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Messages - chriskot
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General Discussion / Re: Official Off-Topic Thread
« on: October 01, 2008, 02:09:46 am »
He was very against the idea though, as he has the idea that people don't wont relate if it isn't like Earth. It's something I tend to hate in video games. No matter how far away the planet is from Earth, whether it's lightyears or dimensions, it still looks like Earth. The plants may be fictitious, but they tend to still be green, or as though you could pluck them out of the game and put them on Earth and they'd fit in fine. It's also a mindset I see in scientists a lot, where they think whatever life that may be out there in the universe follows the same rules as life on Earth. I dunno, I tend to really disagree that people won't see beauty in a setting if it doesn't have the same colors people associate with Earth. Am I wrong in this?

Also, I agree on the point about scientists usually sticking too closely to life in familiar forms, although if you get too unfamiliar, everything just becomes too abstract to hold any meaning. Don't forget that by talking about "plants", you are sticking pretty close to Earth life yourself.

Science does have a few points though. As far as the plant colours go, different chemicals are tinted different colours to better accept the more plentiful wavelengths of light. I don't remember all of the rules too well, but if the sun is yellow and like ours, then the plants will mostly be green to accept the most energy from it. Also, water is more abundant then most chemicals because it is formed from almost any reaction between an acid and a base.

That said, I'm all for changing the colours. It makes things new and exciting and you should be allowed to take some creative liberties to achieve a desired effect. Personally, I'd probably go with Blackish-blue plants with bio-luminescent stripes and rivers of a honey-like fluid. That would be awesome.

Pixel Art / Re: [WIP - 9.23.08] Pyramid
« on: September 26, 2008, 12:54:54 am »
Is anything in this game going to happen on top of the pyramid? The reason that I ask is because I always assumed that the weird perspective on the Zelda 3 pyramid was to provide some atmosphere from the top.

The perspective on the Zelda pyramid is intentionally skewed so that you get a view of the sky from the top, instead of just the other side of the pyramid (which wouldn't be quite as interesting). It's a neat trick, but if you're never going to be at the top of the pyramid then I can't see any real reason to use that perspective.

General Discussion / Re: Official Off-Topic Thread
« on: September 21, 2008, 08:36:45 pm »
I agree with Ico, SOTC, Widwaker, Mario Galaxy and all of those. Okami is another obvious one. Comix Zone is an older game for the Genesis, but it also had an interesting look. Super Paper Mario has a pretty unique style.

As far as indie games go, Knytt, Within A Deep Forest, or anything else from that Nifflas fellow are interesting in a minimalist sort of way.

I was actually a big fan of TP. I thought that the twilight realm had a pretty interesting visual flair to it, especially when you go to the Twilight temple near the end of the game.

Also, I like the art direction of Team Fortress 2. They really put a lot of work into it. He's a video of the graphic's people justifying and explaining their choices in depth:

The new Prince of Persia game has a pretty cool look to it as well.

EDIT: Also, Samarost and it's sequel have an awesome style:

General Discussion / Re: Official Off-Topic Thread
« on: September 16, 2008, 11:26:59 pm »
The whole "he is a replicant also" is fine for if they revealed it, like in the sixth sense.

Aren't you thinking of "The Sixth Day", with Arnold Schwarzenegger? Because that seems like it would be a better comparison.

General Discussion / Re: Official Off-Topic Thread
« on: September 15, 2008, 01:57:13 am »
Here are some of my favourites:

The Game (Ridiculous, but there's just something that I like about it. Falling Down is also a good Michael Douglas movie)
The Matrix
Kung Fu Hustle
Casino Royale
Ironman (Although I still haven't seen The Dark Knight, so I can't compare the two)
V for Vendetta
Bruce Almighty (I have to admit that I really like most Jim Carrey comedies, and this is probably my favourite)
One Flew Over The Cuckoo's Nest

Usually I'm no good at making these lists and I only come up with the best ones after I've finished writing.

others include: Rocko's Modern Life, Venture Brothers, South Park, Duck tales(awoo hoo!), Beast Wars, Ren & Stimpy, and Ninja Turtles...
When I was younger, Duck Tales was easily my favourite show. Nothing else even came close.
...Now I've got the theme song stuck in my head again.

General Discussion / Re: Official Off-Topic Thread
« on: September 09, 2008, 12:51:06 am »
I got 8 when my brother showed me this a while ago. I might try it again and see if I can do better.

General Discussion / Re: Gravity Hook!
« on: September 06, 2008, 04:54:13 am »
Alright. I can sympathize with that. Personally, I loved scanning every last little symbol, creature, and item in all of the games, but to each his own, I suppose. I just found it to be a neat way to add extra plot and hint information in a nice little package, especially when the scans are well written (yeah, I read every last one too). Also, I found it awesome how one little scan in the second-last room of the final game instantly ties up most of the loose ends in the trilogy.

Anyway, back on topic, I'm getting better at this game. My new high score is 949. Now my next goal is to break 1000.

General Discussion / Re: Gravity Hook!
« on: September 06, 2008, 02:48:35 am »
It's true. This game is so many kinds of awesome.

My brother Nik's high score: 401m.
My high score: 628m.

I'll definitely be playing more of this later.

...On a side note, I never understood how people could dislike the scanning in Metroid Prime. You can explore as much or little as you like and there's no such thing as too deep a world. How can extra optional content be annoying? There's so much to explore if you scan everything and there's never so much stuff that you'll lock onto the wrong thing by accident. I actually preferred that story telling method to straight-up telling you at the beginning just like every other game (no disrespect intended toward Super Metroid, since it is still one of the best games ever).

Pixel Art / Re: MSX Remake: Knightmare
« on: September 05, 2008, 10:54:05 pm »
When I first looked at it before reading the text, I thought that the path was a wall. So yeah, it does stick out a bit too much.

The problem is that it has more contrast then the player himself. Tone it down a bit. The more contrast something has, the more it sticks out, which is why many games have very muted backgrounds.

General Discussion / Re: Owl Boy
« on: September 05, 2008, 10:45:07 pm »
i dont think they are planning to make this free.  XBLA and PC purchase I believe
Oops. You're right. Hm... Well if it's cheap it will still be a definite download for PC.

Reminds me of windwaker.  So hot.
I was thinking of the Rito too when I first looked at it, actually.

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