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Messages - Sersch
Pages: 1 [2] 3 4 ... 9

11
Pixel Art / Mushroom monster
« on: October 16, 2017, 07:14:56 pm »


Critique & suggestions very welcome :)

12
Pixel Art / Re: My first tree
« on: October 01, 2017, 09:42:53 am »
Thats a good approach, but i think the tree trunk is a bit too massive (or treetop too small)

13
Pixel Art / Re: Goblin
« on: September 30, 2017, 09:22:59 pm »
right now the variations/shades of the colors are a bit hard to distinguish, you could try to have more contrast (especially the dark colors being more dark)

14
Pixel Art / Re: [CC] Mountain Tiles & Backgrounds
« on: September 30, 2017, 08:26:19 am »
that looks really good, will try to paint it in a similar way :)

15
Pixel Art / Re: [CC] Mountain Tiles & Backgrounds
« on: September 29, 2017, 10:31:33 pm »
Thanks for the feedback!

@Curly: True, they could use a bit more contrast
@Eishiya: Forgot about that, removed those outlines at the top, looks definitely better!
update with both changes:


About the plants, yeah those should be kinda some more leaves or something :) i tried to make them more readable


@yrizoud: valid point, i'll keep that in mind when i'll be working on something new. I think i can balance it out with more originality in the gameplay :)

@questseeker:
Hm that's mostly a style choice, i kinda like the strong contrast you get from having certain areas of your screen covered by black. I really liked the those kind of cave areas in Metroid or Castlevania games (the newer ones).

16
Pixel Art / Re: [CC] Mountain Tiles & Backgrounds
« on: September 28, 2017, 10:16:01 pm »
Thats what i'm settled on for now:



Added some more variations:


17
Pixel Art / Re: [CC] Mountain Tiles & Backgrounds
« on: September 27, 2017, 07:21:32 pm »
I do think approach in your second screen looks kinda cool as well, but i will probably stick to red.

I think using the brown tones for the decoration rocks is a good idea. Although while they are in the foreground, they are still a bit behind the player (he can't collide with them) - so not sure if it makes it a bit harder for the player to see the actual terrain he can walk on?

Also the background rock layer is supposed to "hold" the floating foreground rocks, if i try to make it appear more in the background (by reducing saturation or use more colors) they also look more disconnected, not sure how of important that factor is?

18
Pixel Art / Re: [CC] Mountain Tiles & Backgrounds
« on: September 27, 2017, 06:21:15 pm »
thanks once again for the extensive feedback!
I was in a rush to post it here before going to work, so some obvious things slipped through :D

I do struggle a bit to find the right middle ground for background objects in regards to saturation, i think i might have tried to hard for the plants (reused colors from the far away background objects) and to little for the rocks?

here is a small experiment of swapping the colors of the both rock layers, but i think that doesn't look any good:



also tried to reduce the saturation of the red rocks and increase it for the brown rocks a little bit:



i think it does look better.

19
Pixel Art / Re: Zombie head
« on: September 27, 2017, 07:19:04 am »
Looks good,
the first one reminds me of a mask i have hanging around here :D


20
Pixel Art / Re: [CC] Mountain Tiles & Backgrounds
« on: September 27, 2017, 07:01:35 am »
Worked on some deco objects for the mountain area:





Will probably add some more variations for plants and flowers

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