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Pixel Art / Re: [WIP][Newbie] Kid Chameleon Remake - Sprite Work
« on: August 15, 2010, 12:21:53 am »
Hmm, my flawed copy seems to be holding me back. I'm probably going to have to save up and get another one.
The .mfa refuses to load since it makes use of the PMO system which I don't have.
Your .exe runs perfectly and I am seeing now why collision is much easier to work with a regular and static shape. A falling animation with arms out could catch a guy on an edge, turning around with a sword could stick the sword into a wall awkwardly, et cetera.
I'm still messing around with the behaviors getting a feeling for it, but now that I realize that my project relies on a new MMFD2 copy, I can't make anything refined enough to be a finished product. But, that still isn't stopping me from experimenting in my free time until I can afford a to buy it. Thanks again for the extensive posts! And I hope you did good on your math test.
The .mfa refuses to load since it makes use of the PMO system which I don't have.
Your .exe runs perfectly and I am seeing now why collision is much easier to work with a regular and static shape. A falling animation with arms out could catch a guy on an edge, turning around with a sword could stick the sword into a wall awkwardly, et cetera.
I'm still messing around with the behaviors getting a feeling for it, but now that I realize that my project relies on a new MMFD2 copy, I can't make anything refined enough to be a finished product. But, that still isn't stopping me from experimenting in my free time until I can afford a to buy it. Thanks again for the extensive posts! And I hope you did good on your math test.