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Pixel Art / Re: What is an ideal height for more-detailed sprites?
« on: February 20, 2017, 03:10:33 am »
Thanks Aniki. I guess that scaling things proportional to the smallest known component makes sense.
In this case, I'm trying to find a stylistic compromise between the level of detail I can manage without making the scenes and character artwork so complicated that it would take 50 years to finish.
The obvious solution would be to just use lower resolution 8/16-bit sprites. A lot of other people on this site seem to have a knack for showing a lot with very little pixel information. I guess it's just hard for me to design sprites where a few pixel squares define all the facial features. I'm more used to animation styles where a lot of character expression is conveyed in the face.
In this case, I'm trying to find a stylistic compromise between the level of detail I can manage without making the scenes and character artwork so complicated that it would take 50 years to finish.
The obvious solution would be to just use lower resolution 8/16-bit sprites. A lot of other people on this site seem to have a knack for showing a lot with very little pixel information. I guess it's just hard for me to design sprites where a few pixel squares define all the facial features. I'm more used to animation styles where a lot of character expression is conveyed in the face.