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Messages - The B.O.B.
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General Discussion / Re: Official Off-Topic Thread
« on: April 13, 2011, 06:12:39 pm »
Dunno if anyone has seen this:

they really need to stop that.  let the good game be a good game and make something new.  bleh.

I don't agree. I thought Cave Story was a fun game, but if you ask a lot of mainstream gamers, they probably would tell you they've never played it. A great little title that flew under the radar, if you will. By making a remake as this, it may help boost it's popularity, intrigue, the possible the demand for more titles such as this, and maybe even more old school 2d games. At that point, hopefully pixel artists, like myself, may get more job opportunities to quell the demand.

Of course, this is all wishful thinking. But optimism never hurts.

Pixel Art Feature Chest / Re: Spectra-Bird
« on: April 29, 2010, 07:18:06 am »
   I think it's fine as is. This next bit of personal critique is more for your future works, than this one(which pretty much summarizes my whole critique here, if you wish to skip the non-sense): Please, please, please try to stray away from the aloof big muscle guy pose! You have a wonderful way of choosing colors, but the only thing that holds most of your pieces back is the muscle-guy anatomy. This character could have done well without the muscley arms, and that static pose.(in fact, I think it would work better with skinny arms, provided the character and possible funny message.)

Just as a refresher, these are the pieces that stick out in my mind, from your gallery in Pixeljoint, that seem to have this very same issue and haven't let go of it since!:

1. Stout: good piece, small but readable...unfortunately, the start of a safe pose...maybe too safe.

2. Grunt: Massive improvement over the original(though I'd wish you'd left the original in the gallery somewhere for others to see how much better this has gotten)...but noticing the pose is still in this safe, static pose...maybe the next will change.

3.Gluggernaut: Starting to see a problem's not so much the technique, but moreso the fear of branching away from what's comfortable...Digging the drowned out colors, to set the mood for the scary character.

4. Tsu-Moe: the Pros? Great technique, per the norm with you. The Cons? A near replica-pose of your previous Grunt and Gluggernaut character. Mainly, it's still lacking in Dynamic-ism(is that even a word?), pose-wise. 

   I know you do pixel professionally, I just wish you'd show us more variety in some of your monsters/humanoid characters. For most first timers, seeing something like this is impressive, and SHOULD impress them. But for me, I've seen your art for a while and maybe that's a fair reason as to why I feel this way, but the tired pose detracts so much from how much better this could be.
   Also, I'm not trying to be a dick. I've seen your portolio, and it's great. But this big guy pose thing seems to be bleeding into your other mediums as well.From one growing pixel artist(err...artist in general, I suppose) to another, I just think it's good for us now-growing-old fogies to tell each other the truth, for the better and never for the worse. At any rate, and silly rants aside, I still think this is a fantastic piece!

General Discussion / Re: Official Off-Topic Thread
« on: April 22, 2010, 10:24:31 pm »
Heh, I collab'd with Henk on an upcoming project and didn't even know it...

ahh, the wonder of internetz...

General Discussion / Re: Official Off-Topic Thread
« on: April 14, 2010, 02:46:06 pm »
   Just got off a bender of playing God of War games. Recently bought the God of War collection (GoW1 & 2) for the PS3. I really did miss out on these great games when they came out. Wonderful stuff. I thought it would be pure hack and slash, but to my surprise, they're all sorts of these little puzzles. Some easy others SUPER difficult to figure out. Seriously pulling my hair out for some of them, when it was just the smallest little thing needed to solve them. The boss battles in these are pretty fun, too. Probably the real hall mark of the series, to be honest.
   Then I got GoW3, being sold on it's predecessors being solid titles. Wow, glad I got this one. Gorgeous graphics, period. And the boss battles are the best I've seen in a game yet. The Poseidon battle(my favorite god of mythology, kinda' sucked to see him the first to go so quickly...) was immense. The Titan battle was pretty good(think it's with Chronos again). The puzzles in this game, though, were much easier to figure out. Not very many brain teasers. Not sure if that's a good or bad thing for most long time players.
   The only thing I wasn't too fond of, was the story itself....I know it's a silly game-story, to provide an excuse for Kratos to hack and slash the gods of Olympus. But it was a bit too corny for my tastes, for what it was. I think out of all the games, the weakest story was in the latest GoW game. Just a bit of a jumbled mess. Don't want to spoil it for any one who hasn't bought or beaten it yet, but it's just feels a bit...slapped together? I guess I'm a guy who needs a solid story before details get into the mixing bag.
   However, this is one of the few exceptions, where the graphics and battles are enough to push silly story line issues aside, and make a great game...awesome stuff here.

*still waiting for Super Street Fighter IV to come out, so I can get frustrated with getting my arse whooped online*

As a side note, I've been getting into reading comics as of late. I usually get about 3 volumes/comics a month. Been getting so addicted, now I'm getting 6(especially Marvel comics...that's right, I'm getting it for the story line!....The B.o.b.=hypocrite) Gotta' calm this down, probably need to save up for something later on that'll be important...oh, and some of you guys that mentioned it a couple of months to a year back were right: Scott Pilgrim books are definitely awesome...still not sure about the movie though...

/end rant

Pixel Art / Re: The Adventures of Blade and RasputinXX2
« on: April 01, 2010, 04:31:35 am »

General Discussion / Re: Would this be considered bad practice?
« on: March 31, 2010, 03:32:56 pm »
I really think it's a pretty simple answer. To me, if the process in which it was done is pretty transparent, and artist isn't taking credit for someone else's art, it's ok. In this case, these type of tools can make whatever they want, however complicated they want, but the main point is in the end, does it truly have all the needed traits for great quality pixel art(or the media/style of art in question), and was it all done by the artist him or herself. When dealing with submissions, these are the things that are most important to me. I never much liked when artists used existing works, edited them, and called it their own; I think that is what most artists can't stand, whether it pertains to their favorite type of media, or not.

General Discussion / Re: Official Off-Topic Thread
« on: March 29, 2010, 07:51:07 pm »
Could be a nice Father's day project for you guys to recreate this game on Windows platform...maybe with a bit of improvement as well.

General Discussion / Re: The neck-breaker pose
« on: March 07, 2010, 08:54:36 pm »
I think it's mainly due to artists with lack of perspective. It's been this way since ancient times, where hyroglyphs on Egyptian walls showed paintings of people in this very same of contorted pose. This is shown in other cultures paintings as well, though I don't have time to list links or references. It's one of the main points made in the Renaissance movement, of how more artists started being bold enough to show more perspective...something like that, I suppose...

General Discussion / Re: Official Off-Topic Thread
« on: March 07, 2010, 08:49:38 pm »
As I mentioned before: Cats are evil...

General Discussion / Re: Official Off-Topic Thread
« on: February 28, 2010, 11:12:56 pm »
GRAHhhh!! Darn Canadians stole the gold medal, in Hockey! Great game, though. Kinda funny how the American goalie just stood there like a statue a split second after the gamewinning OT shot was made; guy knew he was done for...

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