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Messages - shaheen
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81
General Discussion / Re: Official Pixelation Off-Topic Thread
« on: January 22, 2007, 06:36:46 am »
Speaking of fighting games, I made this combo video recently.

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General Discussion / Re: Official Pixelation Off-Topic Thread
« on: January 22, 2007, 06:24:51 am »
Yeah, apparently Planet Zero (the arcade hosting the convention) made plans with four arcades in Japan to get their best to compete and then bring them down here to compete against us (http://www.animematsuri.com/_showdown.html ). Looks like I've got a few months to refine my skills...

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General Discussion / Re: Official Pixelation Off-Topic Thread
« on: January 22, 2007, 06:16:55 am »
I didn't go last year but I heard it was pretty fekkin terrible as far as how it was run. Quite a debacle. Lost sponsors, not enough equipment, bigtime delays, etc. The only good things I heard was from people who hung out and played games at their hotels. But I do plan on going this year, even though my skillZ have withered to the point of trashy sub-scrub.

This year's tournament will be held as part of an anime convention, so at the very least I can laugh at cosplay geeks/hit on cosplay girls.

I mostly play 3rd Strike and KOF. I suck at GG but I'm slowly getting there. Hate MVC2, decent in CVS2 and Alpha 2/3. I like Melty Blood but there's no comp, and I won't touch Tekken/SC/VF.
Yeah, it wasn't run very well at all. I ended up staying till 4 effing AM in the morning just to lose in KOF XI and GGXX. The only ones I've played seriously, or at least tried to have been KOF, SF(except the Alphas), T5, DOA(3, though I did pretty well during casuals for 4), tried GG but I just can't play that game with a stick (where it matters), and I'm best at Project Justice/Rival Schools.

Sadly, no one else plays PJ seriously except for me, it seems.

What's the convention called that's going to hold TS7? It's not Anime Matsuri, is it?

EDIT: Answered my own question there. I was planning on going to this convention, but didn't know TS7 was gonna be there.

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General Discussion / Re: Official Pixelation Off-Topic Thread
« on: January 22, 2007, 02:04:34 am »
I noticed that there's a few Texan fighting game fans here, and to you guys I ask: did you go to Texas Showdown last year? Do you plan on going this year? What games do you guys play?

85
Thanks a lot for that response. Helps me understand the importance of music theory a bit better the way you put it.

I've got a drum set and a keyboard just waiting to get some attention, now. ;)

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Archived Activities / Re: Pixelator: Signup
« on: January 19, 2007, 10:19:29 pm »

Updated mine a bit.

87
Yeah. To be honest the first track was mostly a joke and didn't have any sort of thought put into it compared to the others. Sort of a mockery of everything power electronics. 'Course, minus the crazy guy screaming his head off. Ironically enough, I've never actually bothered with Whitehouse, but I am definitely familiar with the style. It's alright sometimes.

Thanks for listening and giving some comments. I'm hoping to get back into creating again. I did a whole bunch of different stuff when I was working with sound, and this all happens to be my live material. Maybe I'll go back to Mourning For You and make something out of it, as I've always thought it was good as a potential ambient piece's backbone. When I stopped, I was working on some soundscapes with minor instances of noise thrown in, along with more organized SPK-type stuff.

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I love ambient music and make it (Heavy Metal and ambient, go figure, huh?) but the sort of stuff I go for is not set out to unsettle or dislocate ear drums as much.
Definitely not uncommon. For some reason Metal somehow had a baby with (Dark) Ambient and out came Drone/Drone Doom/etc. Interesting style of music but a bit too bleak sounding for me sometimes. I'm really not sure when or why Metal kind of mixed with Ambient to create that though. Wouldn't doubt you do, though.

Piece for Treated Guitar and Voice - pretty cool, though I'm not digging the overuse of reversed samples. This really reminds me of  a few tracks by a band called Explosions in the Sky (wonderful stuff, in my opinion).

Song For the Sea - Ha. I was just waiting for the part where the guitar and percussion really kick in on this one. Again, reminds me of Explosions in the Sky, though obviously more influenced by Metal. The introduction I think could use softening on the really rigid parts that fade in and out (forgot the word for that effect...). Other than that, I enjoyed it.

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If you're completely happy with high-piercing noises and low end rumbling, you don't need no musical theory to do that at all.
Well, I am happy with that sort of stuff, however that sort of thing obviously wouldn't work out in a game with a fighting ninja robot hero. I was actually planning on doing some sort of recreation of Kraftwerk songs in the style of early 90s beat 'em up music, but I guess I'll see how that ends up going.

Oh yeah, I might as well ask this as well: what software (if any) do you use for arrangement? Sound modification?




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Oh no, I completely understand and enjoy more abstract forms of music. In fact, it's the only thing I really have experience in music-wise.

I was mainly curious about how you got into conventional music, by that I mean music that has an apparent organized pattern and that of which typically follows, or is at least inspired by music theory. I mainly asked because I've been working on a game project, and I'd hate to have to rely on others to create content so I'm trying to become a "jack of all trades," as they call 'em.

Anyways, back to music. What I meant was that I mostly only did things that didn't follow music theory, because.. well, I just don't think music theory is required to make music (in the sense that training in "art" isn't necessary to create art (if that makes sense?)). That and I just didn't know anything about music theory except for your basic music reading and whatnot. My problem is that when I tried to make "real" music, I never succeeded in making anything really good because I lacked that sort of training.

I guess it seems like you learned through an instrument, or rather, a style that you enjoyed playing. I'll try piano (I keep putting it off... :/) and see how far I can take it this time.

If you're curious, here are some things I made when I was creating audio:
I Control This Machine! somewhat annoying noise. Pretty worthless with the 128 encoding. Took away a lot of the intensity it once had. Not recommended for anyone with a dislike for high-pitched sounds.

Horror in Madness Progressive Noise? Not sure how to describe this. I took two long clips that I created live and layered them. I was trying to create a sense of uneasiness and paranoia with the repeated rhythms/rumbles alongside high-pitched chirps leading up to complete, and what I thought at the time, frightening-sounding chaos and then to a sudden eerie, yet tranquil stop. Probably overdoing it with that description there, though...

Mourning For You Ambient Noise, I think. Out of these three, probably my favorite. Another piece that followed that same method I used for Horror in Madness. Took two live tracks and mixed them together. Eerie feedback whistles with a low rumbling noise lead to an oddly relaxing experience (I thought).

I had some more and better things, but unfortunately I can't find anything else of mine on the net and all the stuff on my harddrives have been deleted due to a crash.

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Helm and Fak: What would you guys say is the best way to get into learning music? At one point I started to create sounds and experimental things inspired by the typical list of genres (musique concrete, industrial, and whatnot) but nothing that was really conventional music. At least, anything that I attempted to create as such music never really turned out great.

How did you guys get into creating music?

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Archived Activities / Re: Pixelator: Signup
« on: January 18, 2007, 11:57:02 pm »
I made my tourney avatar!

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