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Messages - Afelium
Pages: 1 2 3 [4] 5 6 ... 12

31
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 19, 2017, 02:23:20 pm »
Maybe not well,but I managed to make all the limbs,but the pose feels strange;do you know why?

32
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 15, 2017, 05:44:34 pm »
im struggling with the lighting on the limbs(Especially the highlights,don't know where to put them),I have no idea about how to apply AA on the grooves and I don't know if the metal orange palette(the one on the shoulders and limbs)is good

Waiting for advice before proceeding
Edit:no longer waiting :P
Edit 2:
+1 leg

33
Devlogs & Projects / Re: TCD - A shooter with a twist !
« on: October 13, 2017, 03:30:06 pm »
Simple but cool,nice sound effects and graphics,but I have an issue:After the first "ZM" enemies,the "EKFV"(if I remember well)comes and I can only press 3 keys,because the 4th doesn't work:is it a problem of my keyboard or a bug?

34
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 13, 2017, 03:03:02 pm »
Sorry,its been a long time,but it is difficult to restart something you already made without making the same mistakes.Here's my latest attempt,trying to follow your advice

I changed palette and tried to respect the proportions
The shading on the shoulders still being a problem
Seems like I accidentally downscaled it a little

35
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 07, 2017, 07:44:47 pm »
I hope it's okay if I butt in with a few answers.

Yes, you need to study art theory. Pixel art is just another 2D art medium. To learn more about light, this is a great tutorial. This is a more general tutorial that might be useful. Neither of these is about pixel art, but all the same theory applies to pixel art.

The metallic effect is created through contrast. Metal is shiny = high contrast. More specifically, the highlights on metal are usually much more different from the midtone than the shadows are.
Thank you for replying,your advice is always good

36
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 07, 2017, 06:40:43 pm »
Afelium, you can still be proud, but it's not really about pride. I too feel a bit down if I see other people's art that's much better than mine. But instead of developing an inferiority complex you should try to learn from it, everyone was a newbie once, everyone will improve given enough time,work, and dedication.

Keep doing what you love!
Thank you,that's really motivating (;
I think you need to fix the proportions before you start shading, an edit to illustrate:

Wolfenoctis,Hunited,I have a lot of questions, so don't worry to answer them all:
How can I get better at making proportions?
How can I give a metal effect like the one in wolfenoctis's edit?
Do I have to study art theory to make decent pixel art?(good enough to be paid for)

37
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 07, 2017, 12:36:19 pm »
I think you need to fix the proportions before you start shading, an edit to illustrate:

How can I be proud of my creation after seeing this?
Thank you for your edit,it's awesome!

38
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 07, 2017, 08:27:03 am »
Well, although light does propagate in straight lines, you're not really looking at Samus as a 3D object in this way.
I don't know how light would work in this situation,I tried to make the helmet's shadow more  evident

Edit:
here comes the body

39
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 06, 2017, 10:47:26 pm »

It's this part especially, but if I'm the only one, then don't worry about it.
I don't know how light exactly works,but here's how I think it could have worked

40
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 06, 2017, 08:12:24 pm »
Actually, although that is not banding, it is what is bugging me on the right shoulder as well, still.
Banding is when you line up pixels in a way that creates a perceived line.
Actually, what you described is banding too, itīs just that in pixel art jargon it means something else.
example of banding
Thank you for the explanation :)
Actually, although that is not banding, it is what is bugging me on the right shoulder as well, still.
Do you think my last edit has resolved it?Or should I work again on it?

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