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Messages - CrumbBread
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21
Pixel Art / Re: Isometric characters (wip)
« on: September 27, 2006, 03:34:32 am »
It is a very fine base =)

If you don't feel like you've gotten enough of a drubbing yet, I'll throw my hat into the ring: the shading (on the zombie in particular) does two things very well. It removes the pleasure of crisp lines and clean solid colors, without adding the pleasure of volume or texture.

As a base it's delightful, though =)

22
Pixel Art / Re: yus bird panel
« on: September 26, 2006, 07:19:41 pm »
It *is* lovely =) Doesn't have quite the rectangular beak of the original  !yus! bird, iirc, though.

I'm still confused as to why this emoticon !yus! is related to the yus bird at all, though.  :huh:

23
Pixel Art / Re: Henriette
« on: September 26, 2006, 07:17:34 pm »
Very nice! =) Only things that bother me are the blush as mentioned before, and the eyebrow-over-top-of-the-hair thing. The reason the blush looks funny to me, I think, is because it's so much darker in the middle that it looks like a bruise or a monster pimple. The Heidi pic you posted only has one shade for the blush and it works much nicer.

You might could go for black pupils, though I guess I don't know if that's within the anime guidelines ^_^

The top two are my favorites -- sorry for not offering any pixel-level crits but right now I am in a mood to just look at pretty pictures  ::)

24
Pixel Art / Re: chris
« on: September 14, 2006, 01:20:39 pm »
http://www.answers.com/main/ntquery?s=commar&gwp=13

Tom, there's nothing blocking you from improvement except for the fact that you won't get over yourself.

Now please hear this: I am personally very interested to see you post a small picture, then make an edit incorporating the suggestions of the peanut gallery, and see how it turns out. It will be time well spent, instead of wasted Defending Your Honor. I think the problem with large pieces is that it's tempting to rush to get them done, and so unless you are willing to put it lots of time, you never get to practice anything but sketchy lineart and basic shading. A smaller piece encourages focus and emphasizes pixel-specific techniques.

Regarding the Chris, from the waist down he looks paper thin (due to that pillow shading) and, in my experience, branches tend to taper from thick to thin, instead of having a wave shape (thick-thin-thick-thin-thick-thin) all the way down their length (except for occasional bumps where sub-branches veer off). I applaud your initial efforts, but I think you can do better at making tree-bark than simply using grey lines. =)

25
Pixel Art / Re: portrait
« on: August 17, 2006, 01:12:11 pm »
it is Sean Bean!

26
Pixel Art / Re: facetree (WIP)
« on: August 17, 2006, 01:11:15 pm »
The only objection I have to Ptoing's edit is that it no longer looks like a lush, vibrant mossy forest.

27
General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: August 15, 2006, 01:45:33 pm »
So I am working on a computer program, and in this program, there is a bar. It starts out with a base color, and people must be able to paint segments of this bar with one of 15 other colors. I am looking for a good pallete for this, and it has the following requirements:

1) The base color must be very distinguishable from the other colors
2) The base color must look like it's in the background
3) The other 15 colors must be distinguishable from each other and from the base color
4) None of the colors can be white or black, since I use black for outlines and white for the overall background color of the application

While I am working on this, I am using the c64 pallette just for fun ^_^ The problem is that, while it is a good pallette for art, it isn't a good pallette when you want 15 distinguishable-at-a-glance colors.

Anyone have a suggestion for me? =)

28
Pixel Art / Re: First Actual Pixel Art
« on: August 11, 2006, 09:25:34 pm »
Ah-hah, I just noticed that you tried to be sneaky and avoid pixeling more hands than you absolutely have to. ;) But he doesn't look like a hands-behind-the-back kind of guy, so my challenge to you is to make the other hand visible. It'll look a lot more natural to have it resting against his side than behind his back like that (if you want to put it behind his back, then look at yourself in the mirror with your hand behind your back. Your arm will be bent more, and disappear behind your torso, not your legs. Right now it looks like he has his hand in his back pocket...which is a possibility, but it's a pose that isn't easy to recognize =P).

29
Pixel Art / Re: First Actual Pixel Art
« on: August 11, 2006, 09:21:24 pm »
It looks good =) Of course, I am brimming with ideas to make it looks even better.

I advise getting rid of the inner black outlines, instead using a darker version of the adjacent fill color (dark pink on the shirt, dark grey on the hat, dark dark gray on the pants).

Also, pure gray is usually not the best choice -- even very gray looking material in real life tends to have *some* sort of hue.

Agree with pumpkin about the smoke - it doesn't look bad, just not a lot like smoke (I know from experience that smoke is difficult to draw =p).

You did make his legs too short ^_^ But if you're not going for ultimate realism, I'm of the opinion that it doesn't look bad. Cartoony, but not bad.

The arm with the cigarette is too short, though.

I also think that his back shouldn't be a straight line. It makes the piece look artificial.

The darkest shade on the hat doesn't show up very well.

The bill of the hat looks...well, I dunno how to make it look better, it just looks funny ^_^

This next issue might be intentional, but his head looks a lil' bulgy. On a 3/4ths view like that, the outer eye should be pretty close to the side of the head. Look at your own face in the mirror at that angle and you'll probably notice that outline-curve is very different from what is in your pic (mostly because on a real face, the cheekbone sticks out and the eyesocket curves in). I hope that made sense =P

I personally think he should have ears ^_^

I'm also going to tell you what I tell just about everyone =P Increase the contrast! If you're going to have shadows and highlights, make them count for something ;)


And about dithering in general:
Dithering should be used to suggest texture, or to blend colors. The colorblending isn't an issue here right now because the contrast is so low =) But as far as texture goes -- his hat, shirt, skin, hair, pants, and shoes are all dithered with the same pattern. This suggests that they all have the same texture, which is not what you want. Try different dithering patterns (not just checkerboard) and also try no dithering at all. If his pants are Corderoy (I'm not going to try to spell it properly, I'm hooked on phonics) then they'd have a different texture than if they were patent leather, and hence a different dithering pattern (patent leather, of course, would also have sharper highlights).

And finally,
I just realized something that looks wierd. His waistline bulged down quite a bit -- this suggests that he has a bit of a pudgy stomach. However, if he had a pudgy stomach, it would curve out on the sides as well, but it's perfectly square and straight. (This is part of why the straight spine looks funky).

I hope that helps you. =)

30
Pixel Art / Re: Ze News
« on: August 11, 2006, 01:53:12 pm »
Quote
I never complete anything because I have been crited in dry mean ways.

Don't blame other people for your unfinished work. It's your choice to finish or not -- many of the "dry mean crits" have been *encouraging* you to finish a picture.

Quote
I will take your advise and I hope I can improve

You can =) I am pleased that you haven't left in frustration even though the crits sting -- so many people do shut their ears and run away. Bear in mind we're not criticizing you, we're critiquing your art.

Truly I believe that your greatest problem is that when you start a piece, you want to get it over with fast so you can show it off. That's why I have been telling you to finish a piece *completely*, and consider each part of it carefully (don't rush the skeleton to get to the coloring, you'll end up with bad anatomy...don't rush the coloring to get to the shading, you'll end up with bad colors and shapes...etc). There really isn't any aspect that you can gloss over, especially when you're learning (at least this has been my experience -- I still haven't gotten to the point where I can dash off something that looks decent without thinking about it...but that might just be because I'm a poor artist, and a picky one).

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