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Messages - baccaman21
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41
Pixel Art / Re: Avatar;
« on: November 20, 2007, 01:09:30 am »
perfect example of a study using a limited pallettes... nice work Anything!

you kind of look familiar tho...

separated at birth?

lol

I WAS actually gonna say Aleiav - but her avatar seems to have gone walkies... in fact... she's gone AWOL for a while now... (and Ryona too) boohoo.... where's all the girlie pixelers disappeared to?

Anyway... welcome aboard Anything! Enjoy your stay :)


42
Pixel Art / Re: AA help
« on: November 20, 2007, 12:57:40 am »
Ha! another old timer born in 1971... join the club - there's not many of us post 30 on this forum... ;)

Just out of interest... is this figure going to be:

a. animated?
b. in a top down 'game'?
c. in a side on 'game'?

You talk about 'floors' and wanting to outline the sprite (in grey  :yell: :n: :n:) as well as a mention of some RPG game or other which leads me to suspect that it's a top down view...? I may be wrong?

Why? Well, the figure you have ATM isn't in that perspective plane and may look a peculiar in such a setting.

As for animation - well that's a whole world of hurt - especially if you're considering 40odd costumed characters? But then one has to factor in your intention...

OK, you've got me intrigued... Cartoon Adventure? Script writing... what is it you're trying to do exactly?  Knowing a bit more about the intended purpose will help with Critique, anything else is out of context and (I think the posts here already may have shown) are superfluous to your needs/requirements... particularly as many members on these boards tend to focus mainly on singular pieces without any further need for application.

There are a number of us here though who have a great deal of experience of what you're striving to achieve (i.e. Professional Game Developers) and knowing the bigger picture just helps fill in the blanks and ultimately gives a bit more insight into what you should and shouldn't be doing...

I appreciate you may not want to divulge too much detail, just an High level flavour is all that's required.

43
Challenges & Activities / Re: Mockup Frenzy #4: Invasion!
« on: November 19, 2007, 09:38:43 pm »
Yeeeees... But we used exclusion masks in those days, and that took up more gfx memory than pallette index masking does AND seeing that this Challenge was supposed to be for the Wonderswan (which I'm pretty sure would have followed the more modern masking convention) then I still stand by what I said... ;)

Hold on a minute... The NES didn't use a mask color...? really? [one of the systems I never worked on directly] - are you sure PT?


44
Pixel Art / Re: tiles that diDNT tile
« on: November 16, 2007, 11:45:32 am »
you need to put a backslash on the second bit of [img] script...

45
General Discussion / Re: Monster Hatcher: Redux
« on: November 16, 2007, 11:31:53 am »
I suppose we were - it's just weird being attached to a scene retrospectivley when all it was to me was a job... a cool job - but a job nonetheless. I guess that's my age and cynicism coming through there. :D

Philip and Andrew did indeed create alot of stuff in their home for a while - I suppose I did too with my brother but we quickly moved to offices when things began to take off. You had to, there's only so many you can squeeze into a bedroom after all.

NEway... enough of that... back OT.

46
Pixel Art / Re: A Pixelation Selfportrait
« on: November 15, 2007, 09:00:40 pm »
it's definatly better... but I think you need to be a bit more aware of your chiselled jawline...

squint at the photo image and see where the main blocks of hilight and shadow are and then translate that to the pixel version...

I've had a scribble to illustrate...

yours >>> <<<Mine

I've focused mainly on the right hand side of the face... I've strimmed the jaw a touch, and tried to make the jaw line more angular... (as it is on the foto)  - I've tweaked the eye a touch (I removed the specs cos they were distracting me... and I've added some highlights of what I percieve as light shine on the foto... particularly on the flanks either side of the nose, the forehead, then chin and the upper lip.

feel free to ignore it... but It's easier to illustrate than explain...

enjoy! :)



47
Pixel Art / Re: WIP humble begging for some advice
« on: November 15, 2007, 06:30:15 pm »
not a fan of anime? me... lol... on the contrary... I was the first in line when AKIRA was released in the UK back in the late 80's - I used to subscribe to Manga Mania and I have countless Gundam T-Shirts that I wear religiously...

If you insist on copying a style then I suggest you buy one of the many zillion 'how to draw manga books' that are so prolific in comic shops...

I'm sure helm could bore you to tears with his reasons for why manga, as a style to adopt, is so, well... passe...

I've been there and done that and I'm not gonna lecture you on the why's and wherefore's of trying to adapt to a particlar style as it is so subjective.

As for riding... FOX... ...it's more than a pretty logo used on 'extreme sports' clothing - it's brand that's associated with Suspension... of the Motorcross or Mountain bike variety - which is something I'm quite keen on... I just thought that seeing that you had their logo on your pants you may have been into it... not to worry. (perhaps I've got my wires x'd?)

Back to the piece.

I can see what you've tried to do with that outline on your hilights, but this isn't how to do it. You need to 'anti-alias' - which is a method of softening a jagged line by interpolating it with a medial tone that merges the two color areas together... I can see by what you've done is that you've sort of grasped it but it's not a case of outlining it as this then creates another layer of color that in itself would require anti-aliasing... plus the medial color you've chosen doesn't go far enough to bridge the tones... it's still too dark.

Here... like this...


48
Pixel Art / Re: Digital Dump
« on: November 15, 2007, 05:31:18 pm »
well, it's certainly striking I'll give you that.

An interesting style, nice line weights. But you really could do with some Anti Aliasing - you're pallettes fine... if you're going for a vivid application.

All well and good, but I have to ask...

... what the hell is it?

I realise it's some anthromorphication of something... but I can't quite pin it down... Is it soem kind of sea creature? I keep seeing star fish and octopus and killer whales and dophins?...? But I honestly can't figure out what it's supposed to be... and on that basis I think you may be being a bit too obscure and thats the ultimate failing of this piece?

That said... I still like it.

49
General Discussion / Re: Monster Hatcher: Redux
« on: November 15, 2007, 03:00:28 pm »
@Xion You're right! :)

@Darien: Correction - Philip (oliver) drew the original - I merely updated him on some of the later zx games... with added expressions and new anims for gameplay purposes.


I was actually asked very recently, "I wonder what dizzy hatches into" - which is food for thought...

50
Pixel Art / Re: walk animation critique...
« on: November 15, 2007, 01:17:09 pm »
agreed... I think that's a consensus then.. the head rotation is a bit too much... I stand corrected...

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