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Topics - baccaman21
Pages: 1 [2]

11
General Discussion / 'sub pixel' animation
« on: December 19, 2006, 01:30:51 pm »
right... I know I'm old hat at a pixels... but something i've never really got my head around is sub pixel animation and related techniques... i'm more of a cartoony selshaded officiando...

so... can any of you lovely people help illuminate this field of pixels for me as i'm in need of some sound advice and direction.

ta.

Pete :)

12
Pixel Art / Some old School GB art sheets from a popular early 90's game
« on: December 14, 2006, 02:12:39 pm »
Hi there...

I was inspired by Ryona's post about the Mockup GB work...

thought I'd post some of the old material I had knocking around my Hard drive from back in the early 90's...

it was a GB conversion of a popular miniture car racing game... (I'm sure you'll know which one... [if not... WHERE WERE YOU!?!?)

any how... here they are in their glory... enjoy...




crikey they seem so small now...


13
General Discussion / Wii, 360 or Ps3?
« on: November 28, 2006, 10:27:24 am »
Personally I'm gonna get the Wii... but only when I get back from my years global travels... (Leaving in Jan [weyhey!!! :lol:])

I was just wondering if we had any fan boys around here and what the demographics likely to be when it comes down to consoles...

14
General Discussion / Nintendo are revolting!?
« on: April 28, 2006, 07:27:08 am »
Wii!?

Wii?

WTF?

Would anyone here buy a console that's sounds like a bodily function?

From Revolution to pissing... !?

Why?

http://revolution.ign.com/articles/703/703593p1.html

15
Pixel Art / another - small image dump.
« on: March 29, 2006, 04:32:17 pm »
Along similar lines to pawiges thread... (I've actually moved this from there for reasons of bad form... so oops... and soz)

...some bonus pickups from a game I made in the early 90's called "Sgt Seymour: Robotcop"



some of these are rather english in their origins - like the road signs for instance, or the sweets/candy... it was a good excercise in using 16 colors... that's for everything...!

Enjoy... :)

16
Pixel Art / Kern Trooper
« on: March 22, 2006, 03:27:47 pm »
Here's a sketch I did a few years ago (or 10 to be precise) for a game called HardKorps that never made it to the shelf... Set in 1984 the premise was that the boar war had escalated into what was become WW1 - in fact, the war never ended... you know the crack... usual 'what if' scenario... anyway... this chap is one of the enemy forces who in the game were called the KERN. This is one the standard Kern Troopers.


Seeing that I got time free I thought I'd pixel the little chap up...

16 colors, 64x64

C&C's Welcome.

Thanks guys & gals.

;)

17
Pixel Art / Hi there - some of my material for you to check out.
« on: March 15, 2006, 02:07:28 pm »
Hi all

Just thought I'd introduce myself to the forum as I joined up yesterday after a long absence away from the scene.

Been making graphics now for games since the early days of the home computer market back in the 80's...

anyone remember this little chap?


This is a 32 frame rotation graphic for a game called SLIX that never actually made it to completion... needless to say it was on the AMIGA and was essentially an updated version of Super Sprint, in isometric. Took a while to create this rotation as it was all done by hand, back in the days before 3d rendering packages.


I was involved with a GBA version of an animaniacs game that I don't know if ever made it to the shelves or not? This animation of YACKO was originally pencilled on animation paper prior to scanning, coloring, scaling and final touch ups. The original pencil work was mostly provided by a colleague who was an ex disney animator and pulled into GBA format and constraints by myself. It's an interesting way of working, more time consuming perhaps than working direct to screen but the end results tend to look a little more fluid IMO.


Last year, I finished work on Pacman World 2 for the GBA; shown here are three versions of the little chap. The first one is the initial character as taken from Pacman world 1 - where everything was rendered - Yack! He loses somewhat in terms of character, clarity and definition... The second version is after he was touched up for use in Pacman world 2. It was decided that he was too large on screen so we reduced him in scale. The Third one is the final scaled version that was used in the game.  (thanks to PTOING for taking the original base template sequences provided by me and working the rest of the animations up to completion... there were a LOT of sequences)

           
These are a few anims taken from a CGB version of UNO back in 1999... these sequences appeared when you drew (or played) the Wild Draw, Draw 4, or Boomerang cards...

I don't think these chaps need much introduction... suffise to say it was for a GBA game... (less said of which the better)


Here's some Avatars from a Game from 1998 Called :ACM 1914 - never really went anywhere in terms of sales, it was 3D flying game on the PC set at the dawn of flight, all biplanes and barrage balloons... Was rather pleased with these chaps, There was 12 of them originally... brits, yanks, german and french pilots...  unfortunatly I've only got 3 left... 2 German Pilots, and 1 American... can you guess which is which?


16 colors, 64x64

This was my Rim lighting period. Nice effect - inspired by Dan Malone's work on Chaos Engine.


Anyway that's enough for now... I daresay I'll add some more material at some point. Feel Free to comment.


Thanks

:)

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