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Pixel Art / Re: Legend of Zelda Mockup for Practise / Feedback
« on: November 19, 2018, 07:45:10 pm »The pyramidal blocks in the middle look a bit shallow, I think the illuminated faces should be as bright as the highlights on rims of the other tiles, if not brighter.
Also, you are using the same middle color on the internal diagonals like they where an opaque 3d mesh defining the tappered shape of the blocks, but they are edges of a solid and should be highlighted on north and west like the rims of the rest of the tiles.
Edit: I can also suggest that you could drop at least one shade on the hopscotch brick pattern, the internal shading inside each brick is barely visible, and it feels a little pillow shaded no?
Any better?
Edit: Did not see your edit until my own edit so the indented pattern isn't affected, so here's another edit with trying to remedy that. I try not to waste too many new unique colours unless it's for a new type of visual (e.g. walls instead of floors, active sprites instead of static backgrounds in general, etc)