Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Naufon
Pages: [1]

General Discussion / Re: 24x24 Pixel Art Aspect Ratio?
« on: July 19, 2017, 03:03:20 am »
I am trying to avoid big black bars. Planning on releasing the game on Steam and big black bars I predict would be one of the complaints.  Another complaint I heard from someone else who released a game on steam is that his game didn't have 4k resolution support and so people were unhappy about that because that support was expected. Hmm, darn. I guess I could try doing 16x16 or 32x32 again to keep with 16:9. I just find that 16x16 isn't enough detail and 32x32 is too much in my opinion.

Thanks for answering though. :)

General Discussion / 24x24 Pixel Art Aspect Ratio?
« on: July 19, 2017, 12:56:34 am »
I am trying to make a 24x24 grid top down RPG game for PC. I would like to do an aspect ratio of 16:9 but it seems like 24x24 pixel art doesn't go well into that. I don't want to do 16x16 as the quality is too low, and I wouldn't want to do 32x32 as the quality is too high.

Anyway, I have looked up countless tutorials on resolution, aspect ratio, and pixel art and yet I am still having a difficult time trying to find a good aspect ratio/resolution for 24x24 sprites. The standard for video games is a 16:9 so that's what I am trying to stick with but need some opinion and of which aspect ratio I should use in my case if not 16:9? Would an aspect ratio of 4:3 be best for 24x24? I am just pretty confused right now and I know people want full screen with high resolution support in today's world.

Another thing I am confused about is that my character sprite is 14x24. I plan on doing my tiles at 24x24 so should I  give my character sprite waste of space and make it 24x24 instead of 14x24? I know in a lot of pixel art games that characters wouldn't have the same width or height as other characters so I am kind of confused about that as well. I always thought you needed to stick to a grid setting with characters.

If anyone could answer these questions, I would highly appreciate it. Sorry if these questions are beginner-noob questions.

Pixel Art / Re: [C+C] Cartoon/Anime Top Down Character for an RPG
« on: February 06, 2017, 01:41:08 am »
I think the head is a little bit too tall. Try fixing that, other than that though it look pretty good to me.

I didn't think I would edit this again, but I actually want to now to see what it would look like from critique.

Not sure if it is any better.

Some ideas to make the face and head look cleaner and cuter

Wow. Yeah, that looks way better than mine. I will try to add a similar sort of thing to mine. :)

Thank you guys for your suggestions!

Pixel Art / Re: [C+C] Cartoon/Anime Top Down Character for an RPG
« on: February 05, 2017, 11:47:19 pm »
I can't modify the post above for some reason.

But one thing I want to add is that I want to make my characters look "cutesy" for an RPG dating sim that I have in mind. I feel like I haven't achieved this yet.

Pixel Art / [C+C] Cartoon/Anime Top Down Character for an RPG
« on: February 05, 2017, 11:36:21 pm »
I am needing critique and advice for this cartoon/anime/chibi'ish styled top down RPG character. I won't be editing this anymore but I would like to learn from my mistakes and flaws from it. One of my weak points I would say is getting the hair to look good with using darker shades of hair as well as highlights. I don't know how to stylize hair that well. I don't know of anything else that could make the sprite look any better. If anyone can spot anything else that I could do better upon, I would really appreciate it. Thank you.

Size is: 33x53

Pages: [1]