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Messages - CrumbBread
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31
Pixel Art / Re: Ze News
« on: August 10, 2006, 08:25:40 pm »
I think I want to see you complete a whole figure instead of only doing faces

If you like doing faces, try a big enough portrait to get some good detail in there, and drop the skeleton entirely. But if you are going to draw a skeleton, you might as well flesh it all out. ^_^

I like how you use half-pixels to suggest features...that is something I've never gotten the hang of =)

If you're satisfied where you are, you'll probably not improve =p

32
Pixel Art / Re: Haven't Really made anything new in awhile so.
« on: August 03, 2006, 12:56:42 am »
I see it hasn't been mentioned yet: the light source is inconsistent. Hair is sorta-kinda lit from the front and the left. His right leg (our left) is lit from the front, his other leg is lit from the left (kind of). His shirt is lit from the front and a little from the right. Change those all to be consistent (and not front-lit) and it will look better =)

On another note:
I wear cargo pants and have short dark hair and I'm not anything.

33
Pixel Art / Re: Pirate |Work In Progress|
« on: August 02, 2006, 05:22:43 pm »
I like it, but I really think you should clean up your lines and finish your figures before posting them. It would be a whole lot more useful to you that way. =)  (when the pic is cleaner, we can comment on particulars...when the pic is sketchy, we can probably only comment on anatomy)

So, regarding anatomy:

Eyes should be halfway up the head. On your pic, they're closer to the top of the head than the bottom.
His head looks too small to me.

Actually, those are all the crits I can think of. =p

Try a complete coloring and shading, I am curious to see what you can do ^_^ (I quite like your works)

34
Pixel Art / Re: Gunz Pixel
« on: July 29, 2006, 06:54:42 pm »
Ok, so it is just an anatomy edit =P I'm sure it still has problems, but I think it looks more like a real person would bend (when you're drawing, think about knees and elbows and bones and such...I usually base my forms around a stick figure, as you can see in the edit)



As for the color, there are two important lessons I learned that helped a lot:

* Shadowed parts are bluer and less saturated.
* Darks should be DARK, and brights should be BRIGHT (you can overdo this, of course, but it's much more common to see people have too little contrast...for instance, in your picture, the two hair colors are hard to distinguish unless I really look)

I would also investigate the shading on his arm. It looks quite pillow shaded (that is, the light source seems to be "straight on", shining straight from the viewer's eyes onto the picture...it generally doesn't look very good). The easiest way (for me) to get good depth is to put the light source at the top left or top right of the picture, and shade accordingly. Give it a try, with some more dramatic enshadowing, and see how it looks (and let me see it when it's done, I'm curious to see if I hurt or help =P)

35
Pixel Art / Re: Gunz Pixel
« on: July 29, 2006, 06:19:18 pm »
Looking better =D The head especially looks better now. I will now make a quick color and anatomy edit that might hopefully help you.

As far as whether your work is good or bad -- don't worry about it. ^_^ What you should be concerned with is learning and improvement. Everyone starts at a different level artistically. I see that you have a pretty good sense of volume and shading, but could use some work on anatomy...I am not very good at anatomy, but I will try to make suggestions in my impending edit.

36
Pixel Art / Re: Gunz Pixel
« on: July 28, 2006, 07:17:52 pm »
It looks to me like the back of the head is too small, and he is missing a nose. Also, the hands are very confusing and I don't know what they are supposed to be holding.

Be patient =) Two hours is not very long to wait for a reply (and asking for a reply won't get you one any faster).

My suggestion: get rid of all the empty space for now. We don't know what you plan to do with it, and it is confusing. Just post a picture of what you want comments on (in this case, just post a picture of the guy, without the space around him).

Your greys all look very much the same. Come to think of it, so do your skin tones. Make the brights brighter and the darks darker -- if that makes it look too choppy, then dither or add a mid-tone (I recommend that you dither). I suggest using a greyish *color* instead of pure grey, as well.

Minimum color does not mean minimum detail ^_^ You can still add folds, shading, musculature, etc.

That blue is not a good background color, I think.

Where do you want to go with this picture? What's the purpose, what's the goal, what's the subject matter, are there any specific things you want help/comments on? (For example, once you asked "How is the head?" then I had some things to say, and I made a reply =) Do you have a reference pic that you are trying to emulate?

Put some more work into it (and at least complete the outline for the whole figure) then show it to us again. Once we see the direction you're trying to improve in, we will have more to say =)

37
Pixel Art / Re: Newb.
« on: July 28, 2006, 01:15:14 pm »
(oops, I didn't mean to imply that the remarks about overlays in the first two replies were destructive...just that clr wasn't saying anything new, and was saying it in a mean way =P)

38
Pixel Art / Re: Newb.
« on: July 28, 2006, 02:03:55 am »
Though not anywhere near as lame as a reply that not only fails to be constructive, but also borrows its lone destructive element from the first two replies. Yay for being useless and potentially hurting people in the process.

^_o

39
Pixel Art / Re: Weird monster
« on: July 27, 2006, 02:00:15 pm »
Quote
And the weird monster...I don't know there is something about it..don't know what it is.

Something good or something bad? Details! =)

40
Pixel Art / Re: Newb.
« on: July 27, 2006, 01:24:40 pm »
Very imaginative and cool -- I look forward to seeing what you can do with practice =)

(it's irritating to have good ideas that just don't look the same when you draw them out, innit? ;)

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