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Messages - shaheen
Pages: 1 ... 3 4 [5] 6 7 ... 12

41
General Discussion / Re: Official Off-Topic Thread
« on: December 06, 2007, 03:23:33 pm »
As far as I know, the news on it says that it'll play like a 2D game.

Were you really expecting 2D graphics, however? No doubt, I would've preferred 2D as well, but it's just such an unrealistic expectation considering, well, many factors (the lack of 2D talent in the mainstream industry at this point, the 3D trailer, the ease of making and using 3D over 2D, etc...). I think it looks fine how it is. My main gripe is with the rather bland background characters, and a bit of odd anatomy on Ryu (huge feet, and the chest is funky, though I'd say huge feet have always been a stylistic staple of SF games). The colors and rendering look nice, and I'm glad they're not striving for a super realistic look with this that the other 3D fighters do.

KOF XII has been promised to be the best 2D game ever, so I guess you can still look forward to that.

42
Archived Activities / Re: The Official Secret Santa 2007 Sign up
« on: December 01, 2007, 11:36:16 am »
Hey, me too!

I may be a lurker, but I pixel and visit this site every day! I won't let you guys down.

43
2D & 3D / Re: Official OT-Creativity Thread 2
« on: November 29, 2007, 02:18:40 pm »
Larwick: You should check out the "Figure Drawing for All it's Worth" book by Andrew Loomis here.

I looked at it sometime ago when I was in a rut and found it was really inspiring as far as creating a methodology for quickly plotting down action and poses.

And, uh. To make this post not so bare, here's a self-portrait I did in Inkscape randomly, without reference:

44
Archived Activities / Re: The Official Secret Santa 2007 Sign up
« on: November 24, 2007, 12:11:10 am »
I'd like to sign up!

I like fighting games, beat 'em ups, etc (Street Fighter, Ninja Warriors, King of Fighters, Last Blade). I generally like a lot of music. ( http://www.last.fm/user/potemkhris ). Sentai/Power Rangers shows are awesome.

Low color counts turn me on. Oh, and animation does too.

EDIT: Jad just reminded me of my unnatural love for androids, robots, and cyborgs (oh my!).

45
General Discussion / Re: Street Figther HD Remix
« on: November 18, 2007, 11:59:57 pm »
Quote
Games are getting too easy, its making gamers weak.

Not really. Regardless of the fact that they're focusing on more difficult motions to pull off (like the 360 for Zangief's Spinning Pile Driver, or the Tiger Knee motion for Sagat (d,df,f,uf)) in regards to simplicity, the inability to pull off those maneuvers doesn't determine who's 'weak' in Street Fighter. They're simply leveling out the playing field for those characters who may have intimidated less reflex-enabled players. It's a great idea to appeal to the greater audience who don't choose to practice the motions constantly.

There are, however, quite a few games currently out there for those who wish play a fighting game that has a heavy emphasis on reflexes. Guilty Gear and Melty Blood are good examples of this.

46
General Discussion / Re: Street Figther HD Remix
« on: November 13, 2007, 04:39:22 am »
Er, uh... first line of that forum post:
Quote
Before you bitch, THE ORIGINAL GAMEPLAY WILL STILL BE INCLUDED AND UNTOUCHED, BUT WITH THE NEW GRAPHICS, it is just an option.

I heard about the changes, and they sound great. What they've changed doesn't really warrant a completely new game. The meat of the game is still based on the old code, while the only addition is in the form of a few changes in the movelists and move properties. It's another Street Fighter 2 revision.

Art still blows, but at least the game itself will continue to rock.

47
General Discussion / Re: Official Off-Topic Thread
« on: November 12, 2007, 07:29:04 pm »
I don't think it can read Illustrator files, but it can read .psd files.

I personally go with the freeware alternative to Illustrator (Inkscape). It does just about as well and works with the .svg file type which can also be opened in the GIMP.

Quote from: AdamAtomic
I've tried GIMP before but the interface is too frustrating and slow for me.
After a bit of customization, I've found the interface to be extremely flexible for the GIMP. But, eh. I can understand that it's not gonna work for everyone.

48
General Discussion / Re: Official Off-Topic Thread
« on: November 11, 2007, 11:49:14 pm »
Quote from: Malor
eh, I have compared Photoshop and GIMP, and overall  I find Photoshop to be a lot better
In what way?

It may be just a tad less user-friendly compared to Photoshop, but I'd say it's just as qualified for creating digital paintings and illustrations.

49
General Discussion / Re: Official Off-Topic Thread
« on: November 10, 2007, 02:16:34 am »
You should try to sell it off while you can and go with the GIMP instead.

50
General Discussion / Re: Street Figther HD Remix
« on: November 09, 2007, 02:44:20 am »
Quote from: Capcom Blog
[The CPS2] made advancements in arcade technology and essentially, was capable of handling better, more detailed graphics. So any character or move that was new to the game between SFII and SSFII was developed on the CPSII board. So Cammy, Fei, Long, and T Hawk were able to have some cool effects added to them, like the blurring, which was not possible for the other characters developed on the CPS1.

This quote is talking about this frame here: http://farm3.static.flickr.com/2014/1879371617_7619ff6eeb_o.jpg
Uh, what? Are they actually saying that clearly manual motion blur common in animation for decades was due to an enhancement in arcade hardware?

Also: the Blanka sprite is part of a sequence in which he rests his weight on that elongated arm. Even if you were to make the HD version look nice anatomically, it'd be difficult to try and fix the entire animation, I think. The original Blanka sprites were very wonky to begin with.

EDIT: Here's the sequence I was talking about: http://img404.imageshack.us/img404/4410/blankaza0.gif

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