Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - FGandhi
Pages: [1]

Job offers / Re: [PAID] Seeking artist for 2D Platformer
« on: April 13, 2017, 04:20:09 am »
I have plenty of applicants at this point and need to cut off sign-ups or I'm never going to be able to keep track of everyone I have to respond back to at the end.  Locking the thread for the time being until I get everything sorted.

Thanks to everyone who applied!  I'll get back to everyone with a Y/N by Tuesday, 18APR2017.  I meant to get it all done this week, but real life + upcoming Easter weekend = not a chance. :)

Job offers / Re: [PAID] Seeking artist for 2D Platformer
« on: April 10, 2017, 02:33:50 am »
I would like to follow up on the problem with Private Messaging.  I sent a message after being contacted, and I'm unsure if you received it.  I'd like to double check on that and see if there's a problem.

Hey, sorry about that Rosier!  Looks like I accidentally skipped over your last message.  I've just sent a response now. :)

Job offers / Re: [PAID] Seeking artist for 2D Platformer
« on: April 10, 2017, 12:48:44 am »
. I understand that you don't want your money to be wasted on something that looks terrible and that's why I was wondering if I could join if I get paid per art that "succeeded"

Thanks for offering this, but honestly, no, because that's a horrible arrangement to work under for you.  Even if you're looking to just get experience, it is never okay for a client to ever pull something like "I'll pay you for the pieces I think are good."  Either your style is good and you work with the person with up-front expectations, or you don't work with the person. 

If you're looking to get experience, I'd recommend either looking to some of the offers that aren't quite paying appropriate wage (oh god there are a lot of them) since they're not going to attract much competition for applicants, or perhaps seek out game makers at the various Game Jams and Ludum Dare-style events.  It might not pay, but it's still going to be a way better experience than something like "pay me for the stuff you like."

Sorry if, on the surface, it appears like the two outcomes are no different.  The difference is in the intention from the client and the way the interaction / contract would play out.  No client should ever be able to pick and choose your work and not pay you in the end.  Don't paint yourself into that corner.

hey, I am unable to sent PM's here for some reason, at least I don't think they reach since they are not in my "sent" folder. Wondering if you are still have room for an extra artist. Here are some examples of my work:
Not all of the animations/art look perfect, but I'm desperately looking for a pixel art job which is not gonna be released on mobile platforms. I understand that you don't want your money to be wasted on something that looks terrible and that's why I was wondering if I could join if I get paid per art that "succeeded"
What I mean is, if I join and there's any art I make which you want differently, I will retry it until it's the way you want to if you tell me what it is you want changed.

contact info:

Job offers / Re: [PAID] Seeking artist for 2D Platformer
« on: April 06, 2017, 06:31:14 am »
Okay - I've sent a PM and/or e-mail with the art section of the GDD to everyone I'm interested in discussing further with.  Thanks so much for the wonderful submissions, everyone! :)

Job offers / Re: [PAID] Seeking artist for 2D Platformer
« on: April 04, 2017, 04:32:35 am »
Hey, I'm interested in the job and am willing to do it for free. I'm an artist with a Cave-Storyesque art style, and am totally on the same page with the dislike of waiting long periods of time on responses.

If you'd like to employ me, please email me at
If you don't want me for the job, I totally understand!

Thanks for your consideration,

Have a link to your portfolio handy?

Job offers / Re: [PAID] Seeking artist for 2D Platformer
« on: April 03, 2017, 08:17:37 pm »
Hey, just want to bump this quickly with a clarification on the initial post:

I've received a few PMs concerned that the $15.00 /hr is too low.  I just want to clarify that I'm not saying I'll pay $15.00 an hour, but that I'm offering to pay NO LESS THAN $15.00 per hour.  I'm totally open to negotiation, and the only reason I even listed  a price in the first place is because it was in the forum rules. :)

If you're a veteran artist who charges more and your interest is piqued, please feel free to contact me with your regular rates.  All I intended to say with that initial post was that I'm not going to try to be a cheapskate with your time and talent! :)

Sorry for the misunderstanding!

Job offers / [PAID] Seeking artist for 2D Platformer
« on: April 02, 2017, 06:58:56 am »
Short Version:  Pixel artist required for paid work, hobbyist platformer project with loose deadlines.  See bullets 4 and 5 for assets and artist requirements.  PM me or link your portfolio if interested. 

I値l be blunt about myself here:  I am a scientist during the day and an amateur game developer at night.  I have no grandiose delusions that I知 going to change the world or become an internet sensation with any game I make.  I just want to make a platformer that is fun and has some nice art, and I would like to pay proper, industry-competitive rates to an artist in order to achieve my goal.  :)  I am working with the assumption of no revenue (I知 an amateur but not an idiot), so I壇 aim for actual cash payment to you either by hour or piece/portion rates (let痴 discuss!) to ensure that you get fair compensation.

