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Topics - ilkke
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2D & 3D / Expendables 2 Deploy & Destroy post mortem
« on: May 07, 2013, 07:05:07 am »
Indigo's post on the space game prompted me to post this here (even though all the links seem dead so I couldn't see the game or the screenies)

Anyhoo a while ago I worked on this tower defence game that combined painted bgs with pixel art characters and 3d vehicles. Oh and photo-sourced user interface.
Sounds terrible but in fact it turned out pretty decent, imo. Worth noting is the texture style we used to get the renders to match the pixel art look. Quite simple stuff, no shading (all shading drawn in textures) and some sharpening and an outline added in post-proc.

The coder made a very nice writeup on polycount, you can read the entire thing here:
http://www.polycount.com/forum/showthread.php?t=104560

Here's a little preview:





The textures are not pixel art at all but rather pixel-art informed freehand photoshopping. Time was super-scarce so everything had to be done very quickly.
For example, all the sprites have 4-frame running cycles.

Hit me up if you have any questions, I'd be glad to share.


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Update May 2013: Got the portfolio back up and fixed the links. Will need to update the stuff in there sometime as it's 2 years behind.

I am an experienced artist and I am looking for a nice game studio to work in.
Please note that I am very unlikely to take on freelance offers, as my current career priority is relocation for full-time work.
You can still contact me if you wish to try your luck or think your offer is special.

Please see my portfolio and CV at pasmas.tk/ilkke




3
General Discussion / Chaos Engine editor released
« on: April 29, 2010, 07:59:14 am »
Quote:
"Chaos Engine Viewer allows you to browse the maps and sprites of the Amiga game Chaos Engine(...)"

Not only that, it allows you take a peek at how the game levels were scripted, and more. You can export all the graphics from the original amiga500 (16 color mastery!), atari st and amigaCD32 versions.
WHEN we decide to do a commercial critique of it one day, this tool will be invaluable :)

http://bringerp.free.fr/RE/Ce/utility.php5


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2D & 3D / Low Poly Bird
« on: April 21, 2010, 09:54:58 pm »

This is my second attempt at modeling in Wings3D.
Pretty proud I managed to cram the whole texture into 32x32 :)
C&C are welcome, of course!

5
General Discussion / Pixel app for Mobile Phones, programmer wanted! :D
« on: September 15, 2009, 11:04:14 am »
WHAT IS IT?
A coupla years ago I was spending hours riding the bus everyday to work, and wished there was a pixelling app for my mobile phone. One evening it occured to me how to make a really good use of the phone's interface and I scribbled it on a piece of paper. Last night I decided to dig out that old sketch and make a mockup, as it might increase my chances of ever finding a person willing and apple to help me make it a reality.



This is a mockup in 176*208, possibly the lowest usable resolution. The app would ideally be able to detect the phone res and adapt, or if that is too complicated then separate versions could be made for 176*208, 240*320, etc.
Note that the canvas size here is only 9x9 pixels, but larger sizes would be supported as well.
The feature set is rather basic, yet the interface is designed to be very rapid to use.

WHAT DOES IT DO?
-Tools: draw and fill
-Foreground and background colors
-Zoom: x1 to x16 (possibly x32 or more on larger screens?)
-Palette editor
-Loading and Saving

I am not sure wether limiting palette size or canvas size would make sense. Probably 256 colours would be too many to plow through comfortably. For starters let's say
-16 color palette
-320*320 max canvas size

HOW DOES IT WORK?
Let's have another mockup, this time with the help overlay turned on (an actual feature, hopefully)



I've been looking at various phones and I tried to stick to the most common buttons.

-The joystick (or it's equivalent) moves the large rectangle (upper right in mockup) around the pic. The rectangle moves in steps of three pixels (unless you choose otherwise in the prefs) to keep things rapid.
-Clicking the joystick switches the tool between draw and fill.
-Digit buttons 1-9 place the fg colored pixel at the respective position within the rectangle. Pressing the same button again switches the pixels color to bg color. Flood fill tool selects the 'target pixel' in the exact manner.
-Left and right softkeys scroll through the palette.
-* and # keys increase and decrease the zoom level.
-Digit 0 brings up the menu with palette editor, save/load, help, options, etc.

