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Messages - baccaman21
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61
Pixel Art / Re: A Pixelation Selfportrait
« on: November 13, 2007, 10:20:18 pm »
lol...

Here's the author Chuck Palaniuk sporting some mighty LAMBCHOPS...

(he wrote fight club and choke to name few books)

And someone else you might recognize... with the ultimate in lambchops...


Can you see the connection?

Jowls are indeed your lower cheeks yes.

"I'd be inclined to focus on your features for now rather than try and place your spectacles... do that later once you've got the features sorted... " [/i] = don't put your spectacles on until you've finished drawing you facial features - you will find it easier.

I'll let adarias explain what scruff is and banding are...

Presumably you know what a philtrum is then?



62
Pixel Art / Re: W.I.P Challenge on pixeljoint.
« on: November 13, 2007, 06:58:23 pm »
those mr potato head eyes are freaking me out... can you not push them into the head abit more?

As for that freaky snout thing... and the shocking pink palllette I don't know what to say?

63
General Discussion / Re: Official Off-Topic Thread
« on: November 13, 2007, 06:55:43 pm »
the CG trees all the branches point down... whereas the real nes you've hilighted they grow up. Is that it?

PS - thanks for the egg linky... :D

64
General Discussion / Re: Official Off-Topic Thread
« on: November 13, 2007, 04:25:20 pm »
where's that egg hatching thread gone? I can't find it...

65
Pixel Art / Re: Running animation
« on: November 13, 2007, 04:13:45 pm »
Here's some links for you to read.

- try this
- Read this here
- and this here
- and possibly this too? here

I've done an edit on your 4 frames... study it... see how I've bent and straightened the leg at key points? you were missing the straight leg kicked out in front... that's a keyframe to any run/walk cycle... if you don't straiten in front then you're NOT STRIDING... oh... and feet are kind of important in a walk anim...

anyway... here it is...

mine>>> <<<< yours

enjoy!


66
Pixel Art / Re: Some Graphics for my RPG game.
« on: November 13, 2007, 03:55:12 pm »
he's talking in pixel dimensions...

67
Pixel Art / Re: walk animation critique...
« on: November 12, 2007, 11:54:54 pm »
yeah... you're kind of getting there... but you're still just a little off... so close though.

here... I've done an edit with an overlaid leg bones to try and illustrate where I think you're going a little ary...



a few points I'd like to hilight on this edit are:

1. the angle of the foot on the frame preceding the contact frame (#7) - it's tilted upward, this is so that when you come to plant the foot firmly on the ground, you get a nice 'slapping' feel. This helps the anim read and applies equally to runs.

2. The angle of the foot at the opposite extreme of it's contact just before the 'lift' (#4) - it's a little overbent perhaps, but again... it helps with the aim reading... generally I always imagine feet to be hinged in the center of them... it gives an extra bit of 'flip flop' to feet if you view them as bendy like this...

3. On frame 1 i've over extended the knee joint. This is a subtle 'broken joint' and is something I've mentioned before in my previous posts... in this case it helps emphasise the 'pushing' motion on that powering leg.

4. Notice how I've kept the foot more or less moving the same distance from frame to frame.... see how yours accelerates past mine and then slows? Even though we start off in more or less the same place?

5. I've tried to illustrate what I meant in my last post with the rotating head... btw - the head turn frames are on the correct frame now too... so all you need do is plant them on the shoulders and redo the secondary motion on the hair... (I didn't do the returning head turn... )

I'll hand it back to you now mobichan... do with it what you will....


have fun!

68
Pixel Art / Re: A Pixelation Selfportrait
« on: November 12, 2007, 10:20:54 pm »
Don't take this the wrong way but you've got a more elongated face than the portrait suggests. And you're neck is quite narrow. And I have to say a bizarrely symettrical face too.

Generally the head is too wide (in your rendition), you need to streamline those jowls...

speakling of which the way you've shaded your jowls makes it look like you've got whopping lambchops... That you blatantly don't have...

You're lips are too flat at the top, you need to make them more cupids bow like.

I'd be inclined to focus on your features for now rather than try and place your spectacles... do that later once you've got the features sorted...



69
Pixel Art / Re: Some Graphics for my RPG game.
« on: November 12, 2007, 09:14:15 pm »
I think there's something being lost in translation here guys... cut sirsami some slack - his england's a bit squiffy...

70
General Discussion / Re: Official Off-Topic Thread
« on: November 12, 2007, 08:45:17 pm »
It'd be difficult to adpat to a system that didn't comform to industry standard filetypes I'm afraid... I'm sure GIMP's fine and fair enough for the enthusiast but as for the working professional?

Adobe all the way...

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