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Messages - Salvage
Pages: 1 2 3 [4] 5 6 ... 8

31
Pixel Art / Re: Warrior
« on: September 15, 2008, 04:56:55 am »
ok, look here



without colors, first look at values for the moment

first image is your orignal in grayscale, not much contrast.
second image is my edit in grascale, more contrast since metal needs contrast to look shiiiiinnnyyy.
third image, mostly your orginal colors, but with the boosted contrast, in skin too.

i removed 4 uneeded colors.

32
Pixel Art / Re: [WIP] Girl
« on: September 15, 2008, 04:04:08 am »
dont wait on those arms, you should do them before any cleaning.
with this pose, there is a lot of freedom for arm posing since they dont need to support any weight.
resting, gesticulating, covering, its really up to you!

33
Pixel Art / Re: [WIP & Nudity] Mushroom Chick
« on: September 15, 2008, 03:31:16 am »
massive canvas!
its going to be a lot of work at this large scale, especially if this is only half of the character.
if you want to focus on anatomy and proportions, a smaller composition will enable you to conceptualize things better and not be tempted to fill this space with details.
i think you need a complete figure first, then anatomy critique will be more forthcoming.
its hard to balance half a figure, go ahead with you vines or stalk idea.

34
Pixel Art / Re: newbie walkcycle
« on: September 15, 2008, 03:22:38 am »
not a bad start!
why the shrivled foot?
that far foot is shrinking like a violet.
also, there is a little hitch in the strid right where the foot rolls off the toe and rises.

35
Pixel Art / Re: Plotting Revenge
« on: September 15, 2008, 03:15:16 am »
wait, this is lens distortion right?
cause otherwise i'm starting to feel that the feet/legs are pretty large.
the frontmost foot, even though foreshortened, is as long as the forearm.
with that kind of distortion, maybe the head should be smaller?

36
Pixel Art / Re: Plotting Revenge
« on: September 14, 2008, 09:08:04 pm »
Moody piece! Interesting tallpixel format.
The converging hands form some very complicated finger shapes.
I think maybe treating the fingers more as solid tones, rather than outlined, will help differentiate them better.
Lighter tones for fingers in front, overlapping darker tones for fingers behind.
I like the sketch.
What is going on in step six?

37
Pixel Art / Re: [WIP] dog monster!
« on: September 14, 2008, 04:08:43 am »
Speaking of nutrition, I've heard it said there is always room for jello... and a Helm edit.  :P
No, this is great. I can still go back over what I've blocked out in animation and work on some finish.
Actually, I have been hoping for just this kind of crit, having discerned that my surfaces were stinky smooth and uninteresting.
I'm trying to understand how to fix that, its challenging, but important.
Often times surface rendering and texturing seems more like some elusive method of dithering to me.
Anyway, thanks Helm! I definitely feel you on the values too.

38
Pixel Art / Re: [WIP] dog monster!
« on: September 13, 2008, 11:04:29 pm »
starting to color it in.
color color color.
hope its reading.


39
Pixel Art / Re: [WIP] Fat Cat
« on: September 13, 2008, 03:41:29 am »
Welcome! Hope you do not get discouraged.
This is a challenging piece, especially because of the fur.
You should try to acieve more contrast, so that your efforts are noticeble.
The fur strokes you have placed are not very visable because they are light, and are placed on top of a light color.
It's hamster face can be changed by making the head slightly rounder, a little more like a sphere.

40
Pixel Art / Re: [WIP] dog monster!
« on: September 09, 2008, 09:48:17 pm »
well, thanks, here's more critique:
the colors are boring.
i don't think they will contribute much to effective separation of shapes when animated.
so... i came up with this eye wrecking palette.
minds were broken, bricks were shat, etc, etc.
too weird?


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