sweater collars, but it's totally not workable with the current model. Damnit - one way or another, I can feel another model overhaul coming up: /

EDIT: did you know about this? :p
also, why not just contact Azpiri? azpiri at it's right on his webpage.
Damn - I'm no journalist, but the story behind this game appears to be a lot more interesting than I could have ever imagined, and might be worth something like a HardcoreGaming 101 article: )
Also - not impressed by that video in any shape or form. I might contact the artist for the hell of it though.

Still, knowing that the source character WAS just a blonde fucking every alien robot and human in sight puts everything in perspective. I think that <3 at the end was not rosy after all :p

Never read the Lorna comics, but did play the PC and Spectrum games. If she is this way - I guess she is just a Barbarella knock off after all.

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 16, 2012, 06:16:18 am »
hi I have nothing much to add since I think protagonist looks great tough I loved DarkFalzX's edit on ppds work, that looks like some pro work, my only complain would be (which it might be in development) that in the video first part the jumping guy whos following her around is kinda messes with my eyes, somehow disorienting maybe, might be just me tough still I think something more smooth looking might be better, also might be because if game is 30 fps, is it 30 or 60 fps?

Thank you: )
My computer is kind of old and crap, so the video recording software I used didn't record all that smoothly, especially since I've tried recording a higher-res to reduce artifacting. It all looks MUCH smoother IRL.

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 16, 2012, 05:06:25 am »
Hey guys - hilarious new development. Apparently this exists:

Her name is Lorna, she is from the Heavy Metal universe, and the artist who did the Phantis cover wholesale ripped her off was the same guy who did the comic! So, the question is now - do you think if I continue with this in-game sprite and cutscene look - do I run a chance of pissing off some lawyers somewhere:


CORRECTION! According to MobyGames MSX credits for the game - the same artist did the cover art as the comic! Whoah - this just got freaking weird!

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 05, 2012, 04:59:12 pm »
By the way, I don't think the original Phantis has a crashed ship. Is it an intentional nod to Freddy Hardest, an older game by the same team ?

Nahh - there was no crashed ship in the original game, but the nod to Freddy Hardest might've been subconscious: ). I was thinking of incorporating both - the ship and the swamp sections from Side A into my game, but at different points. For example - Side B has a small swamp section followed by a helicopter ride  - I might replace the helicopter ride with the kangaroo section, and maybe tack a ship stage at the end, or not: )

I liked Freddy Hardest, even though in retrospect it was not that great a game - still - I wish someone does a proper update to it, as THIS ( just wouldn't do.

I am currently doing two things - working Ian's (Big Brother's) model into the game and working on a scaled up version of the game for a potential eShop port.

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 02, 2012, 07:39:26 pm »
Oh, no man - I would NEVER ask anyone to edit their posts, nor would I EVER hold anything anyone says against them. Please re-read my previous post - that's NOT what I meant.

As a side-note though - the "sick and perverted" label doesn't bother me in the slightest. In fact - if it was just me making this game, I'd double down and make the character even more loli-like. Hell - I'd put pedobears into the game as enemies!... now THAT's an idea... (**opens a new ProMotion tab**)

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 02, 2012, 06:22:19 pm »
Never saw any pedophile allegations thrown around and I sure never intended to. But it's a critique forum. People critique. If you already made up your mind about the direction and just want affirmation then maybe posting on the PJ gallery would work better...?

I DID NOT start this thread. Ian did because he was unhappy about the character design in a game he contributed some wonderful art to. As far as I was concerned - my "sick and perverted" character design was just fine, and at no point did I plan on revisiting it as I still have shit-tons of other art to complete before this game is done.
It was Carnivac who threw the biggest fit over my character design, but has since edited his posts - not you.

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 02, 2012, 10:09:18 am »
Hey Ian - that's pretty awesome. Though at this point if I will redo this character again - I might as well upscale the entire freaking deal to be easily ported to, say 3DS or iOS.
...Honestly, I was hoping people would unilaterally say the cartoony style is more fitting, so I could just finish this project by new years and be done with it. Now that it's all been ripped to shreds and I've been called a pedophile, I'm not so sure I even want to. Not being a big pussy here - just saying it how it is. Up to this point this whole thing has been propelled by a single breath of enthusiasm and what you saw in that video was drawn, animated and coded in just over a week in my spare time. After today the enthusiasm is almost entirely gone. I still want to finish this game - as I promised Mr Carlos Abril - the creator of the original 8-bit game (who BTW signed off on the cartoony version), but now I have an enormous amount of doubt weighing down my vision in addition to all the art I need to redo, not to mention all the art I still need to draw.

...Meanwhile at the depression cave!
<<<Animated the larger walk cycle.

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 02, 2012, 06:05:31 am »
Conceit, man - I don't want to make her THAT different - all I did with my cartoony edit (which was NOT meant to be anime-inspired BTW) was make her boobs nearly non-existent, enlarge her head and shrink her legs by a pixel. It is also probably the reason for Carnivac's flipout (he has since deleted all open suggestions of me being a pedophile: ) - I left too much of the original character design in. However - If I start redesigning her from the ground up, I might as well abandon this project right now, as it will never get done.

PixelPiledriver - I love your idea, unfortunately - your sprite is nearly double the original in size. Here - I have made an edit of how I would LOVE Serena (that's her name BTW) to look - and her shrunk down to the size I am using in the game. A bit pointless, unfortunately.

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 02, 2012, 01:43:43 am »
That's my thing though, I kept some things from the original - female, somewhat scantly-clad, but got rid of others - more-realistic proportions, colossal, unspeakably, ridonkulously ginormous tits, and a jetpack that seemingly fires out of her nether-regions. Also, this isn't meant to be a re-coloring of the original, but more of a 16-bit, console-friendly reimagining. I don't intend to keep the cheesy, lover-saving plot of the original either.

I guess I was asking for trouble when choosing Phantis as a source material - the original's only standout feature were the above-mentioned titanic mammaries, so the line with the player character was pretty thin to begin with.

What if I keep the cartoony look, but make her outfit less revealing?

Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 01, 2012, 09:43:14 pm »
Though I'm still not digging it as much, here is an edit of my original design:
(new non-cute)

As much as I loved the Spectrum game, I thought the cutified version reflected the spirit of the whole thing better, also kind of made it easier to root for the character, and yes - made it look more like a 16-bit console game, which was kind of the point.

Also, while I totally understand the nostalgia for the 8-bit version, it's not like it was some sort of a somber masterpiece.

Who wants to bet the artist used one hand while pixeling this?: )

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