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Messages - baccaman21
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501
Pixel Art / Re: Demoscene-ish sprite
« on: March 23, 2006, 12:58:15 am »
gonna sound weird... but I kind of like it as it is... I don't care what it's supposed to be... looks a bit like some kind of weird thing from a sandman comic... all dreamy and surreal with phallic overtones... Blow it up... project it onto a canvas, paint it - finish it - turn it upside down and stick it on your wall... it's a piece of art my man!


502
Pixel Art / Re: Another Iso Bot
« on: March 23, 2006, 12:21:26 am »
superb work neverest... again.  ;D

I thought the last droid you made was top stuff... this one just takes the Piss... Not sure about the pink mind you - but it's certainly a brave choice - I love the way you manage to capture reflected light... making the surface almost plastic like... it really is excellently observed. It has an almost rendered feel to it. (not sure if that's a compliment mind - lol ;) )

Great to see some construction lines going on too... Do you design these on paper first?

Top stuff!  8)

The only thing I'd think about maybe adding was some kind of markings maybe...? (I'm a sucker for camo...) - or perhaps some bas relief lines indicating panelled sections maybe? Mind you it's a nice clean style - and that might spoil it? Whatcha reckon?





Sorry I couldn't resist... the thought of camo and robots just fills me with joy...




503
Pixel Art / Re: Kern Trooper
« on: March 22, 2006, 11:35:59 pm »
Here you have a brief description of the term pillow shading: http://www.wayofthepixel.net/pixelation/pixipedia/index.php?title=Pillow_Shading

So, pillow shading is when you shade following the outline towards the center. When you do this you get a strange effect that make your pixel art looks "fluffy". This happens because the shades doesn't have a well deffined light source.

Thanks For that... exactly what I thought it was... nice term :)

I like it a lot! Nice design and dynamic pose. I did a very quick edit here to see if I can point out some things that I personally would change.
I added the end of the gun as it looked a bit tilted out in the sprite. Also brought the colors down to 12 for the aesthetic improvement, I feel that fewer colors are almost always easier to work with and pack more of a punch.
Shined up a few choice metal bits, and pushed his chest and tail back to reduce confusion about the forms.
Put a bit of a highlight on the glove so it stook out more, same goes for the boots.
Reducing the colors also helped eliminate the pillow-shaded appearance of the helmet.



Whilst I agree with you in principle with respect to the color reduction I fail to see this is in your edit... sorry to disagree with you I just feel that by reducing the pallette you are losing tonal variety (that one can manipulate to create a more interesting final result) as well as losing certain (what i'd consider to be) key detail (the tiger striped camo for instance). I've made another edit (see below) in an attempt to demonstrate this. Having said that... I would definately agree with you if this was 1 frame in 1000's that would need to be created for a full blown game, but as it is it's 'just' a one off (well for now at least)  :-\

At first I didn't go with the gun angle up - but I've reconsidered this and made the necessary change. :) It's funny how these things can be interpreted in different ways... (like the mettalic helmet for instance [which was matt white in the original concepts]) I've also attempted to add vents to the end of the weapon, as well as a 'suggestion' of the hole. (I felt you'd pulled the hole up too far - making the gun look bent)  :-\

Thanks for the feedback though, it's good to take it onboard and as it happens has made me reconsider certain choices... I appreciate it.  ;D

<<<With 'tonal variance' across the 'grey scale' - updated gun end, added additional hilight to boots and gloves.

Cheers :)

Lol sorry for my lack of grammar, I was tired hehe.

To clarify this:
 "-the orange pants might make nearby black one tone brighter..."

Basically, in a small space (such as the pants) if you have two really contrasting tones (in the pants it would be the orange and the black stripe pattern) they will influence each other...they will blend with each other more. I was saying you might lighten some of the black in the pants by using the next lightest 'black' tone in your palette.

