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Messages - BlackFang
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Pixel Art Feature Chest / Re: [WIP] Plataform Game
« on: May 09, 2013, 10:34:43 am »
Thanks for the input! I totally agree with your points.

The big tree problem is that i really suck at texturing, that tree is like my 5th shot and the only one that i was happy with. my idea was a forest with trees so big that you couldn't see the top, but in the end i didn't even achieved that because they are kinda thin. After  i failed at making the texture on the tree i made some tiles filled with mold to add some detail. I will try to start over and make a decent tree. Here my first mockup (which submitted to PJ) to demonstrate the difference on the normal tree (i didn't post it here because i wanna change some stuff like the tree pallete and the clouds):

The background idea was a parallax scrolling with multiple layers. I admit that it looks like a bunch of stripes and i was kinda lazy, but i thought it would still give a good effect while moving. I'm also willing to change, what do you guys suggest?

Edit: i was with this in mind, that is why they are so straight (

As the leaves tileset, at first i had only the first 2 sets of rows, but then some of the back leaves didn't have any good mach with the front ones, so i created the third row to act like a backup, where the front leaves were made specially for each back leaves (on the mockup with the blue sky, i only used the first 2 sets)

Pixel Art Feature Chest / GR#132 - Platform Game - Sideview
« on: May 08, 2013, 10:16:48 pm »
Hi everyone!
After about 5 years without any pratice in pixel art i'm back about a month now. Some friends and I are planing to make a castlevania like plataform game with some RPG elements. I made these mockup on the last couple of months and i want some critics, especially on the leaves placement and the colors im using.

Thanks for the attention and sorry for my terrible english

Pixel Art / Re: [WIP] Lancer (SHUMP)
« on: July 18, 2010, 06:31:02 pm »
i made this "game" in 5 minutes with only the purpose of showing the animation, i wont make this game in the MMF2 anyway.

Pixel Art / Re: [WIP] Lancer (SHUMP)
« on: July 17, 2010, 08:34:03 pm »
I made a quick executable on the Multimedia Fusion 2 to show how it will move (ill add a fire on the propulsor later, and it will change when moving left/right)

Now ill work more on the shot and on the special and add on the exe later

Here are the sprites:

Pixel Art / Re: [WIP] Lancer (SHUMP)
« on: July 17, 2010, 02:04:56 am »
I took your advice and replaced the shadow on the front wing, and took the pixel on the middle frame too.

This is only the "move down" animation, i will make it turning to the other side as well (move up). the jumpy thing was a position error that didn't care about, but i fixed it anyway.
i don't get what you mean about the laser, if u said it was kinda weak, its because its the main shot, the big laser up there is like the special shot.

Thanks for the critics and sorry for my english.

Pixel Art / Re: [WIP] Lancer (SHUMP)
« on: July 16, 2010, 06:54:06 pm »
Hi there,

i need some critics on theese animations (especially on the 1st):

Pixel Art / Re: [WIP] Lancer (SHUMP)
« on: June 28, 2010, 02:27:21 am »
Adding another ship

Pixel Art / Re: [WIP] Lancer (SHUMP)
« on: June 26, 2010, 06:24:53 pm »
Here's an update, fixed the perspective zez has pointed out (thanks for that :D) and some other minor things.

do you guys think the n3 is ok? or does it need something down there like the 4th picture?


Quick fix on the upper part of the body


Made another propulsor. I think the perspective is correct now, what do you guys think?

Pixel Art / [WIP] Lancer (SHUMP)
« on: June 26, 2010, 04:02:48 pm »
Hey there,
i need some crits here on this ship. I dont pixel for like 2 years and im kinda rusted. Some help would really be apreciated.

Here is the ship, im insecure about the overall design, the AA, the perspective and the collor choice, so i want some opinions about it.

Also, i used this 3D model i did myself as a reference. Its not ment to be equal, just the idea.

Thanks for the attention and sorry for my bad english.

Pixel Art / Re: June animations
« on: February 09, 2008, 04:08:58 am »
Added some colors... 1 on the skin, 2 blacks to the cloth and changed the armor palete to more greenish and added one color too, this may help the read too

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