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Messages - The B.O.B.
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671
Pixel Art / Re: Larry Bird
« on: October 25, 2006, 03:46:25 am »
   The Gray patch must be some type of transparency issue I guess. The bird itself has a nice smooth texture to it, and I can't wait to see it colored. Now on to me bieng a jerk:

   I find it strange that his man-boobs, or the whole chest really, seem to be separated from the rest of the body, by that strange dark outline. If the look was to give the bird a little bit of sexy, saggage to the pectorals, I would slowly disinigrate, or blend(or Selout I suppose?) the mid-chest black outline into the brightest white you have shown.
   I also have noticed that there is a round circular shadow on the birds chest. My best guess is that the head is causing this shadow. However, if the beak is as long as it is right now, and if certain areas are bieng affected by some light source, then shouldn't the shadow be longer towards the middle, mainly casted be the beak itself? At the moment, it seems like a normal head is causing the shadow on the chest. Then again, you might be going for something different, so I could be wrong. That, and I also get the feeling that his left leg is longer than right for some reason...
   But again, this could be due to the fact that it's still in a grayscale period. Would totally love to see this guy in whacked out colors, sorta to parody the c64 Yus character though!..
   

672
   When I pixel, I definitely need some music in the background. I guess I'm more-so a music Nazi; as in I won't listen to anything other than Heavy Metal(Dismember, Kataklysm, At the Gates, Devildriver, a lil bit of Metalcore, Callenish Circle, etc., and ya gotta have some Iron Maiden in your diet kids!!)..
   The atmosphere has to be dark for me to continue pixeling( which I noticed is apparently very normal among fellow pixelers). I also tend to agree that the darker the atmosphere is, the more focused my eyes become with the piece. I also tend to always zoom out and in every 3-5 min. to try and spot anything that looks odd from afar. I even go so far as to stand about 15-18 feet away from the cpu to see if the distance adds any type of flare to the piece that can't see up close.
  As for food, I always need a cup of water near me when I pixel, to take a sip out of every now and then. I ussually have some type of chips to munch on when my cravings begin. Other than that, though I enjoy some fruits moreso than chocolate, mainly bananas and carrots( No, I'm not a vegetarian...)
   I hardly ever watch t.v., so I'm not in the know, and never really have it on unless I'm tired or feeling the need to take a break from the computer...otherwise, I'm a hardcore pixel dork all the way...

673
Archived Activities / Re: I Spy with my Pixel Eye (Oct 21 - 28)
« on: October 22, 2006, 05:54:00 am »
Just happened to slip by this today, and pixeled this as fast as I could so nobody could beat me to it(looks a lil sloppy, since I only took about less than an hour on it)...After all the Hub bub about the new Iron Man movie coming out, I'm guessing this is what you see? He's Hard, and he's metal; He's the real friggin' Man of Steel!! ;)


674
Pixel Art / Re: Daemon dump *Naked man parts warning*
« on: October 18, 2006, 11:22:18 pm »
Eww, demon porn.  :o

   Assanine jokes aside, I spy wif' me lil beaner eyes an issue with the anatomy. Of the blue demon's, to be exact. I guess you could say thats the way he's supposed to be built, but I just don't think it fits him.
First and foremost, his abdominal region seems off in my opinion. His left Pectoral muscle seems to be painted on to his chest, much like stretched t-shirt and seem to be out of line with the right pectoral, as are his obliques. I would try and shorten the left pectoral by moving the part where the pec' meets the shoulder further back left, and draw the arm pit. As for the obliques(or ribs, or whatever it is depicted underneath his left pec) they should be less parralell with each other, and shouldn't be drawn out that far.( imo, they look like they are bieng drawn out all the way to his back) Also, his six pack travels all the way down to his third knee( third knee you ask? The Wee "knee" of course!). I think that it would look a lot neater, by getting rid of the lowest set of abdominals, or just scrunching them up a bit. Also, with such a big upper body, he seems to have a deficient set of arms. Very puny lookin' if you ask me...and ditto what Mirre said about the pose of the hand and trident.

