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Messages - thedaemon
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Pixel Art Feature Chest / Re: Creature - Sidescroller
« on: July 04, 2011, 04:44:29 am »
When a rabbit runs it's back legs go straight outwards then abruptly jut back forward. I did a small rabbit runcycle, here let me show you the non animated version. It's not perfect but I did look at some reference footage and images for it.

Pixel Art / Re: Very small game character
« on: June 20, 2011, 01:57:53 am »
I'd start with the side view first if I were you. Here's a good reference image. Search for run cycle.

Pixel Art / [WIP] Rabbit game tileset
« on: June 20, 2011, 01:54:02 am »
Here is the latest:

Using Arne's v20 palette for right now.
And my progression thus far. Sorry for 2x images, was posted to tigsource which has no awesome zoom feature.

I'd like to improve so please critique.

Pixel Art / Re: South Park Sprites (without outlines)
« on: May 17, 2011, 06:22:05 pm »
You are not drawing circles for the head, you have straight lines. Perhaps this image will help.

2D & 3D / Re: How to achieve seamless low res textures in Maya?
« on: March 31, 2011, 09:07:54 am »
Pad in between the different colors. If they are connected they can bleed with texture filtering.

2D & 3D / Re: Massive Blender Tutorial!!!
« on: February 22, 2011, 02:58:08 am »
These tutorials actually got me back into doing 3d stuff. I've never used Blender before, but these tutorials explain how to get around pretty well. Blender's turning out to be a pretty cool program. I'm also working on a Macbook (no mouse, no numpad), but I've developed a pretty good workflow without those. The only downside is manually changing views through menus.
ctrl+alt+left arrow, or right arrow cycles the saved views. might be apple key on mac, not sure.

Pixel Art / Re: The yellow dragon [WIP]
« on: November 05, 2010, 10:56:39 pm »

I tried to do the flying animation, but it does not look very dragon-like. (don't look at the glitches at the body - I was concentrating on the wings, so far) Any hints?

I recently made a doodle of my soon to be created Avatar... (will recreate the animation)

Maybe it helps for your case
Elk, your wing's curves are better but the timing and spacing aren't better than Lazycow's. Notice how the down push is faster than the up drag. It's this timing that is why the dragon can fly.  :y:

One of the first mistakes when you begin pixel perfect art is using dithering. Don't use it as your main source of shading, use it sparingly. Post your progress.  ;D

Pixel Art / Re: Animation in my game
« on: November 02, 2010, 03:07:53 am »
Looks good but the timing is way off. It's too slow, you really should only see him load, pull back and then throwing the rock. You shouldn't see the inbetween of his anticipation and action.

General Discussion / Re: Post your (real) desktop!
« on: November 02, 2010, 02:59:23 am »
Lovely quake wallpaper Arne. I still quake myself.

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