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Messages - ninjascience
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21
Pixel Art / Re: [WIP] Shadow Shambler
« on: March 12, 2008, 03:47:24 am »
that's weird, I can.  Is anybody else having trouble seeing it?

22
Pixel Art / Re: [WIP] Shadow Shambler
« on: March 11, 2008, 09:38:07 pm »
not at all! that hand was pretty jacked.

I thought the torso section needed some interest so I added a tummy.  A belly button didn't seem right for a slime creature so I added a tubey spigot. My wife saw it and wondered if it was a snuggle monster because "it's SOOO cute!", so I changed up the head too.  I also added more highlights in an attempt to make it look shinier, and some "knuckles" to one hand.  Finally I got rid of that jacked right arm.






23
Pixel Art / Re: Some Stuff
« on: March 10, 2008, 08:41:38 pm »
isn't that the ship from One Piece?  I'm not very familiar with the series, but the ship is probably not that simplistic. 

for something that is probably an important piece (for a game?), why not just draw the thing as a whole rather than use
tiles?


image included for other members as reference

24
Pixel Art / Re: animated robot
« on: March 10, 2008, 04:04:39 pm »
Even if you didn't use the gradient tool, the straight gradients you use on the large forearm and lower legs don't look good.  They should follow the shape of those parts.  Using a straight gradient makes them look flat.

25
Pixel Art / [WIP] Shadow Shambler - Missing Image Fixed
« on: March 08, 2008, 12:58:49 am »
on noes!  Hesper's forest is being overrun with Shadow Pests!  One of the bigger varieties is the Shadow Shambler



Shadow Pests are made of a dark sticky slime.  I tried to show that with some shiny parts, especially on the round head.  I'm pretty happy with his left hand, but his right one bothers me. 

26
Pixel Art / Re: [WIP] Platformer Girl
« on: March 07, 2008, 08:32:43 pm »
Yeah, I agree about the legs. 

@Sherman.  I did look at that nude and tried to add some definition to the arms and legs while trying to keep the cartoony style.  Your legs look good, but not on that fig, and not for the style I'm trying to achieve, even if the body was sized to match the legs, they are too... shaderific.

@Adarias.  Not sure what you mean by the forehead.

@tocky.  Your skull is much better than mine!  Mine was too flat, and not big enough, I'll incorporate it. thanks!

Thank you to everyone who has given me feedback so far.  Even the elements I won't adopt have been very useful for this beginning pixel artist.  I'll be working on this more this weekend.

27
Pixel Art / Re: [WIP] Platformer Girl
« on: March 07, 2008, 12:12:12 am »
Here's some slight edits based on Sherman Gils comments. 

added some depth to the legs
made the hair darker where it shows between the arm and the body
added some hair peaking out from the right side of her face to match the left



@Kcilc
I like what you did with the legs and the clothes.  Although the hair is better done, the hairstyle itself isn't what I'm going for, which probably means I didn't do a good job on mine trying to convey what I wanted.
I like your skin tone a lot better than mine too.

This was my inspiration for her bangs http://flickr.com/photos/ninjascience/272310368/


EDIT:
based on your edits:

changed the hair so it doesn't stick out more, went back to the red eyes, beefed up the arm a few pixels, changed the hair palette

@Atnas
Yeah, I had thought I had moved away from that impression on my figure, but maybe not.



28
Pixel Art / Re: [wip] Iso tiles
« on: March 06, 2008, 08:33:14 pm »
i'm brand new to pixeling myself, but I'm going to chime in with a few things I see.  Anybody else feel free to C+C my C+C.

It looks like you use the "group of spheres" technique for your trees, and it's obvious because you're using the same sphere for each "blob" of the canopy, maybe do a new sphere for each blob.

If you're going to do two different trees, they should look more distinct.  Your smaller tree has brighter leaves, it stands out more against the grass tiles, but it uses the same trunk.

The ground really looks tiled.  You've got more of your dark shade on the bottom edges of the tile, making a distinct V shape that really stands out when repeated.  You've got some alternate tiles
with a little green, or a little lighter color, which is good, but maybe make a few more tiles that have even less of the those elements to mix in as well.

The green strands draped over the level change in the grass tiles looks weird.

I really like the shades you picked for the water, but maybe it's too smooth?

I really like your cactus!  But why is it so close to a forest and a marsh? 

The rocks in the water look really great!



29
Pixel Art / Re: [WIP] Platformer Girl
« on: March 06, 2008, 08:05:36 pm »



it took me a few minutes to figure out what Sherman Gil meant by TIGF, but I got it.  This version is slightly different than the one I posted on TIGF, and I had deleted the reference from my doc since then.
Here's the image with the reference.  Hesper on the left, character from Soul Nomad on the right.  I basically made points where the "extents" of the body were, such as the top of the head, chin, shoulders, hands, knees, hips etc. then filled in for my character.  I studied some of the other characters to get the clothing and hair. 

more Soul Nomad sprites

30
Pixel Art / [WIP] Hesper
« on: March 06, 2008, 07:18:38 pm »
This is Hesper, a pixel girl who likes to run around in the forrest surrounding her grandmother's cottage.

As an artist I'm a complete noob, this work heavily references the style of Soul Nomad and the World Eaters.

I'm not completely satisfied with the hair, the skull, or her belt buckle.  Any advice is much appreciated.

STATUS:
original
combined edits nixed
new smaller ver nixed

new original sized versions, with short hair and long:




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