   Aside from the obvious crits though, your style seems to outshine these small flaws. I also agree that the red demon is very sexay'. And you got some good beginnings with the blue devil creature, as I like the pose, and the style of shading.(would be keen for some more demonic teeth though)...Great job though, me likey lots!

***EDIT 10/18/06***

I just got in from work and made a quick edit of your work, Trem (hope you don't mind). I'm not very well versed at describing issues I see as some people are, such as Helm, Ptoing, and Pawige. I think the best way for me to describe this issue is by pixeling it for you. Below is my edited version of your blue demon. I might have accidentally killed your style and blended it a bit with mine( sorry!):

I made the following changes: the upper body, the pectorals, buffed up his arms to match his large upper body, extended his left foot a wee bit, added some detail to the trident, changed his head and gave him a bit of snout from a different angle with a different set of teeth. I decided to leave the leg length alone, as I thought that was the intended look...Hope I helped you out! :)
   

675
Pixel Art / Re: The Maxx vs. The B.O.B...clash of style
« on: October 18, 2006, 06:11:43 pm »
Feron: "I think the subtle on the first looks better also - more creepy and suposed to be a bit unoticed."
v.s.
Ptoing:" I have to say I agree on the contrast, your colours are way too muted and your range of value is not high enough." and Vedsten: "- i'd go for some much higher contrast on the charactor. Use the dark colors from your pallete and go a bit more crazy, (espec. on the bottom part, needs more definition)"

Well, I thought everybody wanted higher contrast. Guess I was wrong. Though I agree with Feron, I do enjoy the original piece alot more, as it gives it a softer, creepier, and more scene-ish look. But I also understand what Vedsten and Ptoing meant about the contrast issue. Le sigh, now I'm just confused as to what to do with this piece...anybody else want to chime in?

676
Pixel Art / Re: The Maxx vs. The B.O.B...clash of style
« on: October 18, 2006, 02:47:20 pm »
Ok I just finished the piece, and have currently made two versions:

Heres the original with the mute colors I had originally:

I just noticed that you guys were correct (not that you never are) in the fact that the greys in the pallete mute out certain details that would have been redundant to keep in the first place. The details that are bieng muted the most that are important to me, (other than the obvious dull yellow hues) is the shadow that The Maxx is casting( which is taking the form of Mr. Gone's head, The Maxx's enemy) and the dead gooey Isz that the Maxx just smashed into the ground.

So I decided to take heed from Ptoings critique, and try a contrast increase( I think). I think it looks much more vibrant than before. Here's the newest version(don't ask about the color count, since I also lost count):


Other than the high color count(which I just can't seem to nab), and the inexperience of creating a fairly real textured brick wall, I'm fairly proud of it. Again, I want to keep the kind of sketchiness it has, kind like a comic book style, which explains why some lines in the piece are kind of sloppy, and look undefined( mainly in the bandaged feet)

@Ryumaru: I wish I had a decent pic of The Maxx to show you, but most are just him in some action like pose. The truth is, in most episodes or scenes in the comics, he is depicted in a dark alley(being homeless, its his home) curled up against a wall, or inside a cardboard box. He is depicted as a big purple super hero, with a secondary yellow color that runs down the center of his face, and is the colour of his lava made claws. He wears these large bandaged shoe, with some gem or ball in the anchor of each shoe. Here's a link to wikipedia to see some pics and the story line: http://en.wikipedia.org/wiki/The_Maxx

Oh, and don't forget to take a gander at the story line too :)...To further see more animations of The Maxx, try watching some of the episodes at Youtube(search The Maxx) and you'll see what I'm talking about. One of the best animated shows in my opinion...Oh and if there is any more crits( or if I didn't understand the previous crits) please don't be shy to tell me, I'm willing to make it as best as I possible can. Thanks again everybody!

