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Messages - shaheen
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31
Pixel Art / Re: lorzid
« on: December 25, 2007, 12:40:18 am »
I like this. Has potential. I made an edit here which mostly targets anatomy/balance issues.

If you don't do it already, I highly recommend frequently doing a horizontal flip on your work when drawing figures to make sure they're in balance. Looking at something from your comfort zone for too long in drawing makes it difficult to discern errors like these.

The main issue I saw with the anatomy was the connection of the arms to the torso. What I've added in the edit is that muscle (bah, I should really learn proper muscle terms) between the neck and the shoulder. It's fairly evident when holding your arm up like that. Where you had just a straight neck, I added in that little bump which roughly looks like the what I'm referring to. For the connection underneath the shoulder (armpit) to the torso, I can't exactly explain it in words, but hopefully you can see what I've added. Take a loot at this photo ( http://images1.comstock.com/Imagewarehouse/GS/SITECS/NLWMCompingVersions/gs215/gs215003.jpg ) for a good reference for the armpit and all since my edit doesn't show it off all that well. I also shifted up the position of the sword-wielding arm's shoulder. Don't mind the bulkiness. Feel free to tone it down, that's just due to my sloppiness while editing.

Back to the balance issue: yours has the guy standing in a diagonal line, in which case it appears that he should be falling on his back. Mine's still not exact, could be shifted a bit more backwards, but I basically straightened out that invisible line the figure is based on. It's good to flip the image like I said for solving these problems.

So, yeah. I'm no expert with this stuff, but I hope you can at least be pushed in the right direction with this for those issues by checking some references yourself. I look forward to the finished piece.

32
Archived Activities / Re: The Official Secret Santa 2007
« on: December 24, 2007, 08:43:42 pm »
I'm totally down for making something for the unfortunate this holiday season (  :lol: ).

33
General Discussion / Re: Introductions
« on: December 24, 2007, 01:46:14 pm »
This is an artist's (me) interpretation (doodle) of how such a mount may look:


Take note of the goat's strong will to stay planted even whilst battle occurs.

34
General Discussion / Re: Introductions
« on: December 24, 2007, 12:30:08 pm »
What do I win!?

Surely it is a war pony, and not some other sort of four-legged subordinate animal.


35
General Discussion / Re: Introductions
« on: December 24, 2007, 11:32:49 am »
Horizontal Flip! I realize now that I have never posted my face here.

Hello.


36
Archived Activities / Re: The Official Secret Santa 2007
« on: December 24, 2007, 10:54:19 am »
huZba, haha! Nice! Made me laugh, and it's pretty nice to boot. I can only look at the image and read the dialogue in the voice of Skeletor, now. It's perfect.

Overall, I really dug this. Seems like this year's batch had a lot more 'oomph' compared to last. The screwy sleeping schedule that will be haunting me for the next few weeks is worth it! Totally glad I participated.

37
Archived Activities / Re: The Official Secret Santa 2007 Sign up
« on: December 23, 2007, 11:37:56 pm »
Easy operation.

Mission Comprete.

38
Archived Activities / Re: The Official Secret Santa 2007 Sign up
« on: December 19, 2007, 02:31:12 am »
The hardest part was trying to decide on an idea. I finally stuck with my fourth one last week and I should be done tomorrow or the day after.

39
General Discussion / Re: Official Off-Topic Thread
« on: December 07, 2007, 02:09:07 am »
Oh dear.

Perspective is a deceptive bitch. I'll leave it at that until I see this in motion, because.

Man... just. Wow.

40
General Discussion / Re: Official Off-Topic Thread
« on: December 06, 2007, 06:11:23 pm »
I totally agree with your suspicions on how genuine the 2D gameplay will be, but don't worry too much. There was a recent fighter named "Battle Fantasia" that was made with 3D graphics and proves to totally represent 2D gameplay despite that. Makes use of 'canned animation,' as you say.

See a video here: http://www.youtube.com/watch?v=JwjJa9l1cSo

It's kinda choppy, but again, that's just how that team handled it. It seems to really follow suit with other Arc System games. My point is just that it's possible for this to be genuinely 2D in gameplay.

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