Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Achrileg
Pages: 1 [2] 3 4 5

11
General Discussion / Re: I struggle with perspective
« on: January 20, 2017, 12:09:49 pm »
Visual aids would help immensely in helping you get your point across.

But otherwise here's my thoughts:

I presume your working at 45 degrees angle, 90 degrees is top down. Usually people work at 2/3 or 3/4 angle,  or in other words, 66 degrees and whatever is 3/4ths of 90. Just a clarification.

In terms of making the walls not seem flat, colors help a lot. Make sure that the color of walls is never the same hue/value/saturation of the ground. Add a slight 2 or 3 tone gradient, so at the base of the walls it's darker.

As for the details of the sprites, it's hard to understand what you mean. =] Here's where visual aids would help a lot.

12
With such a lie and ugly capitalization, I'm sure you're a troll. MS Paint is my favorite paint editor.

Okay, are you a professional pixel-artist? Do you earn money with pixel-art? Are you good at pixel-art? Are you experienced with pixel-art?

I'll go out on a limb and guess that the answer to those questions is no.

Stop assuming you know everything and the rest of the world doesn't know shit. Just because it's your favorite doesn't mean it's others', or that it even is good or functional.

13
General Discussion / Re: How to make a challenge?
« on: January 15, 2017, 06:04:38 pm »
First of all, this question isn't pixel-art, so obviously it was moved to general discussion.

Second - I don't know why challenges are locked. Probably so challenges with a lack of quality don't get showcased. Lack of replies means people don't know, though. Why not wait for a proper answer instead of being impatient?

Just thought you'd like a reply.

14
Looks really good! Really motivates me to go into 3D sometime in the future.

15
General Discussion / Re: Make your own ellipses (pixel art)
« on: January 14, 2017, 07:50:35 pm »
Ok then. The context here is: Imagine you want to draw a black sprite with the desired size that's going to be shown on white background. An ellipse sprite, for a platformer game. I wouldn't rasterize differently depending on context, it's pointless. The task would be easy for me. If the post creator was you I would happily draw my favorite style of ellipses instead of asking about st**** context.

The thing is - other than to appease you, there is no practical reason to do that. We won't improve our skills or learn anything new, and neither will you, despite what you think. In other words - it would be a waste of time.

I feel you're stuck in your thinking. When you say that you wouldn't make the ellipse differently depending on the context, even after having the reasons why you should outlined for you, it seems like you're throwing a tantrum, unwilling to budge and take a step back and think about what's being said.

I'm confused with your fetishism over something so minor and inconsequential.

=/

16
Pixel Art / Re: Animation practice, non-pixelart
« on: January 14, 2017, 12:59:09 pm »
You are breaking the 180 degree rule, this majorly affects the readability, a simple edit to illustrate:

Gotcha, thanks! Although I've heard of the rule, I don't consciously think about theory of choreography. Time to start. =p

17
Pixel Art / Re: Animation practice, non-pixelart
« on: January 13, 2017, 11:33:22 pm »
I think it really reads good, except for the hand-part that 0xdb already mentioned.

There is another thing that bothers me:
The "runner" grabs the knee of the "stayer", but he easily throw him away. My mind can't accept that.

Thanks. I see what you mean, though, doesn't make a lot of sense! I guess I didn't put that much thought into it, just animated what felt right, but still... =p

18
Pixel Art / Re: Animation practice, non-pixelart
« on: January 13, 2017, 09:12:34 pm »
I see a person getting off the floor running up towards another. The other picks up the runner and throws him away into the distance. The part I don't understand is the hand before we see the person pushing itself up from the floor. I can not tell whose hand that is supposed to be.

Thanks, I got the problem, too quick on the transition - it's jarring. It's  the runners hand, slapped on the ground, camera pans and rotates, then he pushes himself up and runs. It's supposed to be looping.

19
Pixel Art / Animation practice, non-pixelart
« on: January 13, 2017, 08:31:17 pm »


Usually do stuff like this when tired of pixel-art or to just warm up.

What I want to know, as criticism - how easy/ hard is it to understand whats happening? I think I have a tendency of animating things that are hard to understand and have no flow. Seems fine to me, but that doesn't mean much.

20
Pixel Art / Re: [GAME] [WIP] First Timer - Mechanical Problem
« on: January 11, 2017, 02:57:10 pm »
Background and characters kind of blend together, try using more saturation, brighter colors on characters, have them have contrast with the background. Trees (?) look weird, don't pillow-shade stuff.

Pages: 1 [2] 3 4 5