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« on: February 02, 2007, 03:09:32 am »
I agree about the speed issues. I'm not super great at shmups, but I do play them pretty often. In this demo, I always see bullets coming and see what hole I want to escape through, but the ship is too slow to actually make it. In the end, it feels like the only way I can make it through those holes is to fully memorize the bullet patterns and to move way ahead of time which I think should only be a minuscule part of the shmup experience. I think it might be a wise decision to go with a speed option, or the recent trend of high speed along with a "slowdown" button for weaving through those extra tight spaces.
Great graphics, however I can't help but agree with Helm about them being a bit too similar to other games' graphics.