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Messages - BlackFang
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Pixel Art / Re: First time spriter, CC appreciated.
« on: May 11, 2013, 05:46:32 pm »
That's pretty nice for your first pixel art! First timers usually try to put a lot of details and the piece becomes noisy, but yours is pretty clean, good job!

I made a quick edit to make her head look less flat, then i used the back of her hair to emphasize this:

Pixel Art / Re: My first "detailed" sprite character
« on: May 11, 2013, 05:22:47 pm »
I took some time but i exported your palette (my eyes hurt) and it has 63 colors, its humanly impossible to see the difference in some of them. I like the overall design of the character and the long hair, but i think maybe some fringe might help.

Just for some comparison, this piece has 64 -

The first thing you need to do is to clean this, for example why arm's skin color is different from the face?

Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 11, 2013, 12:14:03 pm »
Now I'm current working on more plants for the forest and creating different slope tiles so the terrain doesn't look so flat

Color Scheme:
Here is the link to the album that i uploaded all the pictures:

Here is the link to each picutre if you want to switch tabs like r1k said, the links are in the same order as the album, please choose two of them by the number:


Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 11, 2013, 03:55:33 am »
Would be considered flood if i post with like 10 variarions of the background and ask for a vote?

Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 11, 2013, 12:24:51 am »
Thanks a lot for the plants Facet!
Well I don't even know if there will be any vampire in the game, but I really loved those and I'll start drawing right away! Sorry but I don't know what you mean by 'a little more still' (crappy English again, sorry), could you enlighten me?

Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 11, 2013, 12:07:05 am »
r1k - I know that, the problem is that the background wall shares some colors with the front bricks, so I had to pay attention. But once I decide the colors, the tiles themselves will be easy to change.

As for the Palette, it may be personal taste but i couldn't find another variation that pleases me (again i'm not very good at colors and paint doesn't help either), but any edit from you guys will be very, very welcome.

I think I'm done with this tree, i don't see anywhere I could improve, but maybe its because I already pushed my limit (I didn't think I could do it). But if you guys give any pointers I'll sure try

Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 10, 2013, 03:54:27 pm »
What do you guys think? I'm still figuring out how to make an appropriate texture for it, and i'll throw some plants too

-edit- once i finish it i will make some root tiles to be in front of the player, great idea Seiseki

Also, what about this palette? (I may have missed some pixels because i only use MS paint, i had to use the eraser to change)

Old one to compare:

Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 10, 2013, 12:49:58 pm »
Any idea on how it could interact with the foreground? or how the foreground could interact with the background? But need to keep in mind that there are tiles and they define the player movement

Pixel Art Feature Chest / Re: [WIP] Plataform Game
« on: May 10, 2013, 03:48:47 am »
Seiseki - Yeah, i agree with you about the wall contrast, i will add more colors for the background instead of using the ones on the foreground, since this work is not about restrictions the number of colors doesn't really matter. You're also right about the gargoyle pillar, i will change it

About the whole palette, i see your point, but in the same time i think that achieved the exact mood i'm looking for - an abandoned, creepy and mossy ruins (not necessarily evil), your palette while still interesting kinda ruined it. But since you mentioned it, i would like more opinions on this point from other people.

YellowLime - Really? I really thought i scored on that gargoyle, i don't have much experience in anatomy, so it would help if you point where it needs some work. And you are almost right, i speak Portuguese, and we also call it 'plataforma'

Regarding the tree, i made a quick lineart inspired on this picture

what do you guys think?

Pixel Art Feature Chest / Re: [WIP] Plataform Game
« on: May 09, 2013, 01:51:34 pm »
I really like the way this topic is going, my main focus is to mess with the mood of the player and you guys are really catching it. I'm a huge Donkey Kong Country 2 fan, and if i manage to make the player fell 50% of what i felt playing that game i'm satisfied.

Ymedron, this game will have a fantasy theme, with floating islands and magic, so those stuff doesn't really matter in the end, all i want is to make the most beautiful, rich and magical forest as i can. But thanks for the information, i really didn't know that. I`m not 100% done with any of those mock-ups, i wanna put a lof of different types of plants, flowes, etc, and make some broken furniture for the ruins

-Non pixel-art related off-topic-

I want the game's music with components of the surrounding like wind, leaves sound, birds and stuff, kinda like the DKC2 game again. There is a very talented artist that i found these days that i intend to contact once i have a playable demo, check out this music and imagine it with a wind sound on a mountain theme (i would take away some parts of the music though) -

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