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Messages - Traslogan
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11
Pixel Art / Re: Legend of Zelda Mockup for Practise / Feedback
« on: November 19, 2018, 07:45:10 pm »
The pyramidal blocks in the middle look a bit shallow, I think the illuminated faces should be as bright as the highlights on rims of the other tiles, if not brighter.

Also, you are using the same middle color on the internal diagonals like they where an opaque 3d mesh defining the tappered shape of the blocks, but they are edges of a solid and should be highlighted on north and west like the  rims of the rest of the tiles. :)

Edit: I can also suggest that you could drop at least one shade on the hopscotch brick pattern, the internal shading inside each brick is barely visible, and it feels a little pillow shaded no?

Any better?



Edit: Did not see your edit until my own edit so the indented pattern isn't affected, so here's another edit with trying to remedy that. I try not to waste too many new unique colours unless it's for a new type of visual (e.g. walls instead of floors, active sprites instead of static backgrounds in general, etc)


12
Pixel Art / Re: Legend of Zelda Mockup for Practise / Feedback
« on: November 19, 2018, 06:36:38 pm »
Did a 2nd mockup, this time with the dungeon. Re-used the original Link.

Found it pretty difficult to do much with the fact that the dungeons are always based on a sole colour, but alas I tried.
I was a few 16x16 tiles short of the proper resolution last mockup, and upped it accordingly too.


13
Pixel Art / Re: Legend of Zelda Mockup for Practise / Feedback
« on: October 26, 2018, 04:55:09 pm »
Your policy is understandably correct: if it's a character or a monster it should contrast with the environment and thus should be outlined.
It works well with the octoroks because their color is quite dark; works less with Link imo because of his lighter colors.
That's what I would try to experiment with if i were you :)

Some light increase paired with a minor bump in the hue, I think it still works as an outline but blends in better? I kept the eye-area as the original outline colour though.


14
Pixel Art / Re: Legend of Zelda Mockup for Practise / Feedback
« on: October 25, 2018, 04:03:21 pm »
Link's outline feels a bit harsh, it may be too black imho compared to the rest of the softer, more pastel-colored mockup (which is lovely btw)

Thanks! I tried to keep a policy that "if it can move, it should be outlined", though I can see what you mean about the contrast of his outline versus his own colours. He does use the same outline as the monsters though for consistency, so the fix is a unique Link outline colour I guess

15
Pixel Art / Re: Legend of Zelda Mockup for Practise / Feedback
« on: October 25, 2018, 04:02:02 pm »
Not a lot to say about this one, palette captured the original games pretty well. Link sprite is a little hard to read but I don't know what perspective you're going with here (top-down or side) so it's hard to give details.

Will there be more mockups?

Yeah I was going for one of those during-an-attack frames, which I think are naturally harder to read either way, though I'm really not experienced when it comes to characters and posing so it's relatively new grounds for me. I based his perspective on the original game, which has to convolute the perspective a bit for the sake of his side-movements. Because his overall sprite stays within a roughly 16x16 limit (His sword is a separate sprite in my mind), it was never going to be easy to replace the old mixed perspective.

I've done other mockups like trying to make Zelda 2 look like it's on the original Gameboy, but I've not done other Zelda 1 mockups.

16
Pixel Art / Legend of Zelda Mockup for Practise / Feedback
« on: October 24, 2018, 08:14:34 pm »
Been trying to do slightly more complicated scenes and getting characters into something other than a bad idle pose, and therefore tried to do a mockup of the original Legend of Zelda. Any feedback is much appreciated as I feel I'm still rusty when it comes to picking colours and making characters.




Update with the 2nd Mockup:




3rd Mockup, originally on page 2:


17
Pixel Art / [WIP] Link-To-The-Past Interior Mockup
« on: October 04, 2017, 03:21:34 pm »
Hey folks, been working on a mockup based on the interior of overworld houses on Zelda A Link To The Past.
Been getting better at my pixelart for the past 6 months or so, but still looking for feedback! :)


18
Pixel Art / Relatively new to pixel-art, tried a Super Mario World mockup
« on: September 07, 2017, 07:05:39 pm »
Hey folks,

I'm a programmer mostly but I've been messing about in Aseprite with pixel-art for a while and wanted some feedback on how I'm doing. I can't animate to save my life but I tried a Super Mario World mockup, however I kept the Goombas from other Mario games.

On a quick note, I actually threw this together in Unity at the end, hence the relatively high res and the rotated Goomba, as I did that just to change it up a bit and then I took a direct capture from in the engine.




Any feedback is much appreciated!

19
Portfolios / Re: Working for free to gain experience.
« on: September 07, 2017, 06:52:12 pm »
Hey, I've sent you an email about possibly collaborating and what I could offer in a collab :)

20
Hi folks,

I'm a student in the UK studying Games Design & Production Management at university currently in the 2nd year of the course. At the moment I'm running a team in one of the course modules to create assessments and I've run smaller teams in the past to create a prototype MMO and a gamejam or two. At this point I am looking to take on a smaller project to keep flexing my programming muscles whilst I'm otherwise not really doing much programming on my uni projects and I am getting non-programming content done on a personal side-project.

To that end I am looking for any artists who are keen to do a collaboration or two together. I haven't got particular ideas in mind , as I'm not trying to recruit for a particular project. I'd like to point out I'm not looking to join large teams who are looking for an extra programmer, as I'd rather not get tied up into a notably larger project that might be out of my ability to see through to the end as my circumstances change at university. This is primarily for some extra experience and a portfolio boost and I'm hoping there's an artist or two out there who wants the same thing out of a few collaboration projects!



Most of my experience so far is C# and Java, whilst I've also got experience with the Unity Engine and some lighter experience with Unreal 4 and its Blueprint scripting.


If anyone is interested, please drop me a private-message or a reply to this post.


Examples of my previous work:

https://www.youtube.com/watch?v=jInpcMjb3zI

http://i.imgur.com/PtfopeX.png

http://i.imgur.com/rwlXEFI.png

http://i.imgur.com/Wlb0Vg8.png

http://i.imgur.com/JH5U6tv.png

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