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Messages - llamacyst
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Pixel Art / Shute
« on: March 03, 2019, 02:11:53 pm »
Could I get some feedback on this chute's lighting?
Not sure if it looks right.

Pixel Art / Walking Animation
« on: January 06, 2019, 03:27:37 pm »

I wall just looking for some feedback on this animation. Thanks!

Pixel Art / Re: Spin Slash
« on: November 01, 2017, 08:57:21 pm »
Looks really slick, the only thing i'd say is watch the leg thickness and length. Especially before his third swing. Also the sword(?) looks as though it disappears at this moment

Pixel Art / Re: [C+C] Bread character animations
« on: June 07, 2017, 08:09:05 pm »
That's not a laugh, that's a shiver.

Try laughing yourself, your head doesn't vibrate, it bobs up and down around every half second.

As an avid Duelyst and Faeria player, i have to say i love the direction of this game.

I have to ask, how do you plan on distributing units? Does the player start with all of them? Are they rewarded with them for completing missions? Also, how can you convince players to play this over Duelyst - which has "better" art - or other games that already have an established player base?

And most importantly, when can i play the game ;)?

Here is a giraffe watching TV:

I lack the knowledge of a lot of technical terminology, but i hope this is complying with your wishes
The giraffe itself is made up of 8 colours, however the surrounding area contains many more. It is on a 64x64 canvas as well.
If this is against your wishes, i can easily isolate the giraffe and reduce the colour palette.

I look forward to your response.

Pixel Art / Re: Run Animation
« on: April 05, 2017, 08:06:52 pm »

Oooh, that looks so much better, the squash really makes it satisfying to look at. I'm trying to work it into my version now, but the software i use doesn't stretch or squash images (it's macromedia flash w/ an extension) so i have to redraw the image each frame.

It'll do for now, but i really think the process would be sped up with better software. I'm thinking about aesprite or graphicsgale since they both have free versions, any thoughts?

also on the sprite in general, why didn't you remove the double pixels on the body?:

I felt as though leaving the double pixels gives the cloth a sense of thickness, but i think ill go with what MysteryMeat had to say, i kinda dig the look.

Thanks for the help.

Pixel Art / Re: Mi first Tileset
« on: April 05, 2017, 04:44:43 pm »
To make it easier to criticise, you should put some of them together to make them look like an actual scene.

From what i can see now, the lighting is all of the place. Is the light-source on the left or right, bottom or top? Instead of mirroring them, you should really try and create them individually.

Aside from this, this is a solid base and a few minor improvements can have a massive positive impact.

If you need me to clarify my points, please ask.

Pixel Art / Run Animation
« on: April 05, 2017, 04:28:45 pm »

Okay, so on the left you'll see the run animation and right is how the character is meant to  look. I'm pretty happy with how the look turned out, but the run animation looks all kinds of messed up imo. I used the nuclear throne run animation as a reference.

I would appreciate any advice to point me in the right direction.

Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: March 29, 2017, 08:34:51 pm »
Imo the new one is magnitudes better than the last, bbut in the end, i feel as though it comes down to personal taste.

Plus the dwarf looks like part of the castle instead of a different image just pasted in.
Contradicting what the other guy said, the new one draws the attention more to the dwarf due to the loss of detail(which is probably good).

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