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Messages - shaheen
Pages: 1 [2] 3 4 ... 12

11
Archived Activities / Re: Isometric Collaboration 4 - IT IS UPON US!
« on: April 23, 2008, 07:54:40 am »
6!

12
Pixel Art / Re: Skeletroids dump
« on: April 23, 2008, 12:13:24 am »
This page shows a t-rex skull along with the placement of skin & etc. I guess I agree that the shape between the eyes and nose is a bit too simple and could look better if it were more accurate, but it's simply a nitpick from me.

13
General Discussion / Re: Official Off-Topic Thread
« on: April 14, 2008, 04:38:25 am »
Y'know, I've actually taken one of those tests before, and it said INTP's are the rarest type.
It also said they usually date INTPs :-*
Ironically, I also got this personality type!

Specifics:
Your personality type is INTP.
Introverted (I) 64%    Extraverted (E) 36%
Intuitive (N) 55%    Sensing (S) 45%
Thinking (T) 60%    Feeling (F) 40%
Perceiving (P) 59%    Judging (J) 41%

Kinda in the middle with a few of these. Cool.

14
General Discussion / Re: Official Off-Topic Thread
« on: March 25, 2008, 08:17:23 am »
I watched the short, and, eh. I dunno. I just didn't dig it like I did Pirate Baby. It definitely did feel like more of the same, except really jumbled and to an excess that I just couldn't imagine another of its type being made without me groaning.

The animation and whatnot was nice, though.

EDIT: Also: where/who do I go to to get my username changed? If those who can will it are reading, I'd like it changed to 'shaheen.' Thanks.

15
General Discussion / Re: Official Off-Topic Thread
« on: February 16, 2008, 06:38:13 am »
Yeah, I really dug the video. I was so excited about it that I woke up my friend last night (last morning? this morning? whatever) at 1:00 AM to see it.

The only thing I don't like is the obvious flare of their Falcoon artist in these new graphics, but it's still pretty rockin' and much preferred over what I'm seeing from SF4.

16
Portfolios / Shaheen's Work
« on: January 13, 2008, 01:57:28 am »
To be updated soon.

         

17
Pixel Art / Re: [wip] Weekly Challenge: 2D Halo... now Gears of War!
« on: January 12, 2008, 07:12:25 pm »
I feel silly, I also did an edit of the face. Haha.


I removed a bit of the hat to show some more face and made it a bit less round/squat.

18
Pixel Art / Re: Style Imitation Portraits 3.5/15
« on: January 09, 2008, 06:43:47 am »
I did a pretty cheap edit. The face structure looked a bit off to me:


It looked a bit like a combination of two perspectives. Also: I think that the large highlight on the brow could be moved a bit more to the left. Lastly, the cheek definition doesn't seem to match.

19
Yes it is about color usage.

Have you noted that there's a HUGE value jump from the saturated purple to the first flesh shade? If you grayscale it it's a huge jump, it's even huger in how the purple is saturated (makes it warmer and needs more buffer shades before it can mesh with the flesh shades that are relatively desaturated. Blur your eyes a little and look at your palette ramp. Tell me if after the blue in the middle, the rest of the shades don't blur out to a single color more or less. This isn't bad Subtlety makes for index swapping and good dithering and shit. But you need more shades to go from the dark 1/3rd of the palette to the bright 2/3s of it. Keep in mind, you don't need many dark shades because in darkness there isn't much detail, it all blends towards a single color, that's fine. So it's good you have more palette slots for brighter stuff. But what you're missing, is MIDDLE VALUE RANGE. In a big way.

That is all for now. Remember, portray volumes before you start dithering and AAing.
Good points and points taken. Seems to be what eck was getting at previously, but in your own style of explanation. I completely agree about the purple, but particularly only on the chin, the bit on the cheek, and then the bit that's in the front of the eye. It really sticks out there, while I think it really works for the rest of the eye and hair, obviously.

So, yes. That would definitely be one big flaw with choosing new colors later than initially. Thanks for the pointers, guys.

20
Pixel Art / Re: [WIP] Face
« on: December 29, 2007, 06:04:45 am »
What sort of hairstyle are you going for? To me, it looks like an attempt at a comb over. When drawing, it's a good idea to simplify things, but in this case the extent you did with the hair is too much. Think of hair as it really is: strands of dead biological fiber. Think of how hair grows out of your head, how it might look combed in a certain direction, and how it clumps together in larger strands. Other than that, I'd have to echo Sherman's suggestions.

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