Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ilkke
Pages: 1 2 [3] 4 5 ... 24

21
General Discussion / Re: Happy Birthday to Helm!
« on: May 07, 2013, 04:36:56 am »
Happy birthday, Helm! \o/ (sorry I'm late to the party)

May seems to be packed with pixel artists :D

Here's to this year being much better than the last one!

22
Just a tiny bump as I fixed the links the other day.

23
General Discussion / Re: Altered Beast - a cluster study
« on: December 03, 2012, 03:06:23 am »
OK here's some real quick lunchbreak-action from me.
Here's a list of what I did, as I found the whole thing more interesting than I anticipated:
  • increased the shoulders and bulked up the neck and thorax in general
  • moved the head forward to beefen up the body language
  • rotated the torso somewhat so I can make the chest nicer. now that I look at it I don't think I made it that much nicer at all
  • spread the legs, added a crotch and shortened that foot
  • added one colour (darkest) cause I felt the sprite could benefit from stronger shadows. by doing this I failed to keep the sprite at 8 col (7+transparency)
  • moved the knees up to compensate for those thighs
  • resisted the urge to oil the guy up
  • afraid I didn't have the time to pay attention to all the clusters, but at least when I there were conflicts (as there always are with pixel art), I opted to go for the nicer cluster rather than nicer something else


Now I can finally take a look at what Helm did :D

24
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 18, 2012, 11:19:21 pm »
IN!

I like flamboyant half-human-half-somethingelses with fish in their hair. I like boardgames, the unusual, and making music using crude means. I like nice pixels.
If none of this is your thing, I like most of everything else.

dislike: fan art


25
Challenges & Activities / Re: Totem Pole!
« on: October 13, 2012, 12:37:11 am »
Fuck blune, he's not even native.
Go rune go!


26
General Discussion / Re: The Non-Exhaustive Restriction Guide
« on: February 22, 2012, 10:55:47 am »
Just realized I could add some info for Amiga500.

Overscan mode allows drawing the image on the screen border. It does not increase the resolution in the sense of making pixels smaller, instead it makes the page bigger. Used whenever you want to avoid the screen border being coloured with whatever is in palette index 0.

There is a third 'special' (6-bitplane) mode on amiga, in addition to extra-halfbright (EHB) and hold-and-modify (HAM). It is called dual-playfield, and allows the bitplanes to be combined in 2 3-bitplaned layers, each with 8 colors (3bp). The advantage is that these can be scrolled by hardware independently with great speed. Some games use this (chuck rock 2, bubba & stix, turrican 2 intro). Hardware sprites can be used to hide the limitations of DPF mode, as well as copper splits.

On the topic of copper splits, it is commonly known that copper can change the entire palette each horizontal line. What is less known is that it can change a single colour index every 8 pixels (or was it 16?). This theoretically enables use of extra colours.

It is also perhaps worth noting that Amiga could easily switch between PAL and NTSC frequencies on the fly (you only needed to poke one register), thus for example stretching the 320x200 ntsc image to fullscreen that would be 320x256 in PAL. The only visible difference would be more prominent scanlines in NTSC, but in turn the clock would increase to 60hz from 50hz.

(*copper = one of amiga's 2 graphic coprocessors)

28
Archived Activities / Re: Secret Santa 2011 - Signup Thread
« on: November 12, 2011, 09:04:07 am »
I'm in, of course.

I like pixel art that has not been rushed in the last minute :D
I also like monotremes: http://en.wikipedia.org/wiki/Monotreme

29
General Discussion / Re: My first time "teaching" pixelart
« on: August 23, 2011, 12:52:28 am »
Selout is supereasy to teach:
"The best selout practice is to never ever use the word 'selout' again"

Seriously tho, I find most of that text file very hard to understand, even cryptic at times. It seems to be below your usual level of English. :(

30
Devlogs & Projects / Re: D-Pixel (my paint program)
« on: June 26, 2011, 01:35:47 am »
Hmm, but what other program meant to be used for hours on end has a "rainbow theme"? I'd mute the heck out of it, actually. Save the rainbow colors for rollovers.

Them mute it. Isn't all of the interface gfx editable?

Pages: 1 2 [3] 4 5 ... 24