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Messages - The B.O.B.
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691
Pixel Art / Re: Sessy Lady...
« on: April 09, 2006, 03:53:40 pm »
Consider this the final edit, and I'm done with these "biLtches"...This is the last edit because I initially just wanted some help with the Arab lady, but got more crits over the sample character. Really didn't mean that to happen. I just thought that the forum gods out there might be thinking the switching of the characters might be off topic from the orginal arab. Just don't wanna piss the wrong people off, thats off.
   And by the way, the sample character was supposed to sorta emulate a dude. She's a tom-boy, so she might have some dude characteristics. For other proof on these types of characters, just look at "Makoto" from Street Fighter III: third strike. Thousands of folks thought she was a dude, including me, until they saw her dizzy pose( because her bra showed during the pose). But I guess its what the peepo want, so here she blows. the new version is on the far left with the older one on the right. The bottom rows are just in black outlines.

new--><--old
 
*I elongated the leg, gave some form into the left leg to show it through the gi, straightened her upright so her neck is more visible, rolled her pants down, so her hips are more visible( pervs'  ;D), gave her more tiny, feminite feet, enlarged the head just a smidge, slimed her shoulders down, gave her skin a more cell shaded look as everyone asked, and gave her two extra human tone colors, as shown in the pallette.

Phew! Consider me a steak fellas, cuz I'm done...well done. Just kidding. It still gots probs, but I can't afford to play with her any longer. Thanks again everybody for the helpful crits. Really enjoyed them!

692
Pixel Art / Re: Sessy Lady...
« on: April 09, 2006, 04:42:45 am »
   Well alright, alright, alright. Thats a will do, cappin'. I guess it's a start from scratch for me now. Thanks for info, and also, the anatomical figure really helped me understand the issue with it, technically. I finally get what you guys were talking about with the shoulders. Also, I do understand the whole drapery of clothes on the limbs, and how they should be visually seen (especially seeing it as how the wind is blowing the belt, and that would also make one presume that her pants would also be blown in that direction, giving more of a visual of the leg it covers).
   Come to think of it, I really was just wanting to know about the egyptian gal's(or arabs, thanks Camus) probs not really the other, since she was just there for a side by side example of style. But I guess I got some extra help today on that certain little lady. Thanks err'body. I'll try working on them another day. Thanks for everybody's info!

693
Pixel Art / Re: Sessy Lady...
« on: April 09, 2006, 02:46:54 am »
...
On your new sprite, is there a difference between the two darkest colors? 'Cause if there is I can't tell.

Actually, the Darkest color in the pallete is just the pure black that is used in the outline of all the characters. Thought it wouldn't be right to post just the sprite's colors without the outline color also.

And to Camus, I know the second FEMALE( Once again, let me remind everyone, I really suck at making female sprites. Plus the second character is supposed to be some type of female, ryu-ish tom-boy so it kind of makes sense for the boyish look. But its still no excuse to cover her manly type anatomical issues.) doesn't look as great as the egyptian sprite. I just wanted to know if they matched or not. Sorry, if I confused anyone.
   And yeah, I meant to use a low color count on both the characters. I'm trying to learn to use a minimum amount of colors by effectly using them in skin tones, and clothes also. Obviously I'm still failing at it, but I'll keep trying in the future. Oh, I almost forgot, I must be an idiot or something, but I got really confused when you were explaining to me which sprites were which. I didn't know if you meant the "old one" as the original egyptian sprite, or the edited egyptian sprite when compared to the Tom-boy sprite on the right, or the Tom boy...eh, never mind, I got a head ache.
   Any ways, thanks for the input everybody, I'll try to fix them up for me'self to look at. I don't wanna keep filling this post up with garbage full of my edits. Save you guys the hassle, and breath. Thanks again!...

694
Pixel Art / Re: Sessy Lady...
« on: April 09, 2006, 01:38:41 am »
   Thanks Camus! I was hoping someone would see where I was coming from. I understand what Wayuki and the others were saying, its just that I don't want to create the same style of fighter sprites as everybody else. I want to create a different type of fighter style( even be it by strange skin tones), and by staying the mainstream, how will I separate myself, or achieve any success? Therefore, I'm going to go ahead and post the two edited versions of what everybody wanted(with out the gradiented version mind you. KOF is great, but I just don't feel their style of sprites is right for me ladies.), and another female fighter sprite below. I just want others to see which style of the egyption women matches the same style of the newer female sprite. Check em oot'...



   So there ya go. There's no right or wrong answer, I'm just curious as to figure out which of the two sprites matches the style of the female sprite on the far right. Knowing how to match styles will be crucial if I ever have the oppurtunity to work on a project, so input would be greatly appreciated.

695
Pixel Art / Re: Sessy Lady...
« on: April 04, 2006, 04:20:28 pm »
To be perfectly honest with you, the strange hues of her body were my favorite part about her. But whatever suits the eye, heres an edit for ya. I just gave her a more realistic tan, as you asked.

old version-->

new version-->

so far I still like the older one better. But I'm pretty sure the majority might chime in to your opinion though, Wayuki. Thanks for the input, I appreciated it!

696
Pixel Art / Sessy Lady...
« on: April 04, 2006, 01:32:41 pm »
What with all these fighter sprites bieng made, I though I'd be a part of the fad, and send in an oldie I made a while ago. I'd just like to mention before hand that fighter sprites are what I like doing best, so I practice more on these guys than anything else. However, looking at my gallery, there was a shortage of female fetalles.Therefore I'm whoring out my design of a female character to you guys, whose design seems to be based off of middle eastern decent, like Egyptians and what not. Tell me if it needs a little work or not:




Keep in mind that I really suck at female anatomy, and would greatly appreciate some tips especially dealing with that subject.

697
Pixel Art / Re: Ken portrait WIP
« on: March 24, 2006, 09:15:33 am »
It's looking great so far. As far as the anatomy goes, I'm having a bit of trouble trying to figure out whats going with the jaw line. There seems to be a line, or stress line, on the jaw that kinda looks awkward. Other than that, it's looking great. I'm just hoping that his right arm will get changed in the future, cuz it's looking a little funky right now...

698
Pixel Art / Re: Two new pieces. The perfect potion and Two hands? Why?
« on: March 23, 2006, 06:03:18 pm »
   I think the first work still needs a bit of work. I'm still not feeling his right arm. His wrist seems to be meshing with his thumb bone, and that arm also looks kinda short, when compared the folded left arm. His lower abdomen (6-pack) is a little larger than a normal person's anatomy would allow.
   However I do like the style it was drawn in, so no crits there. I think you got the main point of human anatomy down, but you might need to touch this guy up a bit. As for the bottom pic, I have the same crit as Dhaos, mainly about the strange orange colored object coming from his chest. But at the moment, I still would like to say that your style is top notch. Keep it up...

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