677
Pixel Art / The Maxx vs. The B.O.B...clash of style
« on: October 11, 2006, 02:16:11 pm »
   Okie doke, haven't posted here in a while. A while ago I remember a topic (or ramble I suppose) popping up in the pixeljoint chatter box. It was about the Sam Keith Comic, The Maxx. I believe iSTVAN brought it up, and ever since then I've been looking up story lines and pics of the comic, since I remember watching it when it was made into a short cartoon on Mtv way back when.(bad ass cartoon to be exact. Try searching it on Youtube, and you'll find all episodes) The only problem was I never understood what the hell it was about...Now I do.
   So I drew this fella up, in hopes of sending him in to Pixeljoint when it's done. Only issue is I suck extremely bad at background detail. I'm having no luck trying to create a brick wall texture, with the current pallete that I'm using at the moment. Any one here have any pointers on how I can better approach this? Moreover, does any one think that the character himself needs a smidge of work? Critiques, pointers, Rambles, and whatever. I just need the help 'Beetch's...


By the way, Here's the progress animation, if any one wonders how I do this all in MSpaint(screw the haters, I'm an MSpaint whore all the way):

678
Pixel Art / Re: Don't Mess With Texas. (Still a WIP)
« on: May 26, 2006, 02:02:31 am »
most of those crits will be fixed because he stated that it was still a wip >.>;;

uhhh, yeah, I know. Thats why I put that special sentence in italics, in my previous post, to inform others that I just read the rest of the post...kinda ironic though, that one person would call out another for not readin' the post, when he didn't read the other correctly either...By the way, I'm still waiting on this baby to be finished. I like the fancy design of the boots, but I think a true Texan might have some spurs to go along with that sexy outfit....

679
Pixel Art / Re: Don't Mess With Texas. (Still a WIP)
« on: May 20, 2006, 04:43:48 am »
   I must say sir, I am a Texan, and you captured our likeness pretty well. Bravo to that.
  
   But some parts of the piece seem be left untouched. Be it, they are little parts of the piece, but the right boot seems plain and doesn't hold any of the blue shadows that are shown on the left boot. Also the champagne in the glass seems to be left a little too plain. I could understand this, however, as something that was meant to be left plain, as it would hold true for a cartoon liquid. However, in this case, I don't think it works very well. Maybe a little shine in the liquid could spice it up. Also, the hat seems a little plain at the moment, and it could use some sprucin' up.
***by the way, I just read the rest of the post, and I realized that you wrote that you are still not finished with the piece, which makes everything else I just said redundant....I'm a dumb ass***    
   Everything else definitely overshadows these tiny problems though. I also love the way the vibrant blues seem to aa very well with the lettering, though I wouldn't go so far as to call it new technique. Bull corn aside, I've been waiting too long to see something like this from you. Great job, and can't wait to see this baby finished. Awsome...

680
Pixel Art / Re: A little help, por favor...
« on: May 07, 2006, 12:16:21 am »
 
Good sprite design is based around silhouettes. Try taking your favorite fighting game characters and study the shape. Chances are, even without any detail, the character will still be recognizable.
   Actually big brother, all my fighter sprites are drawn starting witha gray blob, and than a silhouettes, including this one. It's the only way I've always drawn them, since using line art seems to confuse where certain shades belong. It seems I over shade some areas of the figure, and call it my "style" which I guess, is the wrong thing to do. Anyways, to understand what exactly I'm talking about, here's an animation of the steps I ussually take to draw a fighter, with the previous character as the example:


   Taking Adarias's crits to heart, I changed the stance of the fighter, and showed the difference between oldest and newest:


Vers. 1: the older sprite
Vers. 2: newer sprite, with more weight on the legs, with original upper body, and pallete
Vers. 3A: newest sprite, with more weight on the legs, and arms closer to the face for a better, guarded stance as Adaria's had asked
Vers. 3B: Same as version 3A except the contrast is popped a wee bit..

Thanks for the help err' body!

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