Hey there Dhaos...  I understand exactly what you're talking about, I mentioned it to Neverest in his ISO robot post the other day - it's an effect I know very well and one I use advantagiously occasionally... what I call 'tonal edging'

Incidentally... it's not his pants, the design of the character has a kind of bulletvest on made of a kind of quilted sack type material - closely resembling the underside of a turtle... it protrudes down past their groin area and tapers down - I imagined it to be a little bit like the front section of one the mutant turtles carapace. (hence the turtle reference)

:)

504
Pixel Art / Re: Kern Trooper
« on: March 22, 2006, 08:54:11 pm »
wey hey... some proper criticism... ! Thanks guys... :D I appreciate it. Time to learn some new tricks...  ;D

I get most of what you guys are saying and I'll have a crack at some mods... however... I'm a bit unsure what you mean when you refer to 'pillow shading'... ???  I've seen mention of it elsewhere on these boards and I've got a vague notion of what it is - but can one of you clarify for me? Thnx

Also... Dhaos... you say "-the orange pants might make nearby black one tone brighter..." sorry my friend but this isn't scanning properly... can you elaborate please? ???

and finally... you also mention that the gloves should have hilights, like the boots? -  :-\ - not sure what you getting at here either ... I deliberatly didn't place anything on the 'leather' sections of the boots and gloves... I tried adding tonal hilights intitially but removed them as I felt the image was getting too busy... besides, the front toecap of the boots are supposed to be steel caps... if you get what I mean...  I guess that's not coming across too well? may change that...? any ideas?

Thanks agains chaps...  8)

 ;)

since writing this, I've made this edit... based on what I can understand from your comments.

<<<<original      <<<<edited

Added more depth to the shadowing as suggested... looks better I think... I've rounded the helmet more, and used a bit of dither. Hilighted the boots and gloves... darkened torso generally.

Thanks guys he's looking a lot better... (I think)

Still not sure what pillow shading is though... lol  ;D


505
Pixel Art / Re: Hi there - some of my material for you to check out.
« on: March 22, 2006, 04:07:10 pm »
Found some more of those pilot portraits...


First guys a Russian - I've a sneaky suspicion I was influenced by the character off the carmaggedon box for this one. The 2nd's another US pilot, he's a bit like the Cockroach from the Cerebus comics...:-\ dunno if that's agood or a bad thing...  The third's a German... I've a feeling this one's WIP as he hasn't had the 2ndarylight applied, and some of the coat and helmet is in need of work - he was based on boris karloff I do believe...

506
Pixel Art / Kern Trooper
« on: March 22, 2006, 03:27:47 pm »
Here's a sketch I did a few years ago (or 10 to be precise) for a game called HardKorps that never made it to the shelf... Set in 1984 the premise was that the boar war had escalated into what was become WW1 - in fact, the war never ended... you know the crack... usual 'what if' scenario... anyway... this chap is one of the enemy forces who in the game were called the KERN. This is one the standard Kern Troopers.


Seeing that I got time free I thought I'd pixel the little chap up...

16 colors, 64x64

C&C's Welcome.

Thanks guys & gals.

;)

507
General Discussion / Re: Favorite Non-pixel Art
« on: March 22, 2006, 12:59:31 pm »
But don't you find reaching for the undo button when painting? It's a bizarre sensation... particularly when you realised how dumb you are for doing it... :P

508
work? what's that? Mr Adams pushing you too hard? lol... you could always hand it over to me and I can screw it up for you and helm... ;)



509
Pixel Art / Re: The Mighty Boosh...
« on: March 21, 2006, 04:44:13 pm »
THE MIGHTY BOOOOSH!!!!

awesome show...

like your style tinygiant... that kinda flat cutout angular approach... tis sweet...

:)

510
Pixel Art / Re: Starwars Jedi
« on: March 21, 2006, 11:44:37 am »
not bad to start with... I've had a shufties and done this little edit...


I've manipulated the pallette a touch...added a blue tinge to most of the colors, Increased the instensity of the sword pallette... this makes it really vibrant and more neon like... I've also manipulated the left hand... added 'fingers' - always helps to make a pose more dynamic... I've flared the bottom of the robes too... to add movement... I also pulled the sword hand out a bit to increase the negative space between the body and the arm... (could do with more distance I think - couple of pixels over) and I pushed the head up a touch and modded the pixels around the face.

I've added a bit of lighting for you from the sword... It's not perfect but it's a push in the right direction for you...

keep up the good work, have fun and good luck.

Pete ;)

PS - oh and in retrospect I guess the light saber should be blue?  :-\

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