This is the basics, there are more details, but probably not that important to most of you.

WHAT NOW?
Since pixel art is not a mainstream niche, let alone on mobile phones, I doubt that this app would ever be commercially viable. If you like the idea and want to support it, then feel free to c&c, and please, please, please...

HELP ME FIND SOMEONE TO CODE IT!

I think JAVA (J2ME) would be ideal, but I guess symbian is also okay. I imagine this is not too complicated to make for someone who has experience with the platform.
Thanks in advance :D

6
Pixel Art / Breathe some color into the old robot
« on: February 04, 2009, 06:46:46 pm »
Well, here's a pic I made recently


and here's an excerpt from PJ regarding it's colors:

big brother: I was talking about this piece with my little bro, who also likes art. He suggested adding a color accent. I was thinking maybe make the inner ring in the eyes light blue or something. The contrast is enough to carry the focal piece alone, though. Maybe it's worth an experiment.

iLKke: @big brother: Yeh I actually pondered the breaking of monochrome look quite a bit. The pic is actually in 15 colors, cause I've kept one for an accent of sorts. I thought of perhaps using it as a skin tone for the little people but it turned out to be unnecessary. In the end I left it unused (akhem)
Also tried to make the impression that the robot and planet don't share the same colors, seeing how planet is all in darker colors where you can see the tinting, and the robot is so contrasted that it looks almost completely gray. I even tried changing one of the brighter grays into a reddish tone and got the effect of peeled paint, but then I thought maybe I'm just doing these things cause I got bored of looking at the pic while I was pixeling it and then I got all excited to submit it ASAP and left it this way. I think it has a bit of a vintage look like this, which goes nice with the clockwork bit.
I'll try a couple of things, including the blue eyes, but I only have one color to spare so it'll be tough :D
Perhaps I should start a topic over at Pixelation to see what can be done.

If anyone has any thoughts/ideas please do share. I know there are certain individuals here, at least one of them of Greek heritage, that have considerably more talent and/or experience with color than me. Edits are welcome.
Thanks in advance.

7
General Discussion / A question about 'Selout'
« on: January 31, 2009, 12:10:05 pm »
I have always been confused by this 'selout' concept. First I thought it was an advanced technique, perhaps regarding to outline color, as opposed to single color outlines, then realized that I had no idea what it was.
I recently found an article by PKMays that supposedly proposes the term and is probably the origin of all the fuss. To be honest, I find the whole concept somewhat ridiculous. It seems obvious that 'selout' is just antialias to a dark background that becomes apparent when you put a sprite on a brighter background than intended. PKMays then goes on to explain how to properly make selout all the while working on a very bright background.

Now, I'm no saint myself, flaunting around terms like 'shape bluffing', and I intend no offense to anyone, but I'd really like to make things clear in my head.
Is 'selout' merely a mystification or did I get things wrong, AGAIN?

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General Discussion / A Question Re: Secret Santa
« on: January 18, 2009, 12:23:05 pm »
Now that it's over, (and that I've missed it) is there a way to see the finished gifts anywhere?

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Pixel Art / MSX palette and restrictions exercise
« on: March 15, 2008, 02:39:02 am »
Ptoing talked me into pixeling something within the 'wonderful' MSX restrictions.
Here's what came out

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Pixel Art / Help with avatar [nudity]
« on: January 16, 2008, 01:13:09 pm »
Ok, here it is:



5 colors

I thought it would be easy and fun, but I've been stuck with it for quite a while. Every now and then I sit and try to fix certain things, but I still feel I'm not really getting anywhere with it. I don't think that the lighting is correct and bits of image seem like disconnected islands of colors rather than a face in half-darkness. I don't mind eyes being different sizes, but the nose shape is terrible. I can't even look at this piece from a distance anymore, so I'm pleading for HELP!
Edits are welcome.

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