1.    Individual representing and offering employment:  Me.  I知 not putting my real name here in a post, but I値l of course provide it for the contract!  I知 not a company and do not represent one.

2.   Project Title:  Currently untitled 2D platformer game.

3.   Description of Project:  2D side-scrolling platform game generated using Game Maker Studio 1.4 with intent for distribution to PC platform only.  Whether the game is released as a free hobby project or a paid purchase on Steam or Itch.IO / etc is TBD.  Project is a mostly linear storyline with a few plot branches and minor 溺etroidvania exploration options.  There are three endings, each of which adheres relatively closely to the general plot.  I知 trying to avoid scope creep. 

The game uses tilesheet multiples of 32x32 at a playable-area resolution of 640x480.  I have no palette restrictions.  I壇 ideally like to keep things in multiples of 16 for sizing, with 礎ase tiles at either 32x32 or 64x64 for large ones.  Deco and details can vary as long as I can keep them reasonably close to 16px multiples (16x16, 16x32, 48x64, etc).  Background components per area may be anywhere from 128x128 to 640x480 depending on area theme, and complexity may vary.

The engine is as close to feature-complete as it can be at this point.  It痴 time for me to start building actual level content now and getting an artist on board.

4.   Assets Desired:  I知 looking for pixel art for tilesets, deco and character animations.  Current estimate puts tilesets at 8-10 areas (total sets may vary depending on tile re-use, recoloring, etc) a pretty significant amount of character, enemy, and larger boss sprites.  Minor characters and enemies have between 2-5 frames of total pixeling depending on their complexity.  For major character/enemy animations, most components have 2-3 frames.  Simplicity in style is fine with me as long as it fits. :)  Example again, Cave Story痴 sprite animations.  They池e super simple, they池e often rotations, flips, modifications or recolors of other assets, and nobody cares one iota because they just plain work.  Deco objects associated with tilesheets may vary depending on how you incorporate them into your work.  We can discuss, but you池e the art expert after all.  Weapon, projectile, item, GUI, etc are also desired.  Recolors or modifications of other assets produced for this game are fine where appropriate.  I can put together a full (as best I have it right now) asset list at your convenience.  Let痴 throw a preliminary estimate of ~60-120 additional assets to cover that stuff.  More likely closer to the higher end. 

5.   Talent / Position Requirements:  The artist needs to be able to produce simple, nice-looking tilesheets, backgrounds and characters.  The artist needs to be able to handle simple (2-3 frames, maybe 4 tops) animations for the characters, depending on the pose / action / importance of the character or object.  The artist ideally will ideally consult with me on developing the feel / aesthetic of the game within the scope of his art style. I don稚 want to hand you a list of assets and then say 登h but that痴 not what I imagined because that痴 just stupid and a waste of your time.  Let痴 work through things up front and develop the art style / expectations together so that your creativity can shine.  I知 a hobbyist and most likely an inexperienced idiot in all sorts of ways悠知 hiring you for your help to make the game beautiful because I can稚 do it myself.  I知 willing to listen to ideas. :)

Artist needs to communicate.  I知 not expecting you to be at my beck and call, but if you池e going to disappear for a while, please have the courtesy to let me know so I知 not sitting there wondering what happened to you.  I値l provide the same courtesy whenever my company sends me overseas as well so you know if I知 going to be tough to reach.  Really though, in the age of e-mail, a quick 塗ey, I値l get back to you ASAP give me 3-4 days isn稚 much to ask for! :)

Deadlines:  Slowly but steadily is good enough for me.  I don稚 have a strict deadline because I知 not a professional developer, so I知 not asking any hard deadlines of my artist.  As long as we keep talking to each other and get the art made at a steady pace, that痴 fine.  You have a life and I知 not your full-time employer, so I値l be reasonable! :)

6.   Payment:  Negotiated contract, no expectation of revenue sharing.  In alignment with forum expectations, I知 definitely willing to pay at least $15 an hour or higher based on your experience, skill, or other negotiations.  My wife (a children痴 book illustrator) would murder me if I tried to shortchange an artist. :)  PM me and let痴 talk!

7.   Contact Information:  PM me here for now.  I値l provide outside contact info as required.

8.   Position is not local-only. 

If you're interested, send me a PM or post a reply with a link to your portfolio or past projects.  (No, I will NOT ask you to make anything as part of selection process.  Spec work can go shove it.)

Pages: [1]