More like not my cup of tea, don't care for hipster art games that think they're deep and all I do is watch David Lynch films and listen to post-rock music, ironic eh?
Sorry, but it feels like you read some opinion on the internet about hipsters, which...somehow you equate to games with art-like quality, and then decided to latch on to it. Why is listening to post-rock...ironic?
BAWWW TALKING IN GAMES/CUTSCENES IS SO EVIL IT NEEDS TO ALL BE HOW I WANT IT TO BE OR ELSE ITS DUMB. Thats why Uncharted 2 and MGS3 do it so successfully right? How can it HURT the experience? Sure sometimes it can but if done correctly it does not. Well so much for being open-minded, he sure seems fairly ignorant, acting as if there needs to be one way to do things, using another man's words to twist into his own poorly thought-out opinion.
No. He is not saying all games forever should drop the traditional cutscene narrative type. He is just putting it out there; why rely on it so heavily when in fact it may obfuscate the overall experience that you might be going for? Some games take this route by default, and by sticking to convention, effectively stifle any sort of creative vision for the game. If anything he's being more open-minded and not ignorant, and he is right in that sense, I think. However, yes, more talk and less rock is still relevant in video games. For example, Mass Effect series.
If other people enjoy it thats cool with me but as for me, I see not much point in it, look different doesn't make it better, it just makes it stick out more and not always in a good way either.
It sounds to me like you dislike what the game aims for mainly because you think they're just trying to be nonconformist. Does taking a non-traditional path automatically associate with all style-filler and no substance? Why does attempting this break a video game in any way? Because games can't pull inspiration from art? I understand that it's not your cup of tea, but you say there's no point to it...that's just silly. It's like "okay here are these explicit well-defined boundaries for video games, art, movies and let's not cross them or mix them in any way" This sort of knee-jerk reaction to "different" ideas seems like a regressive opinion that rejects innovation more often than not.