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Messages - alkaline
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11
Pixel Art / Re: Demake dump
« on: August 01, 2010, 05:26:47 am »
Nice dude. linked by reddit: http://www.reddit.com/r/gaming/comments/cvy1w/amazing_demakes_batman_bioshock_guitar_hero/

great mockups, I have no complaints. I wish these were games  :(

12
Pixel Art / Re: wip face
« on: May 15, 2010, 07:41:24 pm »
7321551 is right. also the nose is in a "fake nose" situation, the eyes are weirdly/overly highlighted.

13
General Discussion / Re: Official Off-Topic Thread
« on: March 28, 2010, 08:29:54 am »
More like not my cup of tea, don't care for hipster art games that think they're deep and all I do is watch David Lynch films and listen to post-rock music, ironic eh?

Sorry, but it feels like you read some opinion on the internet about hipsters, which...somehow you equate to games with art-like quality, and then decided to latch on to it. Why is listening to post-rock...ironic?

BAWWW TALKING IN GAMES/CUTSCENES IS SO EVIL IT NEEDS TO ALL BE HOW I WANT IT TO BE OR ELSE ITS DUMB. Thats why Uncharted 2 and MGS3 do it so successfully right? How can it HURT the experience? Sure sometimes it can but if done correctly it does not. Well so much for being open-minded, he sure seems fairly ignorant, acting as if there needs to be one way to do things, using another man's words to twist into his own poorly thought-out opinion.

No. He is not saying all games forever should drop the traditional cutscene narrative type. He is just putting it out there; why rely on it so heavily when in fact it may obfuscate the overall experience that you might be going for? Some games take this route by default, and by sticking to convention, effectively stifle any sort of creative vision for the game. If anything he's being more open-minded and not ignorant, and he is right in that sense, I think. However, yes, more talk and less rock is still relevant in video games. For example, Mass Effect series.

If other people enjoy it thats cool with me but as for me, I see not much point in it, look different doesn't make it better, it just makes it stick out more and not always in a good way either.

It sounds to me like you dislike what the game aims for mainly because you think they're just trying to be nonconformist. Does taking a non-traditional path automatically associate with all style-filler and no substance? Why does attempting this break a video game in any way? Because games can't pull inspiration from art? I understand that it's not your cup of tea, but you say there's no point to it...that's just silly. It's like "okay here are these explicit well-defined boundaries for video games, art, movies and let's not cross them or mix them in any way" This sort of knee-jerk reaction to "different" ideas seems like a regressive opinion that rejects innovation more often than not.

14
Pixel Art / Re: Self Portrait
« on: March 20, 2010, 07:31:26 am »
Hello. I have made an edit for you. hope it helps.



what i did: your jawline needs to be extended along with your ear. The right portion of your next along with your shoulder needs to be larger. I also applied a general color edit. You could use some more intermediate shades. I think I added two new colors, the color used on the cheek, as well as an intermediate dark seen on the neck.

As for the eye, it seemed to be too far away from the middle of the face, so I brought it in. A highlight helps the eye especially.

15
General Discussion / Re: Official Off-Topic Thread
« on: March 11, 2010, 09:56:42 pm »
Just a false positive. It works. disable symantec and try again?

16
Pixel Art / Re: ooohohoh that ravenous, ravenous rhino.
« on: March 05, 2010, 04:32:08 am »
The arms and legs look a bit broken, partly jagged black edges and partly uneven outline. Specifically his right arm, and left leg.

Adding a crotch might help.

As for the feet, the way his right leg is rotated means his foot should be set slightly left of the viewer. Basically, his right leg is in an awkward position. His other foot would probably point downward a little as well, and not be completely straight on the ground since he's not completely at eye level (shirt curves down). Legs could afford to be lengthened a little.

17
Pixel Art / Re: Character mashup
« on: February 23, 2010, 09:31:57 am »
Those solid green eyes need tweaking, they're too .. solid. ish. Something like that. Try throwing in a highlight. Anyways, a good start, but the colors aren't very interesting, and there are some general contrast issues. Your color ramps are completely straight and don't have much reusage/interaction between ramps. Try reusing a dark color in more than one area, for example. Also, feet are disproportionate to the rest of the body. General pose is alright, though

18
Pixel Art / Re: I still hate girls.
« on: January 04, 2010, 07:25:12 am »
interesting pose. the contrast in the new one looks better to me. however, a few issues. most noticeable is the outline looks disjointed and a bit jarring, you could make it less extreme. also, her right foot looks a little squashed.

19
Archived Activities / Re: Secret Santa 2009! GIFTS GET!
« on: December 25, 2009, 08:34:26 pm »
thanks for the present crazyMLC. appreciate it

zoggles - I may work more on it, definitely rushed it a bit.. not good enough for me heh. plus i didn't get to entirely finish  :n:

20
Archived Activities / Re: Secret Santa 09 - PMs SENT!!!!!!!!!
« on: December 24, 2009, 02:05:40 am »
I still have like 12 hours, right? workin on it!

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