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Messages - shaheen
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Pixel Art / Re: Naked Snake @ Okami World
« on: October 23, 2006, 05:12:47 am »
If you want to emulate that sort of Popeye style, I recommend doing something like this:
  • Make the torso and waist area into a singular bean(?) type shape
  • Exaggerate the forearms, while making the upper arm and shoulders less significant
  • Smaller head
  • Shorter legs

Hope that helps you out with the style.

General Discussion / Re: What got you into Pixel Art?
« on: October 22, 2006, 11:40:21 pm »
I'd say that a few things helped get me into pixel art. Around 4 or so years ago, we had got rid of internet, and I was left with basically a blank PC with nothing fun to do than open up MSPaint and doodle. So, for about a year (or two?) without internet and only drawing in MSPaint, I got fairly good at controlling the mouse when drawing.

A little later on, I started playing a game that everyone in my area was called "Well of Souls." It was a fairly cheesy MMORPG that was your standard grindfest with mediocre quests on the side, but the unique thing it had was the ability to make your own "skin" (appearance) for your character, which was basically four or five frames for each possible action your character did in a scene. Game sprites were a popular choice for making skins, so I got into sprite editing from there (mostly SNK sprites) as well as trying to make my own from scratch (based on a "stretch bunny" toy my friend had). That was about the time where I really learned all the little tricks with MSPaint, like all the things you can do with the right-click button.

Take that, and the fact that I became really interested in SNK/Capcom fighting games, as well as getting into the emulation of older games. These days, I'm trying to make graphics to make my own games, and some just for fun and for expressing myself when I'm feeling all artsy-like.

Pixel Art / Re: HENSHIN!
« on: October 01, 2006, 12:49:06 am »
Sorry, I'm not sure I get you. Could you point it out in an edit, or somethin'?

Pixel Art / Re: HENSHIN!
« on: October 01, 2006, 12:06:17 am »
             old                  new

Alright, I tried addressing some of the shading issues. I guess I shouldn't try shading when I'm up late at night. However, I have no idea what I could do to make the shading styles match, I don't really think they should match. They're two different materials, and I think that the different styles help show that. A problem I'm having though, is getting some of the spots to look right. For example, the speedo-type part, and the shoulder on (our) right.

As far as pose goes, I guess I'm alright with an unrealistic pose. Most of the time you'd be running and beating shit up in the game, so I doubt it'll be too big of a deal, but I guess I'll find out when I'm at that stage.

Pixel Art / Re: Fighter pose
« on: September 30, 2006, 08:43:30 pm »

First edit I've ever done, hopefully I helped.

Pixel Art / Re: HENSHIN!
« on: September 30, 2006, 08:16:08 pm »
Quote from: Takai Soyokaze
As for the person himself, this isn't his standing stance right? It's unusual, but too unusual, for someone to cross there arms on that kinda frame. Think about him running then stopping then running again, it just doesn't fit in.
I hate to sound like I'm making an excuse, but the pose is definitely that way for a reason. Since the character is a parody of other characters (such as Viewtiful Joe, definitely inspired me somewhat), I made sure to go ahead and base the pose on the idle stance of Hotsuma from the PS2 Shinobi:

I think it'd look hilarious to have a guy cross their arms all serious-like, and then jump out into a Freakazoid sort of dash. If you haven't seen Freakazoid, by the way, he runs with his arms straight out and makes airplane noises, as if he's flying.

Quote from: Takai Soyokaze
This sprite, you could add extra fold and stuff on the clothing, but don't do that if its supposed to be superhero tights. Maybe a shine on his goggles would look neat. That's just to solve issues you might have with the animation.
Hm, not sure that I understand what you mean. This is supposed to be a robot based on sentai action heroes (Power Rangers, Viewtiful Joe), so he doesn't actually have clothes. The way I have it, I was hoping it would come off as shiny, plastic-looking casing. I guess I didn't manage that. Any suggestions on how I could make it come off looking more the way I want it?

Quote from: Adarias
I both agree and disagree.  because its lightweight cloth, i dont think it should be shaded heavily, and i think this style will lend itself to a blowing animation
That's exactly the way I thought of it, but I guess it'll be easier to tell once I have the animation fully colored.

Quote from: Skull
Genius, I can totally see that taking shape.
Looks fantastic so far, I love the pose and the colour scheme. The animation seems good, I think that the end of the scarf could 'flap' maybe a bit.
Hey, thanks! I think I'll go ahead and use crab's great example and add more of that motion to the scarf to get a flap at the end.

Thanks for all the comments so far, guys.

Pixel Art / HENSHIN!
« on: September 30, 2006, 03:24:41 am »
So, I'm working on a platformer based around typical sentai/ninja/robot stuff. The character is obviously based on existing characters, but he'll act a bit like Freakazoid or Skullomania (from the Street Fighter EX series) when in action.

Anyways, I know that the foot on (our) left is extremely messed up, but I'm wondering what you guys think of everything else. Is the contrast/shine too harsh? Anatomy is not really an issue for something like this (in my opinion), unless you've got something to make this guy look way more badical, but all critique would be appreciated.

The following, however, is an animation that I made for an idle stance of the same character. I'd like to know maybe how I could add some movement to at least the scarf area around the bottom of the head/helmet, and of course if I should change the way the scarf is actually moving. Right now I think It looks pretty bad having the entire sprite besides the scarf static.

Pixel Art / Re: KoS fighter...again ( FINSHED SPRITE )
« on: August 25, 2006, 08:48:53 pm »
I agree. Stick with the hands, but go with the arms in Fool's edit.

Pixel Art / Re: Harry Sullivan
« on: July 30, 2006, 03:13:21 am »
Yeah, I'll just have to be a bit more careful when animating, but I'm fine with doing some extra work.

Pixel Art / Re: Harry Sullivan
« on: July 30, 2006, 12:09:28 am »

Alright, an update. Changed the coat, and added suspenders among other things.

A reference I've been using for the coat here:

EDIT: terminal: the flap things I'm talking about are called "epaulettes."

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