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Messages - Hugo
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21
General Discussion / what is the best exercice for begin ?
« on: April 10, 2008, 07:29:46 pm »
Cezanne thought that any object can be broken down into basics shapes.
Draw cubes, spheres or pyramids from different angles is the best exercice to begin pixel art ?
Thanks

22
General Discussion / Re: Realism and pixel art
« on: March 15, 2008, 11:54:45 am »
posterlization = banding ?

Helm : "if it looks like a real head and not a collection of idealised symbols". yet, i thought it is simulating approximately keys points of the face, than the viewer projects and complete the picture creating the illusion of realism. Only a huge level of detail can achieve "copying" the appearance of a true face.  ???

Conceit and Helm : good set up light = Volume detailed = lot of forms 3d = shadow/light = realism ? If I translated correctly...

thanks again. :)

23
General Discussion / Re: Realism and pixel art
« on: March 14, 2008, 11:50:18 pm »
Despite this fact, the image remains realistic (photorealistic was too strong a term ...).
lot of details ? It's still a mystery to me.  :'(
with a color palette to the Cyclone (psychedelic!), Helm your images remains realistic, how it is explained?
http://www.pixeljoint.com/pixelart/11191.htm

24
General Discussion / Re: Realism and pixel art
« on: March 14, 2008, 06:34:46 pm »
No of course, i don't want everything to be washed out.  :)

Here is an example of image photorealistic of the demoscener Mustafa.
http://gfxzone.planet-d.net/personal/mustafa/01/mustafa-veronika.html
no dither, the areas has abrupt transitions. The image has a gray palette, so here saturation does not contribute to the realism. The level of detail isn't extraordinary.
But it's photorealistic ... Then this is the richness of tone ? (unfortunately, with my bad english I did not understand the tutorial by Ron Lemen...)
please help...




25
General Discussion / Realism and pixel art
« on: March 12, 2008, 03:04:17 pm »
hi,  :)
i read these topics about realism and colors palette :
http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=e060ea5dc0aaa236864a2e0238fde3d4&topic=1013.0
http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=e060ea5dc0aaa236864a2e0238fde3d4&topic=1396.0
and here a interview's graphic artist 3d at http://raph.com/3dartists/interviews/i-i132.html : "Each image seems to contain a unified color scheme. How important do you consider this to producing a good looking image? For a realistic image, it is important to use low saturated colors. And it helps a lot if the colors of the various elements match. The more different colors you have, the more artificial your picture will look."

the words "detail", "low saturation", "contrast" are frequent in these citations. Turbo says : "good values".
my question is : how do artists's Pixelation choose colors to create a pic realist ?
thanks.

(sorry for bad